The King requests your presence at the first Governor’s meeting of the new year. All citizens are invited to attend. This meeting will serve as introductions for the Gubernatorial seats for this season. Future Royal Kingsguard missions will be discussed. Promotional dates will be announced. Thank you! Please meet at Castle Blackthorn. (RP Event)
Many, though not all, of Britannia’s cities have a cemetery close by. Most, though not all, have some level of undead spawn within them. They can be excellent training areas for newer characters. Locations and occupants of cemeteries are as follows: Britain North of Lord British’s Castle, West of King Blackthorn’s (13.11’N 3.05’E 1367, 1474). Occupants are ghouls, mongbats, skeletons, and zombies. Maximum 3 – 4 magic casters, a mix of shades, spectres or wraiths. Cove Some considerable distance north east of the town (46.03’N 78.14’E 2436, 1100). Occupants are again ghouls, skeletons, and zombies. Magic casters are shades, spectres […]
Time: 8:30pm CET (UTC+1). Location: Counselor’s Hall, Britain, Trammel. House Decoration Contest – everything new for the New Year! Explanation of the theme, rules, question rounds and opening signal for the contest. Zeit: 20:30 Uhr CET (UTC+1). Ort: Counselor’s Hall, Britain, Trammel. Haus Dekorations Wettbewerb – alles neu macht das Jahr! Erklärung des Themas, Regeln, Fragerunde und Startschuss zum Wettbewerb.
Exodus Dungeon is found in the Eastern half of Central Ilshenar (74.21’N 34’48’W 828, 778). The area around the entrance is troubled by a spawn of chaos daemons, dopplegangers, arcane daemons, molochs and quagmires while the upper levels of the building contain controllers and golems. The main dungeon is reached by stepping on the star field at the center of the ground level of the building. Inside are found more controllers and golems, enslaved gargoyles and exodus minion lords. The quest creatures, exodus minions and overseers, that must be killed for the Arcanist’s Way quest are found here as are […]
Blighted Grove is a Mondain’s Legacy dungeon in Trammel and Felucca found by a corrupted waterfall south east of Dungeon Shame (1.13’S 51.45’W 587, 1638). The entrance is in the roots of a gnarled old Yew tree, a bone machete is needed to negotiate the roots of the tree to gain entry. This object can only be obtained from a blacksmith who has been taught to make the item by Jamal the Fisherman. This small, swampy dungeon is home to a number of named creatures, the peerless Lady Melisande and a variety of other swamp dwellers including whipping vines, reapers, […]
Bedlam is a dungeon of Mondain’s Legacy, its entrance is found in the town of Umbra, hidden within an iron maiden in the bloodletter shop (22.03’N 52.14’E 2066, 1373). Only those who have undertaken the quest ‘Mistaken Identity‘ may enter. Within the dungeon are a number of named creatures, some of which give keys allowing access to the dungeon’s peerless monster, The Monstrous Interred Grizzle. A lower level, accessed by way of a staircase within a small building in the center of the graveyard, is the location of the champion spawn, Ilhenir the Stained. Both levels have, hidden within them, academic […]
Zento Trade Center of the Tokuno Islands. Zento is located on Makoto-Jima island, the smallest of the Tokuno named islands. Ihara Soko, the Imperial Minister of Trade, found within the Rockuon Cultural Center (R.C.C. in the table below), is the representative of the Empress of the this Island Empire. The Cultural Center incorporates several trades under its one roof, as does the Suteki Na Craftworks (S.Na C. in the table below). Zento is a walled city, with an inner, double, wooden wall enclosing the buildings and an outer, stone wall that encompasses the entire city including the moongate (36.54’N36.37’W 802, […]
Yew Located in the northwest region of Britannia, on the edge of the Deep Forest, Yew is named for the large, majestic Yew trees that surround it. The city is a strange mix of scattered farms and residences, a small village-like center and larger, more imposing edifices such as Empath Abbey and the Court of Truth. A small island off the North West coast houses Britannia prison, the only route to it being from the Court of Truth. Hidden within the prison’s annexe is a route to the Lost Lands Lighthouse. In Felucca the city is one of the cities […]
Vesper Vesper is located in north eastern Britannia, at the mouth of a river. The city is fragmented, being built on both banks of the river and over a dozen islands in the river mouth, the whole being connected by a series of bridges. The city’s graveyard is on the river’s West bank and a stairway leading below one of the small buildings there gives access to a passageway to the Lost Lands. Located on one of the more southern islands is the city’s Museum. Donations to this may earn rewards. In Trammel the city is one of nine having […]
Umbra This dark and sinister town surrounded by a star field moat and bordering on the Corrupted Forest in the southern continent of Malas is the domain of Necromancers. Contained within the city’s boundaries are a public moongate (20.55’N 47.23’E 1997, 1386) and the entrance to the Bedlam dungeon. Two bridges, one East and one West, connect the town to the rest of Malas. Where the town touches the mountain a stairway leads up to a now empty building where once Mardoth, the guildmaster of the Necromantic Brotherhood could be found and just outside the city, to the north, is […]