New Legacy – Weapons

Weapons spawn with a possible two properties, Damage increase and/or Hit chance increase. Special ‘fragmented’ items begin to spawn when the congiarium reaches level 3, these items have durability of only 25/25. This can be increased to 150/150 by a GM crafter using ‘repair’.. A Secure Repair Crate can be purchased for this purpose.
Damage increase has the following levels:

  • Ruin
  • Might
  • Force
  • Power
  • Vanquishing

Hit Chance Increase has the following levels:

  • Accurate
  • Surpassingly Accurate
  • Eminently Accurate
  • Exceedingly Accurate
  • Supremely Accurate

Use of Item ID skill will reveal exact percentages. No training in this skill is required.

Weapons By Skill
Swordsmanship
Weapon Name Crafted By Strength Base Damage Speed Special Moves
Bardiche
(2 hands)
Blacksmith 45 17 – 20 3.75
Bladed Staff
(2 hands)
Blacksmith 40 14 – 17 3
Bladed Whip
Tailor 20 13 – 17 3.25
Bone Harvester Blacksmith 25 12 – 16 3
Broadsword Blacksmith 30 13 – 17 3.25
Butcher Knife Blacksmith 5 10 – 13 2.25
Cleaver Blacksmith 10 10 – 14 2.5
Crescent Blade
(2 hands)
Blacksmith 55 12 – 15 2.5
Cutlass Blacksmith 25 10 – 14 2.5
Halberd
(2 hands)
Blacksmith 95 18 – 21 4
Katana Blacksmith 25 10 – 14 2.5
Longsword Blacksmith 35 14 – 18 3.5
Scimitar Blacksmith 25 12 – 16 3
Scythe
(2 hands)
Blacksmith 45 16 – 19 3.5
Skinning Knife Blacksmith 5 10 – 13 2.25
Viking Sword Blacksmith 40 15 – 19 3.75
Axes (Swordsmanship)
Weapon Name Crafted By Strength Base Damage Speed Special Moves
Axe
(2 hands)
Blacksmith 35 14 – 17 3
Battle Axe
(2 hands)
Blacksmith 35 16 – 19 3.5
Double Axe
(2 hands)
Blacksmith 45 15 – 18 3.25
Executioner’s Axe
(2 hands)
Blacksmith 40 15 – 18 3.25
Hatchet
(2 hands)
Blacksmith 20 13 – 16 2.75
Large Battle Axe
(2 hands)
Blacksmith 80 17 – 20 3.75
Two-Handed Axe
(2 hands)
Blacksmith 40 16 – 19 3.5
Mace Fighting
Weapon Name Crafted By Strength Base Damage Speed Special Moves
Barbed Whip
Tailor 20 13 – 17 3.25
Black Staff
(2 hands)
Carpenter 35 13 – 16 2.75
Club Carpenter 40 10 – 14 2.5
Gnarled Staff
(2 hands)
Carpenter 20 15 – 18 3.25
Hammer Pick Blacksmith 45 13 – 17 3.25
Mace Blacksmith 45 11 – 15 2.75
Maul Blacksmith 45 14 – 18 3.5
Quarter Staff
(2 hands)
Carpenter 30 11 – 14 2.25
Scepter Blacksmith 40 14 – 18 3.5
Shepherd’s Crook
(2 hands)
Carpenter 20 13 – 16 2.75
War Axe Blacksmith 35 12 – 16 3
War Hammer
(2 hands)
Blacksmith 95 17 – 20 3.75
War Mace Blacksmith 80 15 – 19 3.75
Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 – 7 points range.
Fencing
Weapon Name Crafted By Strength Base Damage Speed Special Moves
Dagger Blacksmith 10 10 – 12 2
Double Bladed Staff
(2 hands)
Blacksmith 50 11 – 14 2.25
Kryss Blacksmith 10 10 – 12 2
Lance Blacksmith 95 18 – 22 4.25
Pike
(2 hands)
Blacksmith 50 14 – 17 3
Pitchfork
(2 hands)
Blacksmith 50 12 – 15 2.5
Short Spear
(2 hands)
Blacksmith 40 10 – 13 2
Spear
(2 hands)
Blacksmith 50 13 – 16 2.75
Spiked Whip
Tailor 20 13 – 17 3.25
War Fork Blacksmith 45 10 – 14 2.5
Archery
Weapon Name Crafted By Strength Base Damage Speed Special Moves
Bow
(2 hands)
Carpenter 30 17 – 21 4.25
Composite Bow
(2 hands)
Carpenter 45 16 – 20 4
Crossbow
(2 hands)
Carpenter 35 18 – 22 4.5
Heavy Crossbow
(2 hands)
Carpenter 80 20 – 24 5
Shortbow
(2 hands)
Carpenter 45 12 – 16 3
Repeating Crossbow
(2 hands)
Carpenter 30 11 – 15 2.75
Unarmed
Weapon Name Crafted By Strength Base Damage Speed Special Moves
Bare Fists 1 – 4 2