Publish 109, in the summer of 2020, saw the introduction of 26 dynamic champion spawn locations that may be activated for the duration of a global or EM event. These spawns function in the same way as the established, permanent, champion spawns with waves of increasingly difficult creatures leading to a final ‘boss’ monster, champion boss spawn scales based on player density, up to two Champions spawning per encounter. Dynamic Champion Spawns do not drop any scrolls but instead will drop participation and top contributor rewards relevant to the story line of the event that the spawn is an integral […]
Publish 109 Test Center Release 1 – 7/7/2020 Test Center Release 2 – 7/10/2020 Origin, Izumo, Baja Release – 7/14/2020 World Wide Release – 7/21/2020 Dynamic Treasures Event New dynamically created Treasures events can now be used for Global and EM events. The Dynamic Treasures events will allow both the UO Dev Team & UO Event Moderator team to create customized Treasures events (similar to Treasures of Tokuno) without the back-end work these events traditionally require. Dynamic Treasures events function just like our previous treasures events – defeat creatures to collect minor artifacts that can be turned in for rewards! […]
This page is supplemental to the page ‘Creating Macros‘ which gives an overview of how these actions may be used in combination with each other or with a spell, skill or item. A mouse-over tool tip in game will give guidance on how to apply them. Items/Abilities Lastskill Lastspell Lastobject Arm/Disarm Bandage Self Bandage Selected Target Load Shurikens * *Ninja belt must be equipped Combat War Peace Attack Current Target Attack Last Target Virtues Honor Sacrifice Valor Compassion Honesty Humility Justice Spirituality Equipment Equip Items Unequip Items Equip Last Weapon Dress Up Best Gear Skill Bonus Gear Luck Gear Invisibility […]
This page is supplemental to the page ‘Creating Macros‘ which gives an overview of how these actions may be used. Say Your character will say what you input for this. This can be seen by anyone on the same screen. Emote Since emotions can not be conveyed by facial expression or voice inflection an emote is used. This will appear above your head in a different color to that selected for speech and between asterisks: *smiles* Whisper This can be ‘heard’ only by someone standing within one tile of you. Yell Prefixing your words with an exclamation mark, followed by […]
Dockside By EM Malachi The docks were a swarm of activity. Crates from all over Britannia moved on and off ships, and captains and merchants haggled loudly across the pier. Iolo waited with Katrina as her ship to New Magincia was prepared for the journey. “Glad to be going home?” Katrina clutched her pack as a sailor with a wheelbarrow of marrows ran up the gangplank next to her. “I can’t wait to leave. I’ve only been to Britain a handful of times, but it’s always too much!” “Too much?” “Too much city! Too crowded! Too dirty! Too loud! Too […]
“Oi, this rock sounds hollow!” yelled Bronze-nosed Bob, putting his pick aside for a moment. “Arr, oi don’t hear nuffin’” said Bung-ear Fred, peering at the rock Bob had been chipping away at. “Are ye sure ye aren’t whackin’ on an ore elemental’s belly again? Yer remember what happened that last time! She weren’t happy, no sir!” “Nay, it’s no elemental. Listen!” Bob grabbed his pick, and swung at the rock again. It gave way in a spectacular shower of glowing black fragments and stone, and a cry of pain that seemed to come from the very depths of the […]
12/11/2019 Greetings, With each shard’s normal maintenance beginning December 10, 2019 we have deployed the following hotfixes, Resolved issue with voting in the current Governor elections Resolved naming issue with 22nd Anniversary Copper Ship reward Resolved issue where gargoyles could not equip the tabard
10/16/2019 As we continue the story of Forsaken Foes, we invite you to sit back and enjoy The Mortal Game. By EM Malachi The Mortal Game It bothered the king that the pieces did not match. His side was made from obsidian, beautifully sculpted into the expected shapes. The crafter had taken more liberty with red’s side, giving extra details to each of the bloodwood pieces. The knights were decorated with curved swords, and the bishops had gargoyle features. The towers were topped with sharp points that reminded Blackthorn of wolf claws. The board and pieces had been a gift from Lord […]
By EM Malachi The Mortal Game It bothered the king that the pieces did not match. His side was made from obsidian, beautifully sculpted into the expected shapes. The crafter had taken more liberty with red’s side, giving extra details to each of the bloodwood pieces. The knights were decorated with curved swords, and the bishops had gargoyle features. The towers were topped with sharp points that reminded Blackthorn of wolf claws. The board and pieces had been a gift from Lord Batlin when the king suggested they play this game. The king steepled his fingers and examined the board. […]
With the upcoming release of Forsaken Foes we invite you to enjoy, Serpent’s Spine, By EM Malachi The fire had been smothered, but there still were a few embers. A poorly butchered deer carcass was bleeding nearby. The gargoyle had been at the abandoned camp recently. Iolo’s quarry was close. The bard searched for a fresh trail away from the campsite. Iolo hadn’t known Feridwyn well, but what he had seen had earned his respect. In spite of his misgivings about the Fellowship, Iolo planned to take up Feridwyn’s duties at the poorhouse after Justice had been served. Right at […]