Ultima Online

Publish 12 24th July

Publish 12 The following is a list of changes deployed as Publish 12 on July 24, 2001. Veteran Rewards The Ultima Online Rewards program is designed to reward our long-term players for loyalty to the UO community. It is our way of thanking you and showing our appreciation for your long-term support of UO, and for your contribution to making UO the most popular virtual world in existence today. Screenshots for most of the rewards can be found at the end of this update. Determining Account Age The age of an account will be determined in the following manner: Any […]


Ultima Online

Publish 11 14th March

Publish 11 The following is a list of changes deployed as Publish 11 on March 14, 2001. The Lands of Ilshenar Ilshenar is a third facet in the world of Britannia. Ilshenar will have different conditions from the facets of Felucca and Trammel. Player interactions on Ilshenar will be just like Trammel with the following exceptions: Players who are within “murder” status will be able to travel to Ilshenar under the following guidelines: Murderers will be able to go to Ilshenar once per month. If a player’s murder status wears off, and then they return to a murderer state, the […]


Ultima Online

Publish 10 1st February

Publish 10 The following is a list of changes deployed as Publish 10 on February 1, 2001. Nobles Hire Henchman Nobles and Seekers of Adventure will have the following changes: When a Noble or Seeker of Adventure is attacked outside of town limits, they will call “henchmen” for assistance. Henchmen that can come to the aid of a Noble or Seeker of Adventure will have increased fighting ability. Some will use archery. The Noble or Seeker of Adventure cannot be killed until the henchmen are dealt with (killed). Henchmen will carry some of the gold from the noble or seeker […]


Ultima Online

Publish 09 15th December

Publish 9 The following is a list of changes deployed as Publish 9 on December 15, 2000. T2A Transport Changes The current travel restrictions that exist between T2A (Second Age lands) and Britannia (Old Lands) will be lifted in the following manner: Players will be able to recall and gate between the Lost Lands (T2A) and Britannia. Passageways and connection points between the Lost Lands and Britannia will be open to tamed creature travel. Players will be able to use stablemasters in both areas with T2A or Britannian creatures. Players will be able to remove Lost Lands creatures from the […]


Ultima Online

Publish 08 5th December

Publish 8 The following is a list of changes deployed as Publish 8 (also known as the Factions System Publish) on December 5, 2000. Factions System Introduction The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles. The Factions […]


Ultima Online

Publish 07 3rd September

Publish 7 The following is a list of changes deployed as Publish 7 on September 3, 2000. Stealing Changes Players will again be able to steal random items from players without getting the “too heavy to be stolen” message. The random steal will still check the weight of the random item and factor that into the success or failure of the steal attempt. New Player/Character Changes “Young” player items will be changed in the following ways: Ranger armor (green armor) will be removed from the “young” player ticket options In the place of Ranger Armor, “young” players will have the […]


Ultima Online

Publish 06 21st August

Publish 6 The following is a list of changes deployed as Publish 6 on August 1, 2000. Looting Rights Changes Looting rights that affect both Trammel and Felucca interaction will be changed to the following: On Trammel: Guildmates will be lootable to each other Thieves’ Guild members will be lootable by all Criminal corpses will be lootable by all Murderer corpses will be lootable by all Those that had lawful damage done to them by the looter. Note that this means a member of a warring guild will not be able to loot opposing guild members unless s/he actually did […]


Ultima Online

Publish 05 27th April

Publish 5 The following is a list of changes deployed as Publish 5 on April 27, 2000. This publish was known as the Renaissance Publish. Cure Potions Cure potions will now cure poison based on the relative strength of the cure potion and the poison afflicting the character. A lesser cure will have virtually no chance of curing a deadly poisoned character, while a greater cure will cure greater poison much more often than not. All other cure and poison levels will scale accordingly. Monster Looting and Fame/Karma Looting rights for monsters will be based on a point system. The […]


Ultima Online

Publish 04 8th March

Publish 4 The following is a list of changes deployed as Publish 4 on March 8, 2000. Changes to Skill Gain Changes to the skill gain system to facilitate better gains and lessen the effectiveness of macroing. The chance to learn a skill will be increased during the first hour of play each day for each character. Note this only affects the chance to increase a skill, not the chance to succeed in using it. The burst system will not affect non-difficulty skills that are below base 70.0. The rate at which non-difficulty based skills gain will be further increased. […]


Ultima Online

Publish 03 23rd February

Publish 3 The following is a list of changes deployed as Publish 3 on February 23, 2000. Trade Window Changes Trade windows will become more secure. You will not be able to trade a trapped item. You will not be able to trade an item that was recently stolen. You will not be able to trade items to a player if that player cannot hold the items. If the items are too heavy for the player or if the items would exceed the number of items the player can carry, the trade will fail. All items in the trade window […]