Publish 36 16th September

Publish 36 Additions, Changes, and Fixes UO Team 16 Sep 2005 00:00:00 EST Publish 36, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 36. Publish 36, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 36. Features: Added 8 new Anniversary Items: Helm of Spirituality (part of the Virtue Armor set) Gauntlets of Valor (part of the […]


Publish 32.1 17th May

Publish 32.1 Updates and Bug Fixes UO Team 17 May 2005 00:00:00 EST Publish 32.1 is a mini-publish that contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 32. Publish 32.1 is a mini-publish that is now running on the TC2 Publish 32 shard, and contains the following changes, fixes and additions: This list is subject to change before it is published to production shards. Melee and Archery swing rates have both been lowered by 0.5 seconds. This means players will swing or shoot faster […]


Publish 32 14th April

Publish 32 Updates and Bug Fixes UO Team 14 Apr 2005 00:00:00 EST Publish 32, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 32. New Features Two new Necromancer alchemy potions with two intensities each (regular and greater) Conflagration – Creates a field of flame with damage based on potion the strength of the potion. Damage is based partially on the user’s alchemy skill. Confusion Blast – Confuses all monsters in an area. The size of the area […]


Publish 28 12th January

Publish 28 Updates and Bug Fixes UO Team 12 Jan 2005 00:00:00 EST Publish 28, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 28. Music should no longer get corrupted when it loops. Fixed afterimage while sailing. Fixed stuck location while crossing server boundary on the path to Mt. Sho. Mongbat quest can now be completed by new Samurai / Ninjas. Fixed text cut off in Mongbat Quest for new Samurai. Creatures can no longer follow ghosts in some situations. […]


Publish 27 14th September

Publish 27 UO Team September 14, 2004 September 13th, 2004 we will begin publishing the Ultima online game shards with the Publish 27 code. The first shard to get Publish 27 will be Great Lakes. Please see the full schedule at the button of this post for details on your shard. Contents Bug Fixes fix for 6th char slot text color issues fix for 6th char slot client shutdown crasher fix for “properly placed house becomes improperly placed” bug turn serpent pillars back on for production shards unused and nodraw tiles are no longer displayer inside containers in the 2D client […]


Publish 22 12th December

Publish 22 Holiday Gifts and Bug Fixes UO Team 12 Dec 2003 00:00:00 EST Publish 22, as with most game publishes, contains a number of game updates and bug fixes, as well as the new holiday gifts. This article contains a summary of the upcoming game improvements that will come about with Publish 22. Holiday Gifts (Update: These gifts will appear in the backpack of any character–or bankbox if the backpack is full–that have aged 30 days or more the first time they log into UO while this publish is live. New gifts will stop appearing with the release of […]


Publish 21 26th November

Publish 21 Updates & Bug Fixes UO Team 26 Nov 2003 00:00:00 EST Publish 21, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 21. This document was updated on November 24, 25, and 26, CST. Entries that have been added or updated are noted in blue. Housing, Player-Vendors, Player-Barkeeps If you attempt to trade a house to someone who already owns a house, the trade gump-window appears immediately. There is no longer a delay until the other person […]


Publish 20 17th September

Publish 20 Updates & Bug Fixes UO Team 17 Sep 2003 00:00:00 EST Publish 20 is fast approaching, and with it comes several collections of game updates and bug-fixes. This article contains a summary of the upcoming game improvements. (Red-colored listings indicate updates from September 17, 2003.) Vendor Improvements: There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish two primary goals: 1) improve vendor functionality and allow players better control over their vendors; and 2) maintain the number of vended objects in the world at reasonable levels. House […]


Publish 19 (part 3) Bug Fixes 31st July

Publish 19: Bugfixes UO Team 31 Jul 2003 00:00:00 EST The following is a list of bugs fixed in Publish 19. (Updated July 7, 2003 to remove a bugfix involving making pitchforks craftable. There was an issue found with other weapons being made craftable when they shouldn’t be, so this bugfix was removed for now until a more final solution can be reached in a future publish.) (Updated July 18, 2003 to remove a notation about mounting pets while they are being attacked – players will still have a chance to mount pets while in combat, and this is as […]


Publish 18 (main) 29th May

Publish 18 – Client Patches & Bug Fixes UO Team 29 May 2003 00:00:00 EST In order to prepare for Publish 18, we needed to deliver client patches to all Ultima Online players as well as update UO’s shards with a server publish, and this list includes changes from both client patches and the publish. Client Patch 4.0.0l:Released on Wednesday, May 14, at 10:30am CST (3:30pm UTC/GMT). Updated Ultima Online’s game clients to 4.0.0l for both the 2D and 3D clients. Item Properties (2D and 3D) Clients will not automatically download nearby item property data while walking or running, allowing […]