Poisoning skill is traditionally considered the art of the assassin and is often included in a template with Ninjitsu. The main uses are: With Magery – it defines the strength of the mage spells ‘poison’ and ‘poison field’. Poison spell must be cast within 3 tiles of the victim to attain full potency. Formula – [Magery + Poisoning]÷2 With Necromancy – Necromancers with greater than 60 poisoning skill will have a 3% to 9% chance (Scales with poison skill) to poison their target with the spell ‘Poison Strike’. For Warriors – When using a weapon to which poison has been […]
Rune Books are a way to store multiple marked locations and are a boon to both individual characters and player created rune libraries. Unlike individual runes, runebooks are ‘blessed’ and therefore can not be lost or stolen from your backpack . The books are crafted by player scribes and can be bought, either empty or containing runes selected and marked by the seller, from player vendors. Using Vendor Search will help you locate such a vendor. Locations are added to a book by dropping a marked rune onto the book, each book will hold a total of 16 locations. The […]
Minimum Requirements and Success Rates for Inscription – To scribe a scroll, you need a scribe’s pen (may be bought from NPC scribes or made by players with sufficient tinkering skill) and a blank scroll in your backpack. Double click the pen to open the crafting menu for scribes. – When scribing scrolls you need to have the spell you want to scribe in your spellbook, your spellbook must be in your hands or in your backpack and you must have the necessary reagents on you. Magery Spells Item INT/Mana* Required Skill First Circle 4 0 Second Circle 6 0 […]
Scribing Books It is my intent to offer words of wisdom for those who wish to follow the scholarly profession of scribe, for wisdom is a requirement in this art. Be sure you have sufficient intelligence to pursue it, and a strong back to carry the heavy scrolls you will need to practice it. Tools and Resources You will need pens, of course. You can get them from town if you wish, but those crafted by a grandmaster tinker will last longer. You will need scrolls to write upon. These can be bought from a number of townspeople. Scribes in the […]
Hiding is an essential skill for a thief or ninja as a preliminary to stealthing from, or through danger areas. The act of hiding will make you invisible to other players, but not unfindable. Shoving through someone who is hidden will give a message ‘You shove something invisible aside’. The player then has the option of casting the spell ‘reveal’ or using the skill ‘detect hidden’ if they have those abilities. You may take items from your own corpse while hiding and not be revealed, but looting other corpses, whether monsters or players, will reveal you. You can not hide […]
Useless skill, so they tell me, and maybe it does take a little ingenuity to turn a coin from it, but oh the fun you can have with a lowly shepherd’s crook and an ounce of mischief. How it Works Take up your crook ( or leave it in your pack) and double click it to start your journey as a shepherd. Target the creature you plan to herd. You will be asked where you want it to go, at this point you have two choices. First option, target a location. If you are successful the creature will walk slowly […]
Healing in Detail Healing skill can be the basis of a role played, dedicated healer, but more usually it is the skill trained by warriors (see the page Melee Fighter). Healing has three main functions, repairing damage, curing poison and resurrecting player ghosts. Success in these endeavours depends on your skill in both Healing and Anatomy. Up to 60 points in both skills you can repair damage. At 60 points you begin to be able to cure poison, you must have BOTH skills at this level. At 80 points you begin to be able to resurrect player characters, though it […]
The skill ‘detect hidden’ is used both passively and actively to detect hidden boxes, hidden traps, hidden people, and for those engaged in Virtue vs Vice, hidden sigils. Until publish 105, June 2019, Detect hidden, together with lockpicking, was also a qualifying requirement for training the skill ‘remove trap’. This requirement no longer applies. Finding Hidden People The radius of detection is based on your “Detect Hidden” skill. Your chances of finding a hidden player depend on the relationship between your Detect Hidden skill and their Hiding skill. You can expect to be totally unable to find a grandmaster […]
This skill gives the title ‘Detective’ and is useful to role players and people wishing to gain the virtue ‘honesty’ Using Forensic Evaluation: on a corpse will reveal the name of the killer and of those who looted the corpse. on a player will reveal their affiliation with the Thieves Guild. on a lockable chest will reveal who has recently picked the lock of that container. Training the Skill NPC’s to train the initial few points can be found on all shards except Siege or Mugen. The skill is trained by: Bloodletter, Healer(Shopkeeper), Healer(Wandering), Healer Guildmaster, Fortune Teller. From that […]
From the principles of truth, love and courage are born the eight virtues, an important and enduring aspect of the Ultima universe. The Three Principles Truth Its home lies in the Lycaeum in Moonglow, the city of mages. The book of truth stands for the Principle of Truth Love Has its home in the lush Forest of Yew at the Empath Abbey The candle of Love represents that principle Courage Courage claims Serpents Hold as its home, hidden inside the deep walls of the keep The bell of Courage rings for those brave warriors there Together those 3 principles combine […]