The Solen Hive

A knowledge of the layout of the Solen Hive is useful to characters following the quests The Ambitious Queen Quest, The Solen Matriarch Quest or the Study of the Solen Hive Quest There are four entrances: Minoc Entrance (a route) Yew Entrance (b route) Trinsic Entrance (c route) Britain Entrance (d route)   The map below shows the layout of the hive with principle points of interest marked. The key can be found below the map. M – Solen Matriarch N – Egg Nest QN – Egg Nest with Queen AQ – Ambitious Queen B – Giant Beetle DS – […]


Champion Spawns – Other Facets (no pvp)

These are the locations of Champion spawns that are pvm only and involve no player v. player interaction. The Spawns in Ilshenar The Valor Spawn Just southwest of the Shrine of Valor you will find a white bridge. Cross this bridge and search for a clearing that with the overhead map looks like a crown. You will find the altar just west of this clearing, but by then you should have already run into the spawn. This spawn always has a random one of the five “evil” monster groups. The Humility Spawn Just northeast of the Shrine of Humility you […]


Artifacts – Virtue

Virtue artifacts are awarded to characters hunting in the Anti-virtue dungeons. These are: Covetous, Despise, Deceit, Destard, Hythloth, Shame and Wrong. The items fall into the hunter’s pack with the accompanying message “For your valor in defeating the fallen creature, you have been rewarded with a special artifact.” Credit towards an award is accumulated over time and is not lost upon leaving the dungeon or logging out. The 7 armor pieces, when added to the cloak from the Humility Cloak Quest, combine to give a uniquely colored armor with a set bonus having self repair five and in excess of […]


Scrolls of Transcendence

In Publish 57, a number of new additions were made to the champion spawns on all facets. While working the spawn, players have a chance of receiving a random Scroll of Transcendence (SoT). This cursed scroll will allow you to instantly train your character in the skill and by the number of points indicated on the scroll provided you have the room for it. All skills (including non-Powerscroll skills such as begging and remove trap) are available. The skill on the Scroll of Transcendence is randomly selected. The number of points per scroll range from 0.1 to 0.5 in Trammel […]


Haven Mine

  Haven mine is found in the mountains south of Haven moongate, marked on the map far left. This simple, sparsely populated dungeon is a first step for the newer character to follow on from the new player quests in Old Haven. (The sign on the wall warns that you enter at your own risk!) The first, outer, level of the mine contains a broken train track. The track can not be walked on and blocks movement, use the breaks in the track to move from one side of the tracks to the other. This level is populated by earth […]


Despise (Trammel)

Where to Begin | Dungeon Inhabitants | Entering the War Zone | Despise Artifacts The Mysterious Wisp The Mysterious Wisp is found on the left hand side of the dungeon entrance. Double clicking the entity begins a conversation and opens a back pack: You are corporeal-sentient. We would deal with you There follows a series of questions and answers: Corporeal? You are corporeal, we are not Sentient? You are sentient. We are sentient Deal? We would learn. You would teach. We and you would trade. Learn? Teach? We would learn of evil and good. You would teach of evil or […]


Stealth

To use this skill you must first be hidden, If you start walking while hidden you will automatically attempt to stealth if your skill is 25 or more. The number of steps you may take between skill checks is dependent upon your stealth skill and can be seen in the table below. You will automatically attempt to use the skill again without a delay, allowing continuous movement, however if the check fails you will be revealed and have to hide again before you can continue. Running while stealthing is possible, but only half the number of steps as you can […]


Stealing from Town Shops

Stealing from town shops is not without dangers, those shop keepers do not want their goods purloined! If an NPC is nearby, and looking towards you, cultivate the patience to wait until they move away or turn their back. Failure to do so may result in your waiting for the crimnal flag to expire before the local healer will resurrect you. You will have been guardwhacked Of course some NPCs will not move, most notably quest NPCs awaiting an escort. The easiest way to remove these from the area is to either take them to where they wish to go, […]


Poisoning

Poisoning skill is traditionally considered the art of the assassin and is often included in a template with Ninjitsu. The main uses are: With Magery – it defines the strength of the mage spells ‘poison’ and ‘poison field’. Poison spell must be cast within 3 tiles of the victim to attain full potency. Formula – [Magery + Poisoning]÷2 With Necromancy – Necromancers with greater than 60 poisoning skill will have a 3% to 9% chance (Scales with poison skill) to poison their target with the spell ‘Poison Strike’. For Warriors – When using a weapon to which poison has been […]


Inscription

Scribing Books It is my intent to offer words of wisdom for those who wish to follow the scholarly profession of scribe, for wisdom is a requirement in this art. Be sure you have sufficient intelligence to pursue it, and a strong back to carry the heavy scrolls you will need to practice it. Tools and Resources You will need pens, of course. You can get them from town if you wish, but those crafted by a grandmaster tinker will last longer. You will need scrolls to write upon. These can be bought from a number of townspeople. Scribes in the […]