Prism of Light

  Entry to this “tourist attraction” at the north east point of Nujelm is by ticket only. Luckily Lefty the Ticket Seller will provide one at a price of 10,000gp. Hard cash only please (mark as quest item). The ticket has a duration of 12 hours. Descending the ladder leads to a room with crystals inhabited by wisps and a sign saying the attraction is close for repairs! The doors to the dungeon are hidden by curtains, but not locked. Negotiating the passage behind the doors is only problematical on Siege shard, where some of the occupying wisps are Dark […]


Palace of Paroxysmus

Hidden by rocks by the edge of Beggar’s Gorge in Lost Lands is a noxious pit (8.10’N 39.47’W 5578, 3019). This is the entrance to the Palace of Paroxysmus. To descend into this pit the adventurer needs an acid proof rope, this can either be crafted by a carpenter or bought from Lucius the adventurer, who stands near the entrance, for the modest sum of 5,000gp in hard coin (mark the pile of coins as a quest item) The first thing encountered in the dungeon is the noxious river of acid which runs all through the caverns and possibly an […]


Hidden Valley

  Two rivers emerge from mountains close to Trinsic, the southern river is beside the entrance to Painted Caves, the Northern River is at the point where a Volcano Tunnel emerges from the mountain (111.31’S 22.46’E 1647, 2893). This tunnel leads to an enclosed Hidden Valley. The only occupants of the valley are a group of mages selling their goods in, and around, a lonely mage tower. The entrance to the tower is at the top of a flight of steps, the doors may be locked (on some shards). Behind those doors, on Felucca facet but not in Trammel, an […]


Orc Caves

Excavated by the orcs when driven from their homes by the attack of savages from Ilshenar, the orc caves are deep in the Serpent Spine Mountains of Felucca and Trammel; the entrance close to the end of Rat Valley (1.13’N 22.00’W 1010, 1428) is guarded by small groups of orcs, sometimes accompanied by an ettin. Extending from the entrance a long tunnel occupied by orcs, orc lords, orc scouts and orc choppers leads to the first of three large cave areas. A palisade across the opening restricts access while beyond a dire wolf joins the orcs roaming the area. Steps […]


Lizardman Village

South of Humilty Shrine in Ilshenar, guarding the southern part of Nox Tereg swamp, are two Lizardmen Gates in the mountain (32.04’N 67.04’W 369, 1259) (32.31’N 64.41’W 403, 1254) To the west of of the swamp, a large rock encloses a cave around which is built a Lizardmen camp. The Cave is the entrance to Lizardman Passage


Great Lakes – Royal Spy Mission

This Royal Spy mission has the codename “Root or Branch”. To attend, go to the Britain Counselor Hall and investigate the suit of armor.


Great Lakes – Royal Spy Mission

This Royal Spy mission has the codename “The Oak Table”. To attend, go to the Britain Counselor Hall and investigate the suit of armor.


UO 2016 Winter Classic PvP Tournament

UO 2016 Winter Classic PvP Tournament An all inclusive game wide event Saturday, January 16th 9 PM Eastern / 6 PM Pacific on the Atlantic Shard (Gates provided at Luna/Yew Gate 30 min prior to event start) Location: Fel Ice Island Ultima Online’s 2016 Winter Classic PvP Tournament View topic – Ultima Online’s 2016 Winter Classic PvP Tournament Tournament Rules – 1v1 – Mage vs Mage​ – This section of the tournament will be mage vs mage with the sub skills of your choosing.​ (IE Nox Mage, Scribe/ Stun mage, Tank Mage, Mystic Mage, Necro Mage). Chivalry is banned. No […]


Labyrinth

Labyrinth is a city hidden in a mountain on the remote Isle of the Divide. To reach the isle a crystal on a pedestal near Umbra can be used (40.46’N 28.07’E 1723, 1160). A picture of the pedastal is inset into the map above. A return journey can be achieved through a black moongate, of which a picture is also inset into the map (57.18’N 31.42’E 1774, 972). Stepping through the city’s gates, set into the side of the mountain, reveals the underground city, home to a race of minotaurs, their champion Meraktus the Tormented Minotaur and several Named Creatures […]


The Khaldun Diaries

The Khaldun Journals, Chronologically by Author Discovery of the Tomb, by Tavara Sewel The daily journal of Grimmoch Drummel, by Grimmoch Lysander’s Notebook, by L. Gathenwale Day One: Day One: Day One: The workers continue tireless in their efforts to unload our supplies even as light fades. I feel I should lend a hand in the effort, and yet I cannot bear to take my attention away from the magnificent stone doors of the tomb. Every inch of their massive frame is covered with intricately carved design work – ’tis truly a sight to see. I’ve spent the day sketching […]