Elder Dugan The Prospector

Senior of the pioneers in the early part of Underworld is Elder Dugan The Elder offers the adventurer two quests: Missing Search the Underworld for the lost adventurers. Either bring word of their progress or evidence of their fate to Elder Dugan. You must find 4 Ariel Haven writs of Membership. Leave the elder and make your way back towards the entrance till you reach the swampy area. There you will find the tragic remains of the elder’s companions. The writs will be recovered by killing the creatures around the bodies. Returning to the Elder, she will reward you with […]


Gretchen The Alchemist

When adventuring in Underworld a traveller may encounter some of the human pioneers who discovered the area. One of the first to be found is Gretchen the Alchemist. Gretchen offers a very simple quest named ‘Curiosities’, fulfilling it requires you to provide some basic ingredients, and though she asks you to find them in underworld, they are far more readily discovered in the old lands or can even be purchased in the shops of the Royal City of Ter Mur. On returning with the fertile dirt and bone samples she has asked for Gretchen will reward you with an exploding […]


Fiddling Tobin the Tinkerer

Done in the Name of Tinkering Fiddler Tobin is found in the rooms close to the entrance of Underworld, his quest will allow you to place floor traps. The traps are found in three locations, it is possible, despite Tobin’s instructions, to find the traps without detect hidden, though that method is a little painful. You will, however be unable to remove them without the remove trap skill. Telekinesis spell will not work for this task. Location No. 1 Location No. 2 Location No. 3   If successful in your use of remove trap skill you will obtain the floor […]


Terrible Hatchlings

This quest uses the Classic quest engine. The Terrible Hatchlings quest is a very easy starter quest for new players. Begin the quest by talking to Ansella Gryen a few steps west of Makoto-Jima Moongate in the town of Zento. you are asked to kill 10 Deathwatch Beetle Hatchlings. The hatchlings can be found in The Waste a few screens north of the town. These are non-aggressive creatures who will not attack until they are attacked. On completion of the quest return to Ansella Gyren to collect the reward.


Lockpicking

Whether you are digging for buried treasure, looking for semi-rares and refinements in town chests or detecting hidden boxes in Exodus dungeon, once you find your chest, crate or box you will need to be able to open it. For that you will need lockpicking skill – although at low levels the spell ‘magic unlock’ can substitute on shards other than Siege and Mugen. There are several ways to train, the most convenient way is to create a tinker/carpenter so you can make your own lockboxes. Some shards also have lock picking houses set up by players, use the chat […]


Gathering Proof (Human) or Gathering Evidence (Gargoyle)

In the dungeons of Queen Zhah’s castle in Ter Mur you will find 2 quest giving guards, one human, one gargoyle. They are Prassel the Security Liason and Xeninlor the Security Advisor The quest these two guards give have the same objective:   To achieve these objectives you must journey into the Abyss and seek out the leaders of 3 rebel factions. These leaders bear the title ‘Rouser’. The rousers, when attacked, may summon something a little more sinister than the usual rising collosus, animated weapon or revenant. The Void Manifestation. The outcast can be found in the locations marked […]


Skill Gain Systems

Guaranteed Gain System |Rate Over Time System | Other Aids to Gaining This information was copied from official documentation, when available, at help.ea.com Guaranteed Gain System The Guaranteed Gain System, or “GGS,” provides additional opportunities for skill gain alongside the basic skill gain system within Ultima Online. Although it may benefit every player at one time or another, those who play infrequently and those who suffer from consistent bad luck when attempting to increase their skills may find it especially beneficial. UO’s basic skill gain operates as a “use-based system,” and each time a character successfully uses a skill he […]


The Floating Emporium – Sea Market

Sea Market is a large floating dock South of Moonglow, North of Fire Island and East of Magincia. At the Northern end of the structure you will find Winds Tavern with its proprietor GB Bigglesby who offers bounties for captured Pirates. The Tavernkeeper offers a variety of strange concoctions which our chefs can use to create special fish pies. Opposite the tavern is the office of the Dockmaster who will Dry Dock your ship and retrieve the contents of your hold for a fee. Between the two buildings is the fishmonger, offering quests to fishermen. A variety of familiar tradesmen […]


Tailoring

Tailoring is the skill which allows a character to make clothing and leather armor, it has much in common with blacksmithing in that training to 70 skill can be done through Bulk Orders interspersed with Tailoring Quests from Heartwood Elves. When working with leather to make armor, armslore, base properties, material bonuses and runic bonuses also apply. Creating your tailor Ultima Online being the sandbox it is, nothing is set in stone. Suggested skills are: Tailoring; obviously, select this as a starting skill at 50% (there is no accelerated gain quest for this skill) Arms Lore; gives bonuses to exceptionally […]


Guild Creation

Guild Roster | Diplomacy | Declaring Wars | Choosing a Leader | Table of Permissions What is a Guild? A guild is a group of players banded together for socialization, a common purpose such as a crafting guild, or for mutual protection. Creating or joining a Guild Any unguilded player may create a guild at a cost of 25,000 gold pieces. To create or join a guild: In classic client, open the character’s paper doll and click the ‘Guild’ button. In enhanced client click on the ‘guild’ icon in the default hotbar This will open the Guild Creation page: If […]