Individuals who meet the qualification requirements may place small houses in designated areas, these do not affect houses on the main shards, nor on Siege or Mugen. As on main shards, each account may only own one house and the usual 7 day waiting period applies when trading or demolishing. Players must complete quest objectives in order to maintain their home. Houses that have not been refreshed via quest objectives will be subject to a 28-day decay cycle. Larger houses are reserved for guilds in different designated areas.
Individual Housing |
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![]() Wood House |
![]() Fieldstone House |
![]() Small Brick House |
![]() Stone & Plaster |
![]() Thatched Cottage |
![]() Wood & Plaster |
Qualifying Requirement: To have completed one narrative to conclusion in the case of a crafter, to have also completed the Orc Champion if a combat character. Characters on Divergent path need to have 600 skill points and to have completed the Orc Champion.
Characters following narratives will automatically qualify to place in the area near where they have been training. This means that Blacksmiths and Melee Warriors will have an offer to place near Trinsic, Carpenters and Rangers on the mainland near Skara Brae and Tailors and Mages on Dagger Isle, just north of Moonglow.
Characters who meet the qualifying criteria will find themselves being hailed by the housing broker as they pass. This NPC will send the character to talk to the housing registrar who will give the character a house placement tool and tell them where to go.
Price: 35,000 to 36750
Upkeep Requirement: 14 Job Board tasks per 28 day cycle for the city owning the housing area, completed by the character that placed the house. The second character on the account can be linked to their house through the “Town Loyalty” option on the house sign, allowing that character to contribute to the upkeep. However, guild houses cannot be linked.
Guild Housing |
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![]() Small Tower |
![]() Citadel |
![]() Fortress |
![]() Tower |
Qualifying Requirement: Guild level 2
Style: Small Tower
Price: 73,250
Upkeep Requirement: 300 Job Board Tasks per 28 day cycle for the city owning the housing area.
Guilds that reach level 3 can add a guild resource bank, allowing members to trade virtual resources. Players can deposit up to the bank’s cap and are limited to 2 withdrawals per day, based on guild leader restrictions. Only one resource bank can be placed in a guild house, and the guild leader controls access permissions.
At level 4 the citadel becomes available:
Cost: 141750gp
Upkeep Requirement: 360.
At level 5 the resource bank cap increases.