The Herald

UO Herald - Lore

Eventide

11/18/2019

As we continue the story of Forsaken Foes, we invite you to sit back and enjoy, Eventide.

By EM Malachi

The beer tasted like wet parchment, and the candles in the Marsh Hall were burning low. Dupre sat at a back table and finished off the stale pint. The barkeep hadn’t wanted to tap a new keg this late in the evening, and Dupre just wanted to calm his stomach before boarding the ship. Checking his sword for the third time, the paladin grumbled, “I’m getting too old for this.”

There came a laugh from behind him. “You said the same thing during the Ophidian war and every battle since.”

Dupre turned to face a soldier in full plate and Jhelom colors. “Geoffrey! So they recalled you from Eodon?”

Geoffrey nodded and pulled up a chair. “It seems they are trotting out all the old war horses.”

“It’s good to see you. So much has happened. Shall I get us some wine?”

Geoffrey shook his head. “I can’t. I still need to review the night watch. I’m commanding the defense of Vesper should this Jack fellow make landfall, and all these tiny islands make the city impossible to defend. Never thought I’d miss Trinsic’s walls.”

“I’m part of the force of knights and paladins supporting our ships against the Screaming Fleet. Our sailors are good, but if it comes to boarding by undead, they’ll appreciate the extra help.”

“Screaming ships… I do hate necromancers. Do you know the reason they think Jack is headed here?”

“Some merchant crews reported dark ships massing near Dagger Isle, and Jack has ties to this place. The southern fleet is coming to protect Moonglow and Nujel’m, but my gold is on Vesper. Trouble always comes home.”

Geoffrey gave a worried nod. “Then I better also see a smith about getting extra pikes for the town militia.”

Dupre paid his tab and picked up his cloak. “Good hunting, old friend.”

*****

The spirit held on with the memory of fingers. Shamino fought to hold his human shape, as the spiritual forces of the Well of Souls buffeted against him. He could also hear a voice now. It was a command for obedience, deep and constant. Shamino tried to focus on anything else. Without a body, his senses played tricks on him, so the lost soul huddled in his memories.

Shamino remembered a long night years ago. All of Minoc had been awake, trying to finish emergency preparations for soldiers marching out in the morning. Far from home, the ranger had volunteered to help his friend finish a the shields needed by the locals serving in the infantry.

Julia had already cut and glued pieces of oak into the proper shape and covered the hardwood in various layers. As Julia mounted the shield’s boss and enarmes, Shamino was responsible for the brass nails that held the top leather in place. While they worked, Shamino asked Julia why she had chosen to be responsible for the shields rather than swords or spears.

Julia considered briefly before responding. “I’ve made swords before and will make them again if needed, but I like the idea of shields. Tomorrow, my work will help protect my neighbors fighting in Cove.”

Julia continued, “And each person they protect there can turn around and help someone else. All of the individual materials in the shield are weaker than the weapon smashing into it, but they complement and reinforce each other. Alone each of us is but a fragile human being, but we can still be a shield for one another.”

The conversation then drifted to other things, but in the reliving, an ornate grandfather clock, treasured by Julia, caught his attention. Behind a pane of the clock, the constellations of the night sky, normally moving slowly over the course of the seasons, were moving rapidly through the years.

As the stars moved faster and faster, Shamino felt himself drawn in, until he was no longer in the memory of Minoc, but a starry void. A man held by dark chains motioned him closer and whispered in his ear, “Night is falling, but the darkest part is still hours off. The ranger and the tinker must guide the rest through this eventide.”

A hand tapped Shamino on the shoulder, and when he turned around, he was back in the workshop. His long lost friend smiled at him and asked, “Are we ready to begin?”

Instead of the shield nails and hides from the memory, around Julia were piles of broken stone. Julia started picking through the fragments and fitting them together into eight larger forms. Shamino asked, “What’s all this?”

Julia’s ghost gave a sad look as the tinker’s calloused hands continued to piece together a rune. “My final work.”


Jolly Roger TC Release 3

11/12/2019

Greetings,

We are pleased to announce the third and likely final Test Center release of Jolly Roger will be available today after 4pm ET!  Jolly Roger is the final in our High Seas themed content updates for the year and we are excited to bring you a host of updates in this latest release including,

  • Mannequin Upgrade Updates based on player feedback
  • Shrine Battles Updates based on player feedback
  • New Ultima Store Item – Pet Whistle!

This is only a small part of what’s to come in Jolly Roger and we look forward to hearing your constructive feedback as we work through the public testing process.  Please be sure to check out the publish notes for the full list of updates, and participate on the UO Forum in the latest discussions.

This release includes a mandatory client patch, please make sure you patch up before accessing any shard.

See you in Britannia,

UO Team

 


UO Herald - Lore

A Concert of Wisps

11/4/2019

As we continue the story of Forsaken Foes we invite you to sit back and enjoy, A Concert of Wisps.

By EM Malachi

“Xzptz! Zzk! Gxz!”

Jaana stepped into the clearing and paused in awe at the hundreds of wisps. The forest buzzed with spark life. A few wisps flew orbits around her and blinked their agitation. The druid removed a small wooden object from her bag. Several rangers had told her that the wisps were converging in the woods north of Britain. Jaana blew a few trills on the wisp whistle and put it on the ground.

A wisp flew into the whistle and started testing various sounds to make words. With its own magic, the wisp could communicate in other ways, but the whistle was safer for the human listener. There were stories of mages driven insane by arcane knowledge explained in fifty dimensions simultaneously. Also, the wisp seemed to appreciate the courtesy.

“GREETINGS, JAANA OF YEW. XORINIA IS IN NEED OF HELP.”

“What’s wrong? I have never seen so many pieces of you in one place.”

“XORINIA FACES A THREAT — LOBOTOMY AND AMPUTATION. CONNECTIONS OF LOCAL MANIFESTATIONS TO THE WHOLE — BROKEN.”

“The part of you here is no longer connected to the part beyond?” Jaana spread her arms, motioning toward the distant stars.

“CORRECT.”

“Do you know the cause?”

“YES. THREE STRUCTURES.” Around Jaana, the light of every wisp blinked three times.

“Can you tell me more?”

“UNKNOWN ORIGIN. LOCATIONS GEOGRAPHICALLY EQUIDISTANT ACROSS SOSARIA. COMPOSITION: BLACKROCK, CADDELLITE, FILANIUM. UNIQUE SHAPES AND SPECIFICATIONS: CUBE, SPHERE, TETRAHEDRON. DO YOU REQUIRE EXACT DIMENSIONS?”

“That won’t be necessary. Do you know what these structures do?”

“CUBE TRANSMITS ACROSS SOSARIA. TETRAHEDRON SHARPENS ETHEREAL WAVES. SPHERE IS A SPACE-TIME TRAP.”

“Which one is affecting your connection?”

“EACH AND ALL.” The concert of wisps started flashing in disharmony.

“Can you tell me more about the sphere?”

“THE SPHERE IMPRISONS TIME LORD. HE SENT FOR AID, BUT THE RANGER HAS FALLEN.”

Jaana frowned in worry, but continued with her questions, “You came here for a reason. What is your plan?”

“JAANA OF YEW OR EQUIVALENT HELPFUL BEING.” The concert went quiet, waiting for her answer.

“Of course I will help. Can I assume one of the structures is nearby? Can you show me the way?”

A few wisps bobbed closer to her and started moving south. Jaana followed. Their progress brought them closer to Britain, eventually leading to the lake around Castle Blackthorn. The wisps swarmed close to a large stone culvert. “HERE. MANIFESTATIONS CANNOT FOLLOW.”

Jaana peered into the outfall that connected to the Britain sewer system and pulled a torch from her pack. “I’ll do what I can.”

*****

Elizabeth tossed a blade into the eye of one necromancer as she stabbed through the casting hands into the heart of another. “Abraham, again, not that I mind, but why are we killing these people?”

Her twin cranked back the string of his crossbow. “With their knowledge of Jack’s past as leverage, these necromancers thought threatening Batlin was a wise course of action.”

“Does it matter? It’s not as though they can hurt him. Remember when that noble we blackmailed tried to poison Batlin, and the voice protected him?”

Abraham let loose an arrow into a serpent familiar trying to bite his leg. “They could hurt the work. There’s also the principle: you should never threaten someone when killing you is the cheaper and more efficient option.”

“Excellent points, dear brother. You always did understand the nuances of our work.” Elizabeth recovered a throwing knife from a corpse. “I think a few of the smarter ones fled. I’ll go after them. Can you handle the cleanup here?”

Abraham picked up a scroll titled “Bedlam-born” and tossed it into the fire. “Everything will be taken care of. Trust your brother.”


Jolly Roger TC Release 2

10/30/2019

Greetings,

We are pleased to announce the second Test Center release of Jolly Roger will be available today after 4pm ET!  Jolly Roger is the final in our High Seas themed content updates for the year and we are excited to bring you a host of updates in this latest release including,

  • Mannequin Upgrade
  • Shrine Battles

This is only a small part of what’s to come in Jolly Roger and we look forward to hearing your constructive feedback as we work through the public testing process.  Please be sure to check out the publish notes for the full list of updates, and participate on the UO Forum in the latest discussions.

This release includes a mandatory client patch, please make sure you patch up before accessing any shard.

See you in Britannia,

UO Team

 


UO Herald - Contest

Pub 107 Keep Contest Important Dates

10/23/2019

Please take note of the following important dates for the Publish 106 Keep Contest

  • Contest Start    Tuesday, October 22, 2019 1:53:35 PM GMT-04:00 DST
  • Round One Voting    Tuesday, November 5, 2019 1:00:15 PM GMT-05:00
  • Round Two Voting    Tuesday, November 12, 2019 1:00:15 PM GMT-05:00
  • Contest End    Friday, November 15, 2019 1:00:15 PM GMT-05:00

Jolly Roger TC Release 1

10/22/2019

Greetings,

We are pleased to announce the first Test Center release of Jolly Roger will be available today after 4pm ET!  Jolly Roger is the final in our High Seas themed content updates for the year and we are excited to bring you a host of updates to favorites including,

  • Artisan Festival Reward Updates
  • Holiday Gifts
  • Krampus Reward Updates
  • New Ultima Store Item – Stable Set

This is only a small part of what’s to come in Jolly Roger and we look forward to hearing your constructive feedback as we work through the public testing process.  Please be sure to check out the publish notes for the full list of updates, and participate on the UO Forum in the latest discussions.

Please be sure to patch up to the latest client before checking out any of the new content on TC1!

We will also be wiping TC1 in preparation for the upcomming Keep Design contest, keep an eye on UO.com for important dates.

See you in Britannia,

UO Team

 


UO Herald - Special Announcement

Maintanence Announcement

Greetings everyone,

Tomorrow morning at approx 7 am ET we will be preforming maintenance on several of our warehouses.  This means that for approx an hour the log in servers , the character transfer warehouse, the In game store, and the housing warehouse will be down.

We appreciate your understanding in this matter.

UO Team

 

 

 


UO Herald - Lore

The Mortal Game

10/16/2019

As we continue the story of Forsaken Foes, we invite you to sit back and enjoy The Mortal Game.

By EM Malachi

The Mortal Game

It bothered the king that the pieces did not match. His side was made from obsidian, beautifully sculpted into the expected shapes. The crafter had taken more liberty with red’s side, giving extra details to each of the bloodwood pieces. The knights were decorated with curved swords, and the bishops had gargoyle features. The towers were topped with sharp points that reminded Blackthorn of wolf claws. The board and pieces had been a gift from Lord Batlin when the king suggested they play this game.

The king steepled his fingers and examined the board. His opponent was aggressive; Blackthorn had already lost much dealing with Batlin’s knights. Still, the king had retaken initiative when he sent his own knights into the enemy ranks. As long as there were no other surprises…

*****

 The gourd-festooned sloop slammed into the larger merchant galleon, and zombies with pumpkin heads scrambled to board the other ship.

 The zombie crew started killing its counterpart and dragged the bodies back to their ship. A living sailor lopped the head off one of the abominations, but the animate flesh kept moving until the rotting hands were around the sailor’s throat.

*****

Batlin smiled as his claw-topped rook captured a pawn in black’s ranks and put Blackthorn’s king in check. Blackthorn’s own rook was trapped and would soon be captured, and many of his defenders were scattered or busy on other parts of the board. “Let me know if you wish to resign.”

Blackthorn shook his head and moved a bishop to defend the king. The diagonal movement of bishops reminded him of mages, always moving at strange angles to everything else.

*****

The mage had taken extra care with his binding circle, even using expensive silver-dust chalk. Daemonology was frowned on even here in Moonglow, so he had taken these precautions.

 The mage began the ritual to summon and control a demon. Halfway into the delicate casting, his connection to the magic in the room broke. The failed spell started a fire, and the creature escaped the binding circle. As demonic claws tore into the mage, he was still puzzling out what had happened.

*****

Batlin knocked over his own king with a finger. “An excellent game. Perhaps we will play again.”

Blackthorn studied the final board. “I’m sure we will.”

“May I ask a question?”

“Of course.”

“From your reputation, I expected a more lively game or at least a nearly empty endgame. It seemed at times you were more focused on preventing the capture of your pawns than protecting your king.”

“I have a certain affection for pawns. After all, we are all just pawns in this life.”

Batlin gave a nod. “That we are.”

*****

 In the ethereal void, the Time Lord strained against his chains as hundreds of spirits tore apart the shrine around him, directed by a voice in the darkness.