Weapons spawn with a possible two properties, Damage increase and/or Hit chance increase. Special ‘fragmented’ items begin to spawn when the congiarium reaches level 3, these items have durability of only 25/25. This can be increased to 150/150 by a GM crafter using ‘repair’.. A Secure Repair Crate can be purchased for this purpose.
Damage increase and spell damage increase have the following levels:
- Ruin: Damage increase 20%; Spell Damage Increase 10%
- Might: Damage increase 35%; Spell Damage Increase 20%
- Force: Damage increase 50%; Spell Damage Increase 30%
- Power: Damage increase 70%; Spell Damage Increase 40%
- Vanquishing: Damage increase 100%; Spell Damage Increase 50%
Hit Chance Increase has the following levels:
- Accurate: Hit Chance Increase 3%
- Surpassingly Accurate: Hit Chance Increase 6%
- Eminently Accurate: Hit Chance Increase 12%
- Exceedingly Accurate Hit Chance Increase 22%
- Supremely Accurate: Hit Chance Increase 32%
Use of Item ID skill will reveal exact percentages. No training in this skill is required.
Weapons By Skill | |||||
Special Move Descriptions |Swordsmanship | Axes (Swordsmanship) | Mace Fighting | Fencing | Archery | Wrestling | |||||
Swordsmanship | |||||
---|---|---|---|---|---|
Weapon Name | Crafted By | Strength | Base Damage | Speed | Special Moves |
Bardiche (2 hands) |
Blacksmith | 45 | 17 – 20 | 3.75 | |
Bladed Staff (2 hands) |
Blacksmith | 40 | 14 – 17 | 3 | |
Bladed Whip |
Tailor | 20 | 13 – 17 | 3.25 | |
Bone Harvester | Blacksmith | 25 | 12 – 16 | 3 | |
Broadsword | Blacksmith | 30 | 13 – 17 | 3.25 | |
Butcher Knife | Blacksmith | 5 | 10 – 13 | 2.25 | |
Cleaver | Blacksmith | 10 | 10 – 14 | 2.5 | |
Crescent Blade (2 hands) |
Blacksmith | 55 | 12 – 15 | 2.5 | |
Cutlass | Blacksmith | 25 | 10 – 14 | 2.5 | |
Halberd (2 hands) |
Blacksmith | 95 | 18 – 21 | 4 | |
Katana | Blacksmith | 25 | 10 – 14 | 2.5 | |
Longsword | Blacksmith | 35 | 14 – 18 | 3.5 | |
Scimitar | Blacksmith | 25 | 12 – 16 | 3 | |
Scythe (2 hands) |
Blacksmith | 45 | 16 – 19 | 3.5 | |
Skinning Knife | Blacksmith | 5 | 10 – 13 | 2.25 | |
Viking Sword | Blacksmith | 40 | 15 – 19 | 3.75 | |
Axes (Swordsmanship) | |||||
Weapon Name | Crafted By | Strength | Base Damage | Speed | Special Moves |
Axe (2 hands) |
Blacksmith | 35 | 14 – 17 | 3 | |
Battle Axe (2 hands) |
Blacksmith | 35 | 16 – 19 | 3.5 | |
Double Axe (2 hands) |
Blacksmith | 45 | 15 – 18 | 3.25 | |
Executioner’s Axe (2 hands) |
Blacksmith | 40 | 15 – 18 | 3.25 | |
Hatchet (2 hands) |
Blacksmith | 20 | 13 – 16 | 2.75 | |
Large Battle Axe (2 hands) |
Blacksmith | 80 | 17 – 20 | 3.75 | |
Two-Handed Axe (2 hands) |
Blacksmith | 40 | 16 – 19 | 3.5 | |
Mace Fighting | |||||
Weapon Name | Crafted By | Strength | Base Damage | Speed | Special Moves |
Barbed Whip |
Tailor | 20 | 13 – 17 | 3.25 | |
Black Staff (2 hands) |
Carpenter | 35 | 13 – 16 | 2.75 | |
Club | Carpenter | 40 | 10 – 14 | 2.5 | |
Gnarled Staff (2 hands) |
Carpenter | 20 | 15 – 18 | 3.25 | |
Hammer Pick | Blacksmith | 45 | 13 – 17 | 3.25 | |
Mace | Blacksmith | 45 | 11 – 15 | 2.75 | |
Maul | Blacksmith | 45 | 14 – 18 | 3.5 | |
Quarter Staff (2 hands) |
Carpenter | 30 | 11 – 14 | 2.25 | |
Scepter | Blacksmith | 40 | 14 – 18 | 3.5 | |
Shepherd’s Crook (2 hands) |
Carpenter | 20 | 13 – 16 | 2.75 | |
Skull Gnarled Staff (2 hands) |
Carpenter | 20 | 15 – 18 | 3.25 | |
War Axe | Blacksmith | 35 | 12 – 16 | 3 | |
War Hammer (2 hands) |
Blacksmith | 95 | 17 – 20 | 3.75 | |
War Mace | Blacksmith | 80 | 15 – 19 | 3.75 | |
Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 – 7 points range. | |||||
Fencing | |||||
Weapon Name | Crafted By | Strength | Base Damage | Speed | Special Moves |
Dagger | Blacksmith | 10 | 10 – 12 | 2 | |
Double Bladed Staff (2 hands) |
Blacksmith | 50 | 11 – 14 | 2.25 | |
Kryss | Blacksmith | 10 | 10 – 12 | 2 | |
Lance | Blacksmith | 95 | 18 – 22 | 4.25 | |
Pike (2 hands) |
Blacksmith | 50 | 14 – 17 | 3 | |
Pitchfork (2 hands) |
Blacksmith | 50 | 12 – 15 | 2.5 | |
Short Spear (2 hands) |
Blacksmith | 40 | 10 – 13 | 2 | |
Spear (2 hands) |
Blacksmith | 50 | 13 – 16 | 2.75 | |
Spiked Whip |
Tailor | 20 | 13 – 17 | 3.25 | |
War Fork | Blacksmith | 45 | 10 – 14 | 2.5 | |
Archery | |||||
Weapon Name | Crafted By | Strength | Base Damage | Speed | Special Moves |
Bow (2 hands) |
Carpenter | 30 | 17 – 21 | 4.25 | |
Composite Bow (2 hands) |
Carpenter | 45 | 16 – 20 | 4 | |
Crossbow (2 hands) |
Carpenter | 35 | 18 – 22 | 4.5 | |
Heavy Crossbow (2 hands) |
Carpenter | 80 | 20 – 24 | 5 | |
Shortbow (2 hands) |
Carpenter | 45 | 12 – 16 | 3 | |
Repeating Crossbow (2 hands) |
Carpenter | 30 | 11 – 15 | 2.75 | |
Unarmed | |||||
Weapon Name | Crafted By | Strength | Base Damage | Speed | Special Moves |
Bare Fists | — | — | 1 – 4 | 2 |