Publish 23 25th March

Publish 23 Updates & Bug Fixes UO Team 25 Mar 2004 00:00:00 EST Many people have begun considering Publish 23 the “Character Transfer publish,” but there’s a bit more to this server publish than that. Read on to learn about the changes and updates coming into the game along with the Character Transfer system. Character Transfer System This system is currently in a live testing period. For more information about this new pay service, please visit www.uogamecodes.com. Holiday Gifts Deactivated Any trees still placed in houses will be automatically turned back into deeds with the release of Publish 23, the […]


Publish 21 26th November

Publish 21 Updates & Bug Fixes UO Team 26 Nov 2003 00:00:00 EST Publish 21, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 21. This document was updated on November 24, 25, and 26, CST. Entries that have been added or updated are noted in blue. Housing, Player-Vendors, Player-Barkeeps If you attempt to trade a house to someone who already owns a house, the trade gump-window appears immediately. There is no longer a delay until the other person […]


Publish 20.2 1st October

Vendor Improvements UO Team 01 Oct 2003 00:00:00 EST There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish three primary goals: (Red-colored listings indicate updates from October 1, 2003. This document therefore supercedes any previous documention on the vendor improvements.) Improve vendor functionality and allow players better control over their vendors. Maintain the number of vended objects in the world at sustainable levels. This Update Center documentation briefly describes certain changes that we feel will help accomplish these goals, including some changes that affect housing as much as […]


Publish 19 (part 2) 31st July

Publish 19: Quick Self-looting UO Team 31 Jul 2003 00:00:00 EST If you’ve spent tons of time organizing your backpacks and bags just the way you like them, it can be a real pain to get everything back in order after you die. To make it a little easier to pick up your stuff and keep going, we’ve added a new “Quick Self-looting” feature. With this feature, players now have the ability to loot their corpse and get everything back into place without spending time rearranging things the way they had been. To instantly re-equip your items and bags, you […]


Publish 18 (main) 29th May

Publish 18 – Client Patches & Bug Fixes UO Team 29 May 2003 00:00:00 EST In order to prepare for Publish 18, we needed to deliver client patches to all Ultima Online players as well as update UO’s shards with a server publish, and this list includes changes from both client patches and the publish. Client Patch 4.0.0l:Released on Wednesday, May 14, at 10:30am CST (3:30pm UTC/GMT). Updated Ultima Online’s game clients to 4.0.0l for both the 2D and 3D clients. Item Properties (2D and 3D) Clients will not automatically download nearby item property data while walking or running, allowing […]


Publish 17 (3) Age of Shadows

Publishing More Fixes UO Team 13 Mar 2003 00:00:00 EST A number of fixes were published to all shards enabled with the Age of Shadows code. This publish included the following changes: Fixed a crashing issue involving house customization Fixed several issues with lockdowns not displaying correctly Spells in a Necromancer or Paladin spellbook will no longer decay if that spellbook is locked down Runebooks can now be locked down again Note: Remember that items that are not locked down or placed in a secure container may decay. As a rule of thumb, always be sure to check the item properties on […]


Publish 17 (1) Age of Shadows

Miscellaneous AoS Changes UO Team 10 Feb 2003 00:00:00 EST In many ways, the Age of Shadows expansion promises a “whole new UO.” With such a large number of spotlighted changes coming all at once, we wanted to take a moment to call attention to some of the less obvious happenings and improvements that will also be occurring. Note: This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. Adventuring Skills & Activities Vendor owners: please pay special attention to the information about grandfathered vendors. There’s no need to delete any existing vendors. […]


Publish 16 (part 2.5) 23rd July

Publish 16 – PvP and Felucca enhancements UO Team 23 Jul 2002 00:00:00 EST These changes will enhance PvP in Felucca’s dungeons and Lost Lands by changing the treatment of stat loss, loot loss, and murderers, as well as detailing some new rewards that may be found in the Felucca dungeons and Lost Lands areas. Felucca Changes NOTES: These changes apply to the non-SP/IGR shards only! These changes are an independent set, not to be combined with any other Felucca change proposals listed previously. Intent As a brief preface, we’d like to explain the essential goals of the changes listed […]


Publish 16 (part 2.1) 23rd July

Publish 16 – Tailoring Bulk Order Deeds UO Team 23 Jul 2002 00:00:00 EST The basic concept of the bulk order system is that players who interact with certain crafting-based NPC shopkeepers will, on random occasions, be offered the opportunity to fulfill “bulk order deeds” (also known as “BODs”). In return for completing these BODs, the player will receive special rewards as compensation. A Blacksmithing BOD system is already in place, and the concept is now being expanded to include a Tailoring BOD system as well. Characters that have a sufficient Tailoring skill and frequently selling goods with NPC Tailor […]


Publish 16 (part 1) 23rd April

Publish 16 – Changes to the Barding Profession UO Team 23 Apr 2002 00:00:00 EST These changes are being implemented to balance Barding as a class, as well as improve the overall in-game experience of playing a bard. This document completely supersedes previous posts on this subject. General Rules The following general rules will apply to all bard-related skills (Musicianship, Discordance, Peacemaking, and Provocation): Musicianship:this is the base skill for all bard abilities. Any attempt to use other bard skills is preceded by a non-difficulty based check of the character’s Musicianship skill. If this skill check fails, the subsequent skill […]