Ultima Online

A Valley of One

An excerpt from the journal of Professor Ellie Rafkin, The dim light from the campfire flickered against the canvass tent.  In the still of night the jungle was alive with the howls of monkeys and the singing of crickets.  A gentle breeze rustled the fronds of nearby palms.  Even though it had been months since I’d left the Lycaeum, the jungles of Eodon still made me uneasy.  I had seen such beauty in the Valley during my time here.  Brilliant fauna gave Eodon character and intimacy.  Meandering streams cutting through the verdant landscape made it feel alive and fertile.  In the […]


Ultima Online

Developer Meet & Greets

These are some selected questions from our bi-weekly Developer Meet & Greets. February 2016  1. Can you fix items that are stackable that won’t go on a vendor after a transfer? This has been fixed in the upcoming publish.  All stackable items that are not vendorable will be reverted.  It is much easier to handle this issue via a global fix than trying to do each piece separate. 2.  Why was the loot in shame nerfed in publish 86.3, why is loot on unbound EVs not as good as it used to be? The global loot changes normalized the distribution of loot across […]


Ultima Online

Pass of Karnaugh

 In the mountains east of Valor moongate in Ilshenar is a narrow mountain pass. It extends all the way through the mountains to emerge a short way north of Compassion moongate. The way through is blocked at roughly the halfway point by a large building which totally fills the pass (118.44’N 20.48’W 1027, 273).The only way to reach the far side is to navigate through the building avoiding, or battling, its hostile inhabitants. There are two floors to the building and four stairways between them; three on the north side and one on the south. Zombies, stone gargoyles, lich and […]


Ultima Online

Yomotsu Mines

  The Yomotsu mines are found in a mountain range of Homare-Jima Island, Tokuno, south east of Homare’s moongate and shrine (73.54’N 74.44’W 260, 783). There is a single path meandering through the rock, as the miners have followed the ore seams, with a few wider areas and small off shoots. No miners are found in the mine but they have left behind several stealable items, guarded by the mines current inhabitants. The first creatures encountered, close to the entrance, are earth and dull copper elementals with Yomotsu warriors; these roam throughout the dungeon. Yomotsu priests are not usually met […]


Ultima Online

Wind

  The hidden mages’ town of Wind (64.25’N 2.40’E 1361 891) is surrounded by monster infested tunnels. Entering this dungeon area the path leads away to the east. The first turning to the north, and the first cave off that branch, are occupied by lich. The exit teleporter is in a cave on the right of that path and a further cave, with deep pond, on the left is occupied by a pair of daemons. The main tunnel also turns north a little further on and an entrance to the town is found a short distance past the next turning. […]


Ultima Online

Wisp

 Wisp dungeon in Ilshenar has two entrances, the main one is west of Honor moongate (28.28’N 47.10’W 652, 1300) while the second is through the Cyclops Dungeon. Walking into the main entrance an adventurer will meet with the creatures that give the dungeon its name. Winding corridors zigzag eastwards till terminating at a meeting room with wisp adorned Ankh, while a turning into a library at an earlier point leads past a green stone altar to the head of a staircase. Below the stairs a short L shaped landing gives way to another stair leading deeper underground where evil mages […]


Ultima Online

Volcanic Lair

  Found in the western part of Central Ilshenar this dungeon is accessed by a tunnel just north of Honor moongate. The path to the dungeon entrance winds around the volcano requiring the adventurer to teleport first over a lava river and then over small rock outcrops in a lava pool to a ledge above the dungeon entrance (98.26’N 26’55’W 940,504). At the western edge of the tunnel top it is possible to slide down a sharp slope to the entrance. Descend steps just inside the entrance to enter the dungeon, a complex of small interlinked caves and lava pools occupied by […]


Ultima Online

Underworld

    The entrance to Underworld came to light with the eruption of the volcano on Fire Island. Passing through it leads to the Stygian Abyss, though entry to the abyss is only granted to those who have undertaken a quest, either from the gargoyles, Naxatilor in Ter Mur or from Garamon in Underworld. Close to the entrance, note the stone memorial on the left, ghosts may resurrect here. To the right, on a table, is the first of the dungeon’s stealable artifacts. Beyond the guard station the route ahead leads to Garamon. The dungeon can roughly be considered in […]


Ultima Online

Holy City

 Holy city is found on an island at the south east extremity of Ter Mur (160.29’N 22.55’W 997, 3894). The gargoyle population largely avoid contact with outsiders, only three interact with visitors; Farmer Nash, Naxatilor the Seer and a healer found in the next building north of the seer’s home. The last building at the southern end of the city’s main street is the Holy City Museum, while at the far north end is the entrance to Tomb of Kings, with the Shrine of Singularity on the plateau above. The peace of the city is broken during the hours of […]


Ultima Online

Tomb of Kings

The entrance to the Tomb of Kings is found at the northern end of the Holy City (165.14’N 22.51’W 998, 3840) It forms an antechamber to the much larger dungeon, The Stygian Abyss, but only those who have undertaken one of the two quests may progress beyond the tomb. The entrance opens into a large room with a large silver serpent image on the floor and twelve levers, six on either side, in banks of three. At the end of this room is a flame and energy field barrier. Naxatilor has informed his questers of the way to pass this […]