Items may become endowed with magical properties in five different ways. These are: Runic Crafting Imbuing Runic Reforging Random Generated loot Special Crafted items (minor crafted, major crafted, spellbooks) The range of items an individual property can be found on, and the intensity range of the property, will depend on the method by which the item was created. Properties imparted by runic crafting or imbuing were greatly surpassed on the introduction of Runic reforging and the random loot generator, however imbuing has the advantage of granting more control over the combination of properties that can be applied. In some instances […]
Blacksmith quests can be obtained from Lohn, Olla, Anolly or Uneolil in Heartwood or Danael in Sanctuary Recipes from these quests will allow you to make Craftable Magic Weapons. Rare recipes will allow you to make Craftable Artifacts The Runic Carving Knife recipe is obtained from Tinker quests. Bone Machete: The quest chain which begins with ‘Vile Poison’ from Jamal the Fisherman outside Blighted Grove teaches the quester how to make the bone machete needed to enter the grove. Only a blacksmith can learn this from Jamal, there is no recipe. Lohn the Metal Weaver Quest Name: Dragon […]
This quest teaches the quester to make the item ‘bone machete’, needed to gain access to Blighted Grove. For this reason it must be undertaken by a character with at least GM Blacksmith skill. All items required are transferable and may be obtained for the quester by other characters if necessary. Begin the quest chain by talking to Jamal the Fisherman outside Blighted Grove. He is trying to gather poisoned water from under a tainted tree but can’t cut the roots of the tree. Jamal asks you to take a tainted tree sample to Iosep the Exporter in Jhelom. Iosep […]
Carpentry quests can be obtained from Aniel, Anolly, Cillitha, Ciala, Unoelil, Sleen or Waelian in Heartwood or Danoel in Sanctuary. Recipes from these quests will allow you to make Craftable Magic Weapons. Rare recipes will allow you to make Craftable Artifacts. There is also a very rare chance to receive a runic dovetail saw, Oak, Ash, Yew or Heartwood however these are more easily obtained through Bulk Orders Aniel the Arborist Quest Name: Arch Support Make: 10 Foot Stools Anolly the Bark Weaver Quest Name: Stop Harping on Me Make: 10 Lap Harps Sleen the Trinket Weaver Quest […]
Craftable Artifacts are items that can be crafted by the normal crafting professions. They require that the crafter has learned the recipe for the item and that he has acquired the proper rare resources. Blight Gripped Longbow Crafted by: Bowyer Hit Poison Area 20% Stamina Regeneration 3 Night Sight Swing Speed Increase 20% Damage Increase 35% Poison Damage 100% Weapon Damage 15-19 Weapon Speed 3.75 Range 10 Strength Requirement 45 Two-Handed Weapon Weapon Skill: Archery Bracelet of Primal Consumption Crafted by: Tinker Random Eater 6% Luck 200 Physical Resist 20% Fire Resist 20% Cold Resist 20% Poison Resist 20% Energy […]
Begging is a skill that, other than role play, only really comes into its own during the short period around Halloween when Trick or Treat is active in game. While all characters can receive various forms of candy during this period, and of course all the ‘tricks’, only those with GM begging can get the special decor items. Initial training in the skill can be bought from gypsy npcs in Trammel or Felucca but not in Ilshenar, to continue training use the skill from the skill list or via a macro and target any npc. Below is an explanation of […]
Instruments | Musicianship | Discordance | Peacemaking | Provocation | Bard Mastery | Spellsong Quests Whether your inclination lies in soothing the savage beast, plucking the strings of discord or the rousing bugle call of battle you must first learn to play a tune. For that you will obviously need an instrument. First rule of barding, always insure your instrument, a tuneless bard is a helpless bard. Selecting your ‘tune’ Instruments currently in game consist of tambourines (plain and tasselled), drums, bamboo flutes, lutes, lap harps, standing harps and aud char plus the special instrument, the fire horn. Used as […]
Follower Slots Follower slots limit the number of high-level pets, summoned creatures or hirelings a character can control at any given time, while still allowing the diversity of hunting with a pack of lower level creatures. Every player has five pet control slots, the number of contol slots required by a particular pet varies, governed mostly by how powerful it is. The following table includes examples of pets requiring differing numbers of control slots. Number of slots Example Pets One Horse, llama, ostard, ridgeback, swamp dragon, pack horse/llama, frenzied ostard, giant beetle, fire beetle, lesser hiryu, all ethereal mounts Two […]
Introduction Playing a tamer character in UO is a unique experience, being a partnership between player and pixels. Many otherwise level-headed players will admit that, while their head tells them it makes no sense, their heart harbours a totally illogical affection for the bunch of pixels that constitutes their favourite pet. Skill Details Animal Taming is the skill used for taming animals and tameable monsters. In conjunction with the skill ‘animal lore’ it also determines your level of control over a particular pet. The formula for calculating this control can be found on the animal lore page. Not all animals […]
Do you need a particular item and don’t know where to look for it? Try vendor search. Access the search through your character’s context menu while in a safe location. The definition of a ‘safe location’ in this instance includes houses where you have access at friend level or above and guard zones. It is not necessary to be in an inn in town, anywhere within the guard zone limits will suffice. Selecting the Vendor Search option will open an extensive selection menu: For the purposes of this demonstration a selection ‘ring’ was made from the ‘Equipment’ menu. Click the […]