Revision for “Publish 104 – Rising Tide” created on March 18, 2019 @ 14:20:53
Title | Publish 104 - Rising Tide |
---|---|
Content | TC Release 1 - 2/6/2019
TC Release 2 - 2/15/2019
TC Release 3 - 2/22/2019
TC Release 4 - 3/5/2019
Origin, Izumo, and Baja Release - 3/12/2019
World Wide Release - 3/19/2019
Visit the <a href="https://forum.uo.com/categories/test-center">forums</a> for discussion on these changes.
<h2>Rising Tide</h2>
<ul>
<li>Visit the Town Cryer to read about the latest on The Guild's rise on the High Seas!</li>
<li>Battle against ships and the fortified plunderbeacon to recover Maritime Trade Cargo!</li>
<li>Sell Maritime Trade Cargo for Doubloons to the Pirate Merchant on Buc's Den or deliver the cargo to a City Trade minister to fund the city's coffers!</li>
<li>Purchase rewards from the Pirate Merchant with doubloons, with new rewards being added each month the event is active!</li>
</ul>
<h2>Ultima Store Items</h2>
<ul>
<li>Update to the House Teleporter! Now you can set which type of object the teleporter displays as! Choose from new switches and a trap door! Access the context menu to change the type.
<ul>
<li>This change is available for all purchased house teleporter tiles, even if you have already purchased one!</li>
</ul>
</li>
<li>Decorative Kitchen Set - Enjoy this beautiful kitchen set to spruce up your cooking space!
<ul>
<li>Included Items
<ul>
<li>China Cabinet</li>
<li>Pie Safe</li>
<li>Butcher Block</li>
<li>Wash Basin</li>
<li>Countertops</li>
<li>Wood Stove</li>
</ul>
</li>
<li>Use a variety of dyetubs, dyes, and pigments to customize the color of your kitchen set!</li>
<li>The wash basin works as a water container!</li>
<li>The wood stove functions as a source of fire for cooking and alchemy!</li>
</ul>
</li>
</ul>
<h2>Veteran Rewards</h2>
<ul>
<li>New veteran rewards have been added to the veteran reward system!</li>
<li>Water Wheel - 10th Year
<ul>
<li>House addon that can be placed on existing house addon water features, such as the koi pond</li>
<li>Functions as a water source</li>
</ul>
</li>
<li>Tinker Bench - 7th Year
<ul>
<li>Power tool for tinkering that allows tinkering</li>
<li>Stores up to 5000 charges</li>
</ul>
</li>
<li>Repair Bench - 5th Year
<ul>
<li>House addon that can store and use repair deeds from all crafting systems</li>
<li>Stores up to 500 charges per skill</li>
</ul>
</li>
<li>Embroidery Tool - 4th Year
<ul>
<li>Can be used to embroider clothing items</li>
<li>Recharge via NPC tinkers</li>
</ul>
</li>
<li>Statuettes - can be turned on & off by double clicking and play a sound when approached
<ul>
<li>Krampus - 1st Year</li>
<li>Khal Ankur - 2nd Year</li>
<li>Krampus Minion - 3rd Year</li>
</ul>
</li>
</ul>
<h2>Ship Cannon Crafting & Firing Update</h2>
<ul>
<li>Harvesting saltpeter in Felucca now applies a 1000 point luck bonus where it previously did not.</li>
<li>Alchemists who sell saltpeter have been added to the Moonglow & Britain docks.</li>
<li>Match & Matchchord have been removed from alchemy crafting and are no longer needed in the cannon use process.
<ul>
<li>The match can still be used to fire a cannon</li>
<li>Match & match chord can be turned in for Cleanup Britannia points</li>
</ul>
</li>
<li>Crafting potash no longer requires water as an ingredient, instead crafters must be near a water source which includes the water trough, water tub, water barrel, bucket of water, fountain of life, sinks, dragon tubs, dragon turtle fountains, koi ponds, and the water wheel.</li>
<li>Potash now functions as a "make all" item and will craft as much as possible based on available ingredients.</li>
<li>The following changes have been made to existing cannon resources,
<ul>
<li>"light" and "heavy" powder charges are now simply "powder charge"</li>
<li>"light" and "heavy" cannonballs are now simply "cannonball"</li>
<li>"light" and "heavy" grapeshot is now simply "grapeshot"</li>
<li>"light" and "heavy" frost and flame cannonballs are now simply "frost cannonball" and "flame cannonball"</li>
<li>updated tileart for powder charge to make it more visually distinctive from cannonballs</li>
<li>updated tileart for grapeshot to make it more visually distinctive from powder charges</li>
</ul>
</li>
<li>The following changes have been made to cannons & associated resources,
<ul>
<li><strong>All existing cannons must be dismantled and replaced before use after Publish 104 is deployed. </strong></li>
<li>The "light cannon" is now known as "culverin"</li>
<li>The "heavy cannon" is now known as "carronade"</li>
<li>Polished art assets for cannons to make them more visually distinctive</li>
<li>The metallic dyetub can now be used on placed cannons to hue them</li>
<li>Cannons are now containers, resources for firing cannons can be placed inside them in what is referred to as the "magazine"</li>
</ul>
</li>
<li>The following changes have been made to the cannon firing process,
<ul>
<li>Cleaning a cannon is no longer required and the swab has been removed from tinkering. Existing swabs can be turned in for Cleanup Britannia points.</li>
<li>When double clicking a cannon the firing control has two options "PREP" and "FIRE"
<ul>
<li>A player must be within 2 tiles to execute this action</li>
</ul>
</li>
<li>Place cannon firing resources inside the magazine and push the "PREP" button to begin the cannon firing process. Resources will be taken from the magazine.
<ul>
<li>Only 1 player may participate in preparing the cannon for firing.</li>
</ul>
</li>
<li>Cannons will automatically move through each step in the "PREP" process so long as resources are present in the magazine.
<ul>
<li>This process will continue so long as the player is present on the ship, if the player leaves the ship the process will pause.</li>
</ul>
</li>
<li>Cannons can now be fired with a match or a torch, as such torches will no longer auto-douse when placed in the backpack.</li>
</ul>
</li>
</ul>
<h2>New Item Property - Last Parry Chance</h2>
<ul>
<li>When players parry any attack with a shield or weapon it will now display the last parry chance % on the item.</li>
</ul>
<h2>Bug Fixes</h2>
<ul>
<li>The interior decorator will no longer allow players to increase “house only” tiles pass their height restrictions.</li>
<li>Reduced lag within the Despise champion spawn.</li>
<li>Fixed any existing ranged weapons that had the Use Best Weapon property.</li>
<li>Resolved issue which allowed players to use gates while in the heat of battle.</li>
<li>Resolved issues with Carpentry, Fletching, and Tinkering BODs not being able to reach their maximum levels.</li>
<li>Players can now meditate while wearing the Krampus Minion Earrings.</li>
<li>Players can now imbue or reforge the Krampus Minion Hat.</li>
<li>Krampus Minion Hat, Krampus Minion Talons, and Krampus Minion Boots no longer use the prefix “green” when crafted from Barbed leather.</li>
<li>Resolved issues with boarding pirate ships that have been successfully defeated.</li>
<li>Resolved issue with Bushido Evasion cooldown not correctly starting at the end of the ability.</li>
<li>Resolved issue with disembarking from boats which could result in players teleporting to incorrect locations.</li>
<li>Resolved issue with cranes at the sea market not having collision.</li>
<li>Resolved issue with the sea market dock master not properly unstacking ship crates.</li>
<li>Resolved issue with the Undertaker's Staff going on cooldown when a player is killed by a non PvP target.</li>
<li>Improved NPC ship path-finding AI.</li>
<li><del>Players can now mouse over damaged NPC Ships to view their health.</del>
<ul>
<li><em>This has been removed due to current issues and will be re-examined in a future publish.</em></li>
</ul>
</li>
<li>Resolved issue with NPC ship cargo decaying.</li>
<li>Improved messaging about the Lighthouse house add-on when players create an unlinked ship.</li>
<li>All looting from ships has been standardized. Mobs can be looted up to 8 tiles away.</li>
<li>Ships can now be refreshed when a player initiates mouse movement or opens the ship cargo hold.</li>
<li>Ships no longer inadvertently pick up objects on the bottom the ships.</li>
<li>Bamboo floor tiles will no longer inadvertently display all contents of a house.</li>
<li>Bug Fixes since Origin etc. Release
<ul>
<li>Resolved issue where Plunderbeacons could fire after the crew was dead</li>
<li>Resolved issue where Plunderbeacons would not award cargo to all eligible top attackers.</li>
<li>Resolved display issue with next page button in Vendor Search</li>
</ul>
</li>
</ul>
<h2>Classic Client - 7.0.75.6</h2>
<ul>
<li>Removed snow.</li>
<li>Updated CliLocs.</li>
<li>Classic client crash fixes.</li>
<li>Added new large container gumps for barrels, drawers, armoires, and bookcases.</li>
<li>Added "Enable Legible Journal" option to the Classic Client under the display menu which makes any new journal text more legible.</li>
<li>Resolved issue with house placement in the Classic Client being centered relative to the play window rather than the cursor.</li>
<li>Updated the pet damage colors in the classic client to match the enhanced client.</li>
<li>Added <a href="https://uo.com/wiki/ultima-online-wiki/publish-104-castle-contest-winners/">castle contest winners</a> to the house placement tool.</li>
</ul>
<h2>Enchanced Client - 4.0.75.6</h2>
<ul>
<li>Removed snow.</li>
<li>Updated CliLocs.</li>
<li>Enhanced client crash fixes.</li>
<li>All of the enhanced client crafting utility actions (Unravel, Imbue, Alter, Enhance, Repair, Smelt and Make Last) once again function as expected.</li>
<li>Added <a href="https://uo.com/wiki/ultima-online-wiki/publish-104-castle-contest-winners/">castle contest winners</a> to the house placement tool.</li>
</ul> |
Excerpt |