Ritual Quest Chain These quests follow on from those given by Prugyilonus the Advisor to the Queen Linzrom can be found in the Throne Room of the Ter Mur royal palace, on the left hand side of the room. He gives 2 quests, the first involves no danger, but the second is exceedingly dangerous. This author needed to seek the assistance of allies in order to complete it. Your reward at the end of the 2nd quest will be the book, Chronicles of the Gargoyle Queen Vol III Hair of the Dryad Queen – His Message “Hail, adventurer.” I have heard of your […]
This quest is given by Queen Zhah, she can be found in the throne room of her Palace in Royal City Your reward will be the book, Chronicles of the Gargoyle Queen Vol I This book has 500 charges which reduce mana cost when inscribing spells. This is her message: Greetings, adventurers, As you know, my people have suffered the incessant onslaught of the Void and its minions for as long as Gargish history exists. Protecting Ter Mur from darkness, and its desire to consume the land completely, is a burden passed down from one ruler to another upon ascension to the […]
Jaacar offers two simple, chained ‘monster slay’ quests. The second slightly more challenging than the first. Full Quest Text: This first request requires the death of 10 of the rival Green Goblins. “We can be friends, yes? Outside kind and inside kind be friends? This is good, yes? Jacaar knows who hates our kind; Gray Goblins not hate you. We want to be friends! Jaacar want to warn you! Yes, friends give good warnings! Green goblins bad, very bad. Green Goblins buildiing up piles of weapons! When Green Goblins get enough weapons, they make war with the outside kind… Your […]
Security (people) | Storage Availability | Inside the House | Security (items) You have placed your house and, if customised, built it. Now you must manage it. This is done through the house menu, through some spoken commands and through security settings on doors, teleporters and, when you come to furnish the house, on containers. The House Sign When you double click on the house sign a menu will open up. Each page gives information about your house and options that you can select to manage it. The first page is ‘information’ This house is properly placed – It is […]
A big thank you to everyone that has taken the first steps in the Time of Legends! The following updates have been deployed to Origin & Izumo, Tweaked stats and AIs for the Dragon Turtle. Fixed an issue where players who had consumed a mastery primer before completing the Mastery Quest were not receiving the mastery book. Adjusted the loot on the Dragon Turtle. Tweaked stats on tribe NPCs. Peerless encounters now have a chance at being an objective in the Mastery Quest. Treasures of Doom is now active on Origin & Izumo. The Mastery Quest will now update objectives every hour and […]
Senior of the pioneers in the early part of Underworld is Elder Dugan The Elder offers the adventurer two quests: Missing Search the Underworld for the lost adventurers. Either bring word of their progress or evidence of their fate to Elder Dugan. You must find 4 Ariel Haven writs of Membership. Leave the elder and make your way back towards the entrance till you reach the swampy area. There you will find the tragic remains of the elder’s companions. The writs will be recovered by killing the creatures around the bodies. Returning to the Elder, she will reward you with […]
When adventuring in Underworld a traveller may encounter some of the human pioneers who discovered the area. One of the first to be found is Gretchen the Alchemist. Gretchen offers a very simple quest named ‘Curiosities’, fulfilling it requires you to provide some basic ingredients, and though she asks you to find them in underworld, they are far more readily discovered in the old lands or can even be purchased in the shops of the Royal City of Ter Mur. On returning with the fertile dirt and bone samples she has asked for Gretchen will reward you with an exploding […]
Done in the Name of Tinkering Fiddler Tobin is found in the rooms close to the entrance of Underworld, his quest will allow you to place floor traps. The traps are found in three locations, it is possible, despite Tobin’s instructions, to find the traps without detect hidden, though that method is a little painful. You will, however be unable to remove them without the remove trap skill. Telekinesis spell will not work for this task. Location No. 1 Location No. 2 Location No. 3 If successful in your use of remove trap skill you will obtain the floor […]
This quest uses the Classic quest engine. The Terrible Hatchlings quest is a very easy starter quest for new players. Begin the quest by talking to Ansella Gryen a few steps west of Makoto-Jima Moongate in the town of Zento. you are asked to kill 10 Deathwatch Beetle Hatchlings. The hatchlings can be found in The Waste a few screens north of the town. These are non-aggressive creatures who will not attack until they are attacked. On completion of the quest return to Ansella Gyren to collect the reward.
Whether you are digging for buried treasure, looking for semi-rares and refinements in town chests or detecting hidden boxes in Exodus dungeon, once you find your chest, crate or box you will need to be able to open it. For that you will need lockpicking skill – although at low levels the spell ‘magic unlock’ can substitute on shards other than Siege and Mugen. There are several ways to train, the most convenient way is to create a tinker/carpenter so you can make your own lockboxes. Some shards also have lock picking houses set up by players, use the chat […]