Ultima Online

02) 20th January

Ultima Online Patch Notes for 01/20/1998 All tame animals will now have “(tame)” above their names (whether they have been renamed or not). The friends list has been temporarily disabled because of a stability problem. The notoriety highlighting should now be accurate again. You will not be able to move with the resurrection window up. A bug with advancement in tactics and parrying has been fixed. We have isolated one possible cause of lag and have put in a fix. Dragons and drakes are now a lot more aggressive towards all humans. The delay before the first swing or shot […]


Ultima Online

01) 12th January

Ultima Online Patch Notes for 01/13/1998 Archery The minimum range has been removed from all archery weapons. The damage on all archery weapons has been increased. The firing rate on regular bows has gone up substantially. The firing rate on regular crossbows has gone up somewhat. The range on bows has been increased. A new UO.CFG toggle has been added to help those who have slow draw times on their systems. You can add the following line in order to enable frame skipping: FrameSkipping=on This will make the client attempt to skip draw frames when the time spent drawing becomes […]


Ultima Online

09) 18th December

Ultima Online Patch Notes for 12/18/1997 Dragons and drakes have gotten a lot meaner, and a lot harder to tame and keep tamed. Idle animations will now be less frequent when more people come onto the screen, to reduce lag from crowds. You cannot trap locked objects anymore with the new tinker’s traps. We’ve made some more small adjustments to creature population. The Orc Lord and Orc Mage have been slightly adjusted in difficulty. There is now a Tips Wizard that comes up when you log into the game. *This window is minimizable and resizable, and has a “Do not […]


Ultima Online

08) 16th December

Ultima Online Patch Notes for 12/16/1997 Client changes Some coloring issues with the transparency circle related to ghosthood and hued objects were fixed. The interaction between the transluccency bubble and popped foliage was fixed. Target highlighting for the criminal flag is now in place. You won’t ever see a blue highlight on someone with the criminal flag. We have added the capability to have target highlighting for any action, so it will start to manifest for spells, skills, etc, that may affect notoriety. These additions will be gradual and will appear over time. You can’t get “stuck” on text anymore, […]


Ultima Online

07) 9th December

Ultima Online Patch Notes for 12/09/1997 This patch and fixes made to it bring your client to version 1.25.19. Known Issues Sitting to the north and west looks a little goofy. Since there are no animations for sitting at all (it was done by sprite distortion), and since the chairs were not drawn to support this, it will never look perfect. The problem with being able to drop items in invalid locations (see below) that was fixed means that there are now a lot of items players have left in invalid locations. These items will still be vulnerable to theft […]


Ultima Online

06) 12th November

Ultima Online Patch Notes for 11/12/1997 This patch brings your client to version 1.25.16. This patch was accompanied by wiping all characters’ notorieties. This was deemed necessary to better judge the functioning of the system, to avoid hurting those who had suffered from unexplained notoriety drops with the new harsher notoriety system, and to give a good baseline for play henceforth. The “chain lightning” crash has been fixed. A new UO.CFG toggle has been added called NotorietyQuery. If you set this to on by editing your UO.CFG file to include the following line: NotorietyQuery=on you will have a yes/no window […]


Ultima Online

05) 5th November

Ultima Online Patch Notes for 11/05/1997 A general upgrading of creature difficulty. A much more detailed menu-based help system accessed via the Call GM button. Book titles and other more detailed names will show in shop windows. A major stability issue that also caused lag was resolved. Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen. Added a macro called “AllNames” that lets you bring up the names of everyone on screen instantly. Combat mode highlighting now works correctly on sitting people. Fixed some problems with combat highlighting, particularly […]


Ultima Online

02) 10th October

Ultima Online Patch Notes for 10/10/1997 Counselors: are able to hear ghosts. now get a light source. log out instantly regardless of location are set to neutral notoriety Items: Cleavers now work as bladed items (you can chop and carve with them). Scissors are now sold by weavers. Various new shop deeds are available, with larger spaces, counters, internal lockable storage *rooms, and other anti-theft and crowd-control layouts. The “hint” message for bladed items will only come up when you use the item in correctly. Chess, checkers, backgammon, and dice sets should now be sold in shops. Communication crystals should […]


Ultima Online

03) 16th October

Ultima Online Patch Notes for 10/16/1997 Notoriety: We’re slowing the rate of notoriety drops from attacks. We’re adjusting the intervals in the title scale, so you’ll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value. The problems with notoriety not being affected by spellcasting are fixed. We tweaked the notoriety curve somewhat to adjust some of the loss rates. A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed. A bug with notoriety not falling […]


Ultima Online

04) 29th October

Ultima Online Patch Notes for 10/29/1997 Extra changes that just made it into this patch: A few banker problems were fixed. This includes problems with sometimes being unable to open safety deposit boxes. Safety deposit boxes now close when you get far away from the banker. The change making NPCs stop using spells if they figured out their victim was using magic reflect did not work and was removed from the patch. NPCs and creatures are now unable to open locked doors. The behavior of the “Call GM” button has changed. These changes are in order to sort the calls […]