Ultima Online Patch Notes for 01/20/1998 All tame animals will now have “(tame)” above their names (whether they have been renamed or not). The friends list has been temporarily disabled because of a stability problem. The notoriety highlighting should now be accurate again. You will not be able to move with the resurrection window up. A bug with advancement in tactics and parrying has been fixed. We have isolated one possible cause of lag and have put in a fix. Dragons and drakes are now a lot more aggressive towards all humans. The delay before the first swing or shot […]
Ultima Online Patch Notes for 12/16/1997 Client changes Some coloring issues with the transparency circle related to ghosthood and hued objects were fixed. The interaction between the transluccency bubble and popped foliage was fixed. Target highlighting for the criminal flag is now in place. You won’t ever see a blue highlight on someone with the criminal flag. We have added the capability to have target highlighting for any action, so it will start to manifest for spells, skills, etc, that may affect notoriety. These additions will be gradual and will appear over time. You can’t get “stuck” on text anymore, […]
Ultima Online Patch Notes for 12/09/1997 This patch and fixes made to it bring your client to version 1.25.19. Known Issues Sitting to the north and west looks a little goofy. Since there are no animations for sitting at all (it was done by sprite distortion), and since the chairs were not drawn to support this, it will never look perfect. The problem with being able to drop items in invalid locations (see below) that was fixed means that there are now a lot of items players have left in invalid locations. These items will still be vulnerable to theft […]
Ultima Online Patch Notes for 10/10/1997 Counselors: are able to hear ghosts. now get a light source. log out instantly regardless of location are set to neutral notoriety Items: Cleavers now work as bladed items (you can chop and carve with them). Scissors are now sold by weavers. Various new shop deeds are available, with larger spaces, counters, internal lockable storage *rooms, and other anti-theft and crowd-control layouts. The “hint” message for bladed items will only come up when you use the item in correctly. Chess, checkers, backgammon, and dice sets should now be sold in shops. Communication crystals should […]
Ultima Online Patch Notes for 10/29/1997 Extra changes that just made it into this patch: A few banker problems were fixed. This includes problems with sometimes being unable to open safety deposit boxes. Safety deposit boxes now close when you get far away from the banker. The change making NPCs stop using spells if they figured out their victim was using magic reflect did not work and was removed from the patch. NPCs and creatures are now unable to open locked doors. The behavior of the “Call GM” button has changed. These changes are in order to sort the calls […]
Location:Britainnia Public Library Please you complete the quest to gain entry into the Abyss!
An accidental bug in 2009, unfixed by request of players, resulted in some plants previously only available as non-pollinating peculiar plants to become possible in colored and cross-pollinating choices. Where to Start Initial seeds in plain, red, blue, and yellow are obtainable from Boglings and Bogthings. In the past these seeds were campions, ferns, and tri-barrel cactus; the first generation seeds for cross pollination. The 2009 bug replaced the tri-barrel cactus seed with a random seed, most of these random seeds, when identified through a seed box or by use of poppy dust will prove to be normal plant crossing types […]
Meet at House of Commons. Bring questions, suggestions and concerns.
Introduced with the Time of Legends expansion some building features became craftable, this page will explore some of the possibilities opened up and some of the restrictions and pitfalls. Craftable items include: Stone floor tiles, stairs, walls and doors, these are crafted by a carpenter and listed on the page Stone Crafting. Metal doors and sign hangers, these are crafted by a tinker and listed on the page Tinkered Craftables under the ‘miscellaneous’ section Wooden sign hangers, these are crafted by a carpenter and listed on the page Carpentry Craftables under the ‘other’ section Restrictions While the principal use of […]
When you enter Sosaria for the very first time, you will be considered a “young” player, this designation will appear over your head in brackets after your name, identifying you to other players. Young status gives the following protections and restrictions, while it lasts: Monsters that would normally react in a hostile manner will not attack young players, except in self defense, unless they are quest monsters . (you will receive a message in your journal if a monster wants to attack you so you can learn which monsters are hostile) Young players will be teleported to a healer upon […]