Publish 67 04 Aug 2010 15:12:45 EST Treasure Maps We have put HUNTING back into Treasure maps! Treasure Map locations are now have randomized locations. All maps that have been decoded before publish will be valid for only 30 days, after that period you will have to decode them again. We have added maps for all facets, redone the loot for the treasure chests, and added Guardian Mobs. Treasure Chests and Loot 5000 gold per level of treasure chest (level 1-6) Removed random scrolls and reagents Added some Imbuing Ingredients (On level 2+ maps) Added a small chance for high […]
Publish 66 27 May 2010 11:45:21 EST Weapon Conversions from Human to Gargoyle Added: Gargish Lance Gargish Axe Gargish Bardiche Gargish Bone Harvester Gargish Butcher Knife Gargish Cleaver Gargish Daisho Gargish Katana Gargish Kryss Gargish Maul Gargish Pike Gargish Scythe Gargish Gnarled Staff Gargish Tekagi Gargish Tessen Gargish Wark Fork Gargish War Hammer Gargish Battle Axe Bard Mastery System – NPC’s can be found in the Music Conservatory in Fel and Tram Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be […]
Publish 57 December 18, 2008 Champ Spawns Non-Felucca facets Champ Spawns will now give special rewards for working the spawns Killing the Champ Spawn boss on any facet has a 30% chance of dropping a special reward Working the Ilshenar spawns gives Transcendence scrolls but not 105 powerscrolls A black gate will no longer appear after killing the Champ Spawn boss unless you are in Felucca Rewards have a durability of 150/150 and cannot be enhanced or unraveled Each Champ Boss has a chance to drop a Unique, Decorative, or Shared reward drop – such as Animated Water Tiles with […]
Publish 29 Updates and Bug Fixes UO Team 28 Jan 2005 00:00:00 EST Publish 29, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 29 Publish 29 contains the following changes, fixes, and additions: General Fixes/Tweaks/Enhancements Moved Britain starting location from The Sweet Dream’s Inn to the Wayfarer’s Inn in east Britain Damage numbers are now shown for you and any pets or controlled NPCs that are in your range NPC job titles, “(Paragon)”, and “(General)” now appear in “allnames” Fixed an […]
Publish 28 Updates and Bug Fixes UO Team 12 Jan 2005 00:00:00 EST Publish 28, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 28. Music should no longer get corrupted when it loops. Fixed afterimage while sailing. Fixed stuck location while crossing server boundary on the path to Mt. Sho. Mongbat quest can now be completed by new Samurai / Ninjas. Fixed text cut off in Mongbat Quest for new Samurai. Creatures can no longer follow ghosts in some situations. […]
Publish 27 UO Team September 14, 2004 September 13th, 2004 we will begin publishing the Ultima online game shards with the Publish 27 code. The first shard to get Publish 27 will be Great Lakes. Please see the full schedule at the button of this post for details on your shard. Contents Bug Fixes fix for 6th char slot text color issues fix for 6th char slot client shutdown crasher fix for “properly placed house becomes improperly placed” bug turn serpent pillars back on for production shards unused and nodraw tiles are no longer displayer inside containers in the 2D client […]
Publish 22 Holiday Gifts and Bug Fixes UO Team 12 Dec 2003 00:00:00 EST Publish 22, as with most game publishes, contains a number of game updates and bug fixes, as well as the new holiday gifts. This article contains a summary of the upcoming game improvements that will come about with Publish 22. Holiday Gifts (Update: These gifts will appear in the backpack of any character–or bankbox if the backpack is full–that have aged 30 days or more the first time they log into UO while this publish is live. New gifts will stop appearing with the release of […]
Publish 21 Updates & Bug Fixes UO Team 26 Nov 2003 00:00:00 EST Publish 21, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 21. This document was updated on November 24, 25, and 26, CST. Entries that have been added or updated are noted in blue. Housing, Player-Vendors, Player-Barkeeps If you attempt to trade a house to someone who already owns a house, the trade gump-window appears immediately. There is no longer a delay until the other person […]
Publish 19: Bugfixes UO Team 31 Jul 2003 00:00:00 EST The following is a list of bugs fixed in Publish 19. (Updated July 7, 2003 to remove a bugfix involving making pitchforks craftable. There was an issue found with other weapons being made craftable when they shouldn’t be, so this bugfix was removed for now until a more final solution can be reached in a future publish.) (Updated July 18, 2003 to remove a notation about mounting pets while they are being attacked – players will still have a chance to mount pets while in combat, and this is as […]
Publish 18 – Client Patches & Bug Fixes UO Team 29 May 2003 00:00:00 EST In order to prepare for Publish 18, we needed to deliver client patches to all Ultima Online players as well as update UO’s shards with a server publish, and this list includes changes from both client patches and the publish. Client Patch 4.0.0l:Released on Wednesday, May 14, at 10:30am CST (3:30pm UTC/GMT). Updated Ultima Online’s game clients to 4.0.0l for both the 2D and 3D clients. Item Properties (2D and 3D) Clients will not automatically download nearby item property data while walking or running, allowing […]