Ultima Online

Publish 18 (main) 29th May

Publish 18 – Client Patches & Bug Fixes UO Team 29 May 2003 00:00:00 EST In order to prepare for Publish 18, we needed to deliver client patches to all Ultima Online players as well as update UO’s shards with a server publish, and this list includes changes from both client patches and the publish. Client Patch 4.0.0l:Released on Wednesday, May 14, at 10:30am CST (3:30pm UTC/GMT). Updated Ultima Online’s game clients to 4.0.0l for both the 2D and 3D clients. Item Properties (2D and 3D) Clients will not automatically download nearby item property data while walking or running, allowing […]


Ultima Online

Publish 18 29th May

Publish 18 – New Wearables UO Team 29 May 2003 00:00:00 EST Publish 18 heralded in six new wearable clothing items, each one created by an Ultima Online player! Last fall, a special costume design contest was held in our Japanese region, commemorating UO’s 5th Anniversary. Over 100 entries were submitted, and six of them were chosen by the UO Dev team as winners. The winning entries were adapted to the UO world and turned into actual in-game wearables! Publish 18 heralded in six new wearable clothing items, each one created by an Ultima Online player! Last fall, a special […]


Ultima Online

Publish 17 (5) Age of Shadows

AoS Modifications for Siege UO Team 16 May 2003 00:00:00 EST Ultima Online has two shards which utilize the alternative “Siege” ruleset, named Siege Perilous and Mugen. These two shards will be receiving the Age of Shadows code & features, but with a few adjustments. Both Siege-style shards will be gaining all of the features and systems that are a part of the Age of Shadows expansion, with the following differences: Malas: Both Siege Perilous and Mugen will be getting the Malas facet, although this facet will be utilizing the same “PvP+” ruleset as the Felucca facet. Housing & Pricing: […]


Ultima Online

Publish 17 (4) Age of Shadows

Bugfixes Mini-Publish UO Team 31 Mar 2003 00:00:00 EST Several more issues have been addressed in another mini-publish, including “blackholing” and dial-up lag. This publish also included: Fixed a problem that was causing too much data to be sent to the user. This fix will greatly reduce lag for players on dial-up connections! The Harrower will now perform its drain attack. We’ve added a fix that should prevent players from experiencing the “blackholing” issue. Pre-AoS items that add to stats will no longer add those stats permanently to characters, but will lose their bonuses after the charges run out. Characters […]


Ultima Online

Publish 17 (3) Age of Shadows

Publishing More Fixes UO Team 13 Mar 2003 00:00:00 EST A number of fixes were published to all shards enabled with the Age of Shadows code. This publish included the following changes: Fixed a crashing issue involving house customization Fixed several issues with lockdowns not displaying correctly Spells in a Necromancer or Paladin spellbook will no longer decay if that spellbook is locked down Runebooks can now be locked down again Note: Remember that items that are not locked down or placed in a secure container may decay. As a rule of thumb, always be sure to check the item properties on […]


Ultima Online

Publish 17 (2) Age of Shadows

AoS Shards Publish Updates UO Team 07 Mar 2003 00:00:00 EST The fixes listed herein were published to all AoS-enabled shards (including Europa and Drachenfels): A number of server optimizations and fixes. Note: this included a fix for the largest cause of shard lag & instability. Customized house doors could no longer become “static” and unusable. This fix also retroactively fixed any doors that were currently affected by this issue. A fix for the Lake Superior-only issue regarding the inability to ban from customizable houses. Additionally, the fix listed below — which was already available on the Atlantic shard — […]


Ultima Online

Publish 17 (1) Age of Shadows

Miscellaneous AoS Changes UO Team 10 Feb 2003 00:00:00 EST In many ways, the Age of Shadows expansion promises a “whole new UO.” With such a large number of spotlighted changes coming all at once, we wanted to take a moment to call attention to some of the less obvious happenings and improvements that will also be occurring. Note: This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. Adventuring Skills & Activities Vendor owners: please pay special attention to the information about grandfathered vendors. There’s no need to delete any existing vendors. […]


Ultima Online

Publish 16 Supplemental Bug Fix 12th December

Bug Fixes UO Team 12 Dec 2002 00:00:00 EST The following fixes are now live on all shards: Guards will now be called if a player goes grey for looting a blue corpse in a Feluccan guard zone. Vorpal bunny corpses should no longer stay in the air. An issue involving houses not placing correctly was fixed. We have fixed a bug that caused some spells to do no damage.


Ultima Online

Publish 16 (part 4) 2nd December

Publish 16 – House Ownership & Decay Changes UO Team 02 Dec 2002 00:00:00 EST Changes to the housing decay system are taking place within Publish 16, and this document contains all the important information, including many clarifications to items that had been previously confusing, and information about a part of the previous proposal that is being removed until a later date. [This document has been updated on December 2, 2002. A previous iteration of this document described how the ability to claim “ownerless houses” would cease at the start of Phase 3 of this process. However, this is no […]


Ultima Online

Publish 16 (part 3) 20th September

The Virtue of Valor UO Team 20 Sep 2002 00:00:00 EST Valor is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Valor has been described thusly: “The courage to take actions in support of one’s convictions.” The pursuit of Valor will be designed to allow players that consistently protect the populace against the forces of Evil and their champions to challenge the greater Champions of the realm, thus helping to defeat the scourge of darkness that has risen up in the dungeons of […]