Publish 14 The following is a list of changes deployed as Publish 14 on November 30, 2001. New Player Experiences It can be difficult to start off in a new world, with only the tools of your craft and no training in how to use them. We are in the process of adding several “directed experiences” to the early game, as a way to help those players new to Ultima Online learn their craft and be better prepared to excell in their chosen profession. Blacksmith This Haven-based tutorial will focus on helping new players to develop the abilities and skills […]
Publish 13 The following is a list of changes deployed as Publish 13 on August 19, 2001. Treasure Map Changes Several updates and changes will occur for treasure maps. The specifics are listed below: “Level 0” treasure maps are being made available for young characters while they are in the Haven area. The details on these new level 0 maps are: It will produce fewer monsters, and weaker monsters; It will produce less treasure (typically including another level 0 map); The treasure chests are not locked or trapped; The treasure chest will not open until all three guardian monsters are […]
Publish 7 The following is a list of changes deployed as Publish 7 on September 3, 2000. Stealing Changes Players will again be able to steal random items from players without getting the “too heavy to be stolen” message. The random steal will still check the weight of the random item and factor that into the success or failure of the steal attempt. New Player/Character Changes “Young” player items will be changed in the following ways: Ranger armor (green armor) will be removed from the “young” player ticket options In the place of Ranger Armor, “young” players will have the […]
Publish 5 The following is a list of changes deployed as Publish 5 on April 27, 2000. This publish was known as the Renaissance Publish. Cure Potions Cure potions will now cure poison based on the relative strength of the cure potion and the poison afflicting the character. A lesser cure will have virtually no chance of curing a deadly poisoned character, while a greater cure will cure greater poison much more often than not. All other cure and poison levels will scale accordingly. Monster Looting and Fame/Karma Looting rights for monsters will be based on a point system. The […]
Publish – March 28, 1999 The following was released as the March 28th Publish on March 28, 1999. Blue PK Changes We are slowly phasing in changes to the reputation system to reduce antisocial behavior. In this update, we have some changes that will push blue PKs to being red. A new long-term counter will be added that tracks murder counts. This counter will go up when you are reported for murder, like the current murder count. This counter will decay at the rate of 1 every 40 hours (the current counter goes down 1 every 8 hours). While this […]
Publish – February 24, 1999 The following was released as the February 24th Publish on February 24, 1999. Skills Stealth This new skill allows you to take steps while hidden. You have to be hiding when you start to use the skill. The more armor you are wearing, the harder it is to use Stealth. If you run, you become unhidden. Any of the actions which normally unhides you still will. The amount of steps you can take depends on how high your skill is. You use this skill off of the skills window. You cannot learn or use this […]
Publish – January 19, 1999 The following was released as the January 19th Publish on January 19, 1999. Hiding Changes Simply tabbing out of combat will not make it possible to hide. Instead, it will be dependent on line-of-sight to your attackers, and distance from them. The lower your Hiding skill, the farther away you need to get. The delay in using hiding again was removed if you failed hiding because you were in combat. Treasure Maps A new type of quest will be added involving treasure maps found on certain monsters. Certain monsters will carry treasure maps. There are […]
Movement Basic movement in Ultima Online is fairly simple, hold down the left mouse button and your character will follow the cursor. Click the right mouse button while holding the left down will lock in the movement mode and allow your character to release the left button and still have your character following the cursor. The greater the distance between your character and the cursor the faster the character will move, up to maximum movement speed. Single left click removes the lock and allows you to halt.The keyboard’s arrow keys can also be used for movement. Travel Travel can be […]
Hello new player. You’ve read the getting started guide, benefited from the protection of being [young] learned the basics skills from the pages Movement and Travel and how to safely log out when you conclude a play session. Where to go and what to do? Ultima online is a ‘sandbox’ game, there is no right or wrong way to play it, except within the rules. This guide offers suggestions as to where to direct your ‘baby steps’ in game. Finding your way around the two game clients may be aided by reading the pages in the Technical section of […]
Greetings everyone, We appreciate the information provided regarding the dungeon maps being corrupted and have found the issue causing this in the Classic Client. The fix should correct the crashing and visual issues you are seeing in the dungeons which should be available in approximately 1 hour. UO Team