Publish 104 – Rising Tide

Revision for “Publish 104 – Rising Tide” created on March 18, 2019 @ 14:20:53

Publish 104 - Rising Tide
TC Release 1 - 2/6/2019 TC Release 2 - 2/15/2019 TC Release 3 - 2/22/2019 TC Release 4 - 3/5/2019 Origin, Izumo, and Baja Release - 3/12/2019 World Wide Release - 3/19/2019 Visit the <a href="">forums</a> for discussion on these changes. <h2>Rising Tide</h2> <ul> <li>Visit the Town Cryer to read about the latest on The Guild's rise on the High Seas!</li> <li>Battle against ships and the fortified plunderbeacon to recover Maritime Trade Cargo!</li> <li>Sell Maritime Trade Cargo for Doubloons to the Pirate Merchant on Buc's Den or deliver the cargo to a City Trade minister to fund the city's coffers!</li> <li>Purchase rewards from the Pirate Merchant with doubloons, with new rewards being added each month the event is active!</li> </ul> <h2>Ultima Store Items</h2> <ul> <li>Update to the House Teleporter!  Now you can set which type of object the teleporter displays as!  Choose from new switches and a trap door!  Access the context menu to change the type. <ul> <li>This change is available for all purchased house teleporter tiles, even if you have already purchased one!</li> </ul> </li> <li>Decorative Kitchen Set - Enjoy this beautiful kitchen set to spruce up your cooking space! <ul> <li>Included Items <ul> <li>China Cabinet</li> <li>Pie Safe</li> <li>Butcher Block</li> <li>Wash Basin</li> <li>Countertops</li> <li>Wood Stove</li> </ul> </li> <li>Use a variety of dyetubs, dyes, and pigments to customize the color of your kitchen set!</li> <li>The wash basin works as a water container!</li> <li>The wood stove functions as a source of fire for cooking and alchemy!</li> </ul> </li> </ul> <h2>Veteran Rewards</h2> <ul> <li>New veteran rewards have been added to the veteran reward system!</li> <li>Water Wheel - 10th Year <ul> <li>House addon that can be placed on existing house addon water features, such as the koi pond</li> <li>Functions as a water source</li> </ul> </li> <li>Tinker Bench - 7th Year <ul> <li>Power tool for tinkering that allows tinkering</li> <li>Stores up to 5000 charges</li> </ul> </li> <li>Repair Bench - 5th Year <ul> <li>House addon that can store and use repair deeds from all crafting systems</li> <li>Stores up to 500 charges per skill</li> </ul> </li> <li>Embroidery Tool - 4th Year <ul> <li>Can be used to embroider clothing items</li> <li>Recharge via NPC tinkers</li> </ul> </li> <li>Statuettes - can be turned on &amp; off by double clicking and play a sound when approached <ul> <li>Krampus - 1st Year</li> <li>Khal Ankur - 2nd Year</li> <li>Krampus Minion - 3rd Year</li> </ul> </li> </ul> <h2>Ship Cannon Crafting &amp; Firing Update</h2> <ul> <li>Harvesting saltpeter in Felucca now applies a 1000 point luck bonus where it previously did not.</li> <li>Alchemists who sell saltpeter have been added to the Moonglow &amp; Britain docks.</li> <li>Match &amp; Matchchord have been removed from alchemy crafting and are no longer needed in the cannon use process. <ul> <li>The match can still be used to fire a cannon</li> <li>Match &amp; match chord can be turned in for Cleanup Britannia points</li> </ul> </li> <li>Crafting potash no longer requires water as an ingredient, instead crafters must be near a water source which includes  the water trough, water tub, water barrel, bucket of water, fountain of life, sinks, dragon tubs, dragon turtle fountains, koi ponds, and the water wheel.</li> <li>Potash now functions as a "make all" item and will craft as much as possible based on available ingredients.</li> <li>The following changes have been made to existing cannon resources, <ul> <li>"light" and "heavy" powder charges are now simply "powder charge"</li> <li>"light" and "heavy" cannonballs are now simply "cannonball"</li> <li>"light" and "heavy" grapeshot is now simply "grapeshot"</li> <li>"light" and "heavy" frost and flame cannonballs are now simply "frost cannonball" and "flame cannonball"</li> <li>updated tileart for powder charge to make it more visually distinctive from cannonballs</li> <li>updated tileart for grapeshot to make it more visually distinctive from powder charges</li> </ul> </li> <li>The following changes have been made to cannons &amp; associated resources, <ul> <li><strong>All existing cannons must be dismantled and replaced before use after Publish 104 is deployed. </strong></li> <li>The "light cannon" is now known as "culverin"</li> <li>The "heavy cannon" is now known as "carronade"</li> <li>Polished art assets for cannons to make them more visually distinctive</li> <li>The metallic dyetub can now be used on placed cannons to hue them</li> <li>Cannons are now containers, resources for firing cannons can be placed inside them in what is referred to as the "magazine"</li> </ul> </li> <li>The following changes have been made to the cannon firing process, <ul> <li>Cleaning a cannon is no longer required and the swab has been removed from tinkering.  Existing swabs can be turned in for Cleanup Britannia points.</li> <li>When double clicking a cannon the firing control has two options "PREP" and "FIRE" <ul> <li>A player must be within 2 tiles to execute this action</li> </ul> </li> <li>Place cannon firing resources inside the magazine and push the "PREP" button to begin the cannon firing process.  Resources will be taken from the magazine. <ul> <li>Only 1 player may participate in preparing the cannon for firing.</li> </ul> </li> <li>Cannons will automatically move through each step in the "PREP" process so long as resources are present in the magazine. <ul> <li>This process will continue so long as the player is present on the ship, if the player leaves the ship the process will pause.</li> </ul> </li> <li>Cannons can now be fired with a match or a torch, as such torches will no longer auto-douse when placed in the backpack.</li> </ul> </li> </ul> <h2>New Item Property - Last Parry Chance</h2> <ul> <li>When players parry any attack with a shield or weapon it will now display the last parry chance % on the item.</li> </ul> <h2>Bug Fixes</h2> <ul> <li>The interior decorator will no longer allow players to increase “house only” tiles pass their height restrictions.</li> <li>Reduced lag within the Despise champion spawn.</li> <li>Fixed any existing ranged weapons that had the Use Best Weapon property.</li> <li>Resolved issue which allowed players to use gates while in the heat of battle.</li> <li>Resolved issues with Carpentry, Fletching, and Tinkering BODs not being able to reach their maximum levels.</li> <li>Players can now meditate while wearing the Krampus Minion Earrings.</li> <li>Players can now imbue or reforge the Krampus Minion Hat.</li> <li>Krampus Minion Hat, Krampus Minion Talons, and Krampus Minion Boots no longer use the prefix “green” when crafted from Barbed leather.</li> <li>Resolved issues with boarding pirate ships that have been successfully defeated.</li> <li>Resolved issue with Bushido Evasion cooldown not correctly starting at the end of the ability.</li> <li>Resolved issue with disembarking from boats which could result in players teleporting to incorrect locations.</li> <li>Resolved issue with cranes at the sea market not having collision.</li> <li>Resolved issue with the sea market dock master not properly unstacking ship crates.</li> <li>Resolved issue with the Undertaker's Staff going on cooldown when a player is killed by a non PvP target.</li> <li>Improved NPC ship path-finding AI.</li> <li><del>Players can now mouse over damaged NPC Ships to view their health.</del> <ul> <li><em>This has been removed due to current issues and will be re-examined in a future publish.</em></li> </ul> </li> <li>Resolved issue with NPC ship cargo decaying.</li> <li>Improved messaging about the Lighthouse house add-on when players create an unlinked ship.</li> <li>All looting from ships has been standardized. Mobs can be looted up to 8 tiles away.</li> <li>Ships can now be refreshed when a player initiates mouse movement or opens the ship cargo hold.</li> <li>Ships no longer inadvertently pick up objects on the bottom the ships.</li> <li>Bamboo floor tiles will no longer inadvertently display all contents of a house.</li> <li>Bug Fixes since Origin etc. Release <ul> <li>Resolved issue where Plunderbeacons could fire after the crew was dead</li> <li>Resolved issue where Plunderbeacons would not award cargo to all eligible top attackers.</li> <li>Resolved display issue with next page button in Vendor Search</li> </ul> </li> </ul> <h2>Classic Client -</h2> <ul> <li>Removed snow.</li> <li>Updated CliLocs.</li> <li>Classic client crash fixes.</li> <li>Added new large container gumps for barrels, drawers, armoires, and bookcases.</li> <li>Added "Enable Legible Journal" option to the Classic Client under the display menu which makes any new journal text more legible.</li> <li>Resolved issue with house placement in the Classic Client being centered relative to the play window rather than the cursor.</li> <li>Updated the pet damage colors in the classic client to match the enhanced client.</li> <li>Added <a href="">castle contest winners</a> to the house placement tool.</li> </ul> <h2>Enchanced Client -</h2> <ul> <li>Removed snow.</li> <li>Updated CliLocs.</li> <li>Enhanced client crash fixes.</li> <li>All of the enhanced client crafting utility actions (Unravel, Imbue, Alter, Enhance, Repair, Smelt and Make Last) once again function as expected.</li> <li>Added <a href="">castle contest winners</a> to the house placement tool.</li> </ul>

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March 18, 2019 @ 14:20:53 UO Dev Team
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