Healing in Detail Healing skill can be the basis of a role played, dedicated healer, but more usually it is the skill trained by warriors (see the page Melee Fighter). Healing has three main functions, repairing damage, curing poison and resurrecting player ghosts. Success in these endeavours depends on your skill in both Healing and Anatomy. Up to 60 points in both skills you can repair damage. At 60 points you begin to be able to cure poison, you must have BOTH skills at this level. At 80 points you begin to be able to resurrect player characters, though it […]
The skill ‘detect hidden’ is used both passively and actively to detect hidden boxes, hidden traps, hidden people, and for those engaged in Virtue vs Vice, hidden sigils. Until publish 105, June 2019, Detect hidden, together with lockpicking, was also a qualifying requirement for training the skill ‘remove trap’. This requirement no longer applies. Finding Hidden People The radius of detection is based on your “Detect Hidden” skill. Your chances of finding a hidden player depend on the relationship between your Detect Hidden skill and their Hiding skill. You can expect to be totally unable to find a grandmaster […]
By: EM Malachi Several Hundred Years Ago… As Mondain’s gaunt fingers closed the clasp, the dark gem in the necklace felt cold against Minax’s throat. It seemed to draw all of the room’s shadows toward it. The wizard never showed sentiment, and Minax had learned that each rare gift held a purpose. She turned to face her mentor and lover, “What do you require of me?” Mondain unrolled a map of the known world, “You will go to the city of Britain. When Britannia’s king retreats to his capital, you will kill him with the power of this stone. Upon […]
This skill gives the title ‘Detective’ and is useful to role players and people wishing to gain the virtue ‘honesty’ Using Forensic Evaluation: on a corpse will reveal the name of the killer and of those who looted the corpse. on a player will reveal their affiliation with the Thieves Guild. on a lockable chest will reveal who has recently picked the lock of that container. Training the Skill NPC’s to train the initial few points can be found on all shards except Siege or Mugen. The skill is trained by: Bloodletter, Healer(Shopkeeper), Healer(Wandering), Healer Guildmaster, Fortune Teller. From that […]
From the principles of truth, love and courage are born the eight virtues, an important and enduring aspect of the Ultima universe. The Three Principles Truth Its home lies in the Lycaeum in Moonglow, the city of mages. The book of truth stands for the Principle of Truth Love Has its home in the lush Forest of Yew at the Empath Abbey The candle of Love represents that principle Courage Courage claims Serpents Hold as its home, hidden inside the deep walls of the keep The bell of Courage rings for those brave warriors there Together those 3 principles combine […]
Scrolls of Power are items that allow veteran players to continue the development and/or specialization of their characters. There are two different types of scrolls available through gameplay: Scrolls of Power that allow you to raise individual Skills up to 120 Scrolls of Power that allow you to raise your total amount of Stats up to 250 Additionally when the character reaches 6 month of age it will receive a +5 Stat Scroll gift. Stat scrolls stack with this gift, it does not matter if you use a regular stat scroll first, or if you use the +5 Stat gift […]
Map Carrying Monsters | Decode Skill Needed | Finding the Chest | Lockpick Requirements |Inaccessible Locations | Chest Content & Guardians | Completed Maps A major update in publish 105, Spring 2019, reduced the number of map levels from 7 to 5 In addition, treasure chests have now been themed based on the following profession inspired packages: Artisan Assassin Mage Ranger Warrior This results in a map that will read like this “A Tattered Treasures Map Leading to a Mage’s Hoard” There are also three qualities of chest, rusty, the familiar normal metal or gold. Chest Quality is determined at […]
Quest Overview This quest uses the older quest engine. Description: Help the witch recover her recipe and then find the ingredients listed on it for her. Starting Point: Ruins in the forest south of Yew. Items Required: Shovel*, Spyglass*, Dagger/Sword*, Empty Pitcher*, A Tricorne Hat*, Lots of Alcohol* Reward: 2000 – 2200 Gold, 30 of each Reagent, A Magic Item, A Treasure Map (levels 1 – 4; stash to hoard), A Cauldron, A Bottle of Magical Moonfire Brew, Grizelda’s Extra Strength Hangover Cure (Only if you are drunk) a gain in Sacrifice Virtue * This item is only needed sometimes. Walkthrough […]
Buying a Ship | Decay | Launching & Boarding | Navigation | Security | In Combat Reasons to Own a Ship What are some reasons for buying a ship? You may be a miner planning to mine the cliffs around the shores from your boat, storing the ore for later smelting. You may wish to hunt for sunken treasure You may plan to undertake some peaceful fishing trips, delivering cargo for the fishmonger’s on shore You may see yourself hunting down pirates You may even be a pirate, hunting down the peaceful merchants sailing the seas. On a shard where you […]
Obtained from the fishmongers as a quest reward Part 1 | Part 2 | | Part 3 | Part 4 | Part 5 | Part 6 Order of the Dragonfish Handbook, Part 1 Uncommon Shore Fish by Cpt. Piddlewash In thee sacred trust I be bestowin’ our knowledge. Ne’er afore hath sailor nor wench set down in pen the secrets o’ Sosaria fishing. Tis only by the will o’ the Order of the Dragonfish that I do. Tis now up to you to protect this knowledge and earn the trust o’ the Order. This knowledge can make you wealthy. Guard […]