Ultima Online

Serpentine Passage

Beyond the Jukkan city of Mistas, through a tunnel under the mountain (66.00’N 35.55’W 812, 873), lies the hidden home of the Serpentine Dragon. This benevolent creature, peaceful unless attacked, is accompanied by a group of pixies and centuars in a small grassy clearing at the end of a winding passage, there is evidence that an intelligent race once occupied this hidden valley, an abandoned mage tower, a fountain, a statue of a man and woman with pets and a bandstand. A further passage at the opposite side of the clearing leads to one of the entrances of Ankh Dungeon.


Ultima Online

Kirin Passage

Kirin Passage is a hidden mountain pass reached through a cave south of Humility gate and beyond the elemental canyon (17.13’N 68.20’W 351, 1428). The entrance is also close to the Resurrection Tree. Entering the passage a long corridor stretchers away to the north east, greater mongbats, earth elementals patrol it. The first turning on the right is short and mostly unoccupied while the first left winds for a considerable distance back toward the entrance, terminating in a small ruin guarded by a nightmare. Beyond these turnings, continuing along the main passage, fire elementals and air elementals are met before […]


Ultima Online

Wind

Wind An isolated and secretive cross between peaceful town and dungeon, just finding the entrance to Wind is problematical; protected by a series of twisting mountain trails this subterranean city is high in the Serpent’s Spine. Finding the entrance is only the first hurdle. The pentagram teleporter that grants access will only do so for characters and pets having at least 70 points in magery. Non magical pets may not enter unless ridden and magical pets will not follow their owner over the pentagram. To take a magical pet into Wind its owner must command the pet to stay before the […]


Ultima Online

Zento

Zento Trade Center of the Tokuno Islands. Zento is located on Makoto-Jima island, the smallest of the Tokuno named islands. Ihara Soko, the Imperial Minister of Trade, found within the Rockuon Cultural Center (R.C.C. in the table below), is the representative of the Empress of the this Island Empire. The Cultural Center incorporates several trades under its one roof, as does the Suteki Na Craftworks (S.Na C. in the table below). Zento is a walled city, with an inner, double, wooden wall enclosing the buildings and an outer, stone wall that encompasses the entire city including the moongate (36.54’N36.37’W 802, […]


Ultima Online

Yew

Yew Located in the northwest region of Britannia, on the edge of the Deep Forest, Yew is named for the large, majestic Yew trees that surround it. The city is a strange mix of scattered farms and residences, a small village-like center and larger, more imposing edifices such as Empath Abbey and the Court of Truth. A small island off the North West coast houses Britannia prison, the only route to it being from the Court of Truth. Hidden within the prison’s annexe is a route to the Lost Lands Lighthouse. In Felucca the city is one of the cities […]


Ultima Online

Vesper

Vesper Vesper is located in north eastern Britannia, at the mouth of a river. The city is fragmented, being built on both banks of the river and over a dozen islands in the river mouth, the whole being connected by a series of bridges. The city’s graveyard is on the river’s West bank and a stairway leading below one of the small buildings there gives access to a passageway to the Lost Lands. Located on one of the more southern islands is the city’s Museum. Donations to this may earn rewards. In Trammel the city is one of nine having […]


Ultima Online

Umbra

Umbra This dark and sinister town surrounded by a star field moat and bordering on the Corrupted Forest in the southern continent of Malas is the domain of Necromancers. Contained within the city’s boundaries are a public moongate (20.55’N 47.23’E 1997, 1386) and the entrance to the Bedlam dungeon. Two bridges, one East and one West, connect the town to the rest of Malas. Where the town touches the mountain a stairway leads up to a now empty building where once Mardoth, the guildmaster of the Necromantic Brotherhood could be found and just outside the city, to the north, is […]


Ultima Online

Trinsic

Trinsic The second largest city in Britannia, Trinsic consists of a river delta area, which divides the town into two main areas, and two islands; Paladin Isle and Barrier Isle. A substantial stone wall surrounds the city and the river has been utilised to create a moat around the landward side. A further, internal, wall divides the upper commercial area from the barracks and training area of the Paladins In Felucca the city is one of the cities contested by Vice versus Virtue. The virtue associated with the city is Honor, the opposing vice is Shame. In Trammel the city […]


Ultima Online

Skara Brae

Skara Brae Skara Brae is the home of Rangers and is located on an island off the eastern coast of Britannia, separated from the mainland by a channel which is traversed by means of a ferry between docks on the isle and on the mainland. The Ranger’s Hall (45.47’S 40.21’W 749, 2145) along with several farms and homes is close to the mainland docks; however most of the town’s traffic arrives and departs through the public moongate at the northeast corner of the isle. In Felucca the city is one of the cities contested by Vice versus Virtue. The virtue associated […]


Ultima Online

Serpent’s Hold

Serpent’s Hold This military stronghold is built on two islands linked by a bridge. The northern island is heavily fortified with high stone walls, the land of the southern island, the Isle of Deeds, is unwelcoming, infested with venomous snakes and alligators. A cave just west of the north dock gives access to Fire Dungeon, through which it is possible to reach the desert area of Lost Lands. Persons of note in the stronghold are Nedrick the Iron Worker and, in Felucca only, Slim the Fence Shops and Public Buildings North Island Counsellor’s Guild (151.52’S 113.50’E 2942, 3352) Plenty O’Dough […]