Publish 18 (main) 29th May

Revision for “Publish 18 (main) 29th May” created on October 7, 2016 @ 10:24:47

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Publish 18 (main) 29th May
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<h1>Publish 18 - Client Patches &amp; Bug Fixes</h1> UO Team 29 May 2003 00:00:00 EST In order to prepare for Publish 18, we needed to deliver client patches to all Ultima Online players as well as update UO’s shards with a server publish, and this list includes changes from both client patches and the publish. <b>Client Patch 4.0.0l:</b>Released on Wednesday, May 14, at 10:30am CST (3:30pm UTC/GMT). Updated Ultima Online’s game clients to 4.0.0l for both the 2D and 3D clients. <ul> <li><b>Item Properties</b> <ul> <li>(2D and 3D) Clients will not automatically download nearby item property data while walking or running, allowing the player to not be slowed by extra network traffic when travelling.</li> <li>(2D and 3D) Clients will not collect item properties for items that are not visible or cease to exist.</li> <li>(2D and 3D) The clients will make fewer simultaneous item property requests to reduce average bandwidth use at a given time. <ul> <li>Non-cached item properties may take a moment before being received by the game client. This phenomenon should not generally be noticeable, but may be apparent at places with a lot of items lying around (vendor malls, banks, etc.).</li> </ul> </li> <li>(2D and 3D) When in single click mode, the client will not fetch item properties for objects on the ground until you click on them. <ul> <li>People with poor connectivity should try using single click mode to reduce bandwidth use.</li> <li>This may also may reduce latency when in combat.</li> </ul> </li> <li>(2D and 3D) More efficient storage of item properties data on client.</li> <li>(2D) A shut-down crash related to the item properties interface has been fixed.</li> </ul> </li> <li><b>House Customization</b> <ul> <li>(2D and 3D) Gold and other items that would sometimes draw below floors of customized houses should no longer do so.</li> <li>(2D and 3D) Short walls on the first floor of customizable houses should no longer vanish when you walk under floor tiles of the second floor.</li> <li>(2D and 3D) Interior stairs should now draw completely when placing them (where they have been drawing only the bottom two rows).</li> <li>(2D and 3D) Some doors that were so tall they blocked movement on the floor above them have been shortened.</li> </ul> </li> <li><b>Misc</b> <ul> <li>(2D) The “sitting on a beetle” client crasher has been fixed.</li> <li>(3D) A problem with some 3D clients drawing grass over cave entrances has been fixed.</li> <li>(2D) Items that weren’t properly drawing as female versions when being dragged over the paperdoll will now correctly do so.</li> <li>(2D and 3D) A fix for objects getting stuck in the “drag slot” when running arm/disarm macros added. Arm/Disarm macro commands will be ignored when an object is being dragged. Note that other commands in a macro with an “Arm/Disarm” command will still execute normally.</li> <li>(2D and 3D) Fixed a crash when receiving too little data for a house design from the game server.</li> <li>(2D and 3D) Spellbooks have been adjusted to reflect new casting costs of some spells. <ul> <li>Some spellbook entries will be incorrect until the server publish, “Publish 18,” goes live.</li> <li>The current description of the “Curse” spell will be inaccurate <i>after</i> “Publish 18” goes live, as it does not reflect upcoming functionality changes.</li> </ul> </li> <li>(2D and 3D) Support added for some new wearables. <ul> <li>Note that only AoS 3D clients will see the new art for these wearables when worn. Other clients will see “placeholders.”</li> </ul> </li> <li>(2D and 3D) Some ambient light level code has been tweaked to make lighting more reliable. More fixes and adjustments are likely to come later.</li> </ul> </li> </ul> <b>Client Patch 4.0.0m: </b>Released on Wednesday, May 14, at 6:19pm CST (11:19pm UTC/GMT). The 2D game client version remains 4.0.0l while the 3D client becomes 4.0.0m. <ul> <li>A problem that disallowed buying from NPC shopkeepers while using the 3D client has been fixed.</li> </ul> The rest of this documentation relates specifically to the server publish aspect of Publish 18, published on May 28th CST. <b>Client/Lag/Graphic Fixes</b> <ul> <li>Fixed a client crash issue caused by logging out of UO while in single-click mode with an item property display on the screen.</li> <li>Fixed a lag issue caused by duplicate item property information being sent when interacting with NPC shopkeepers.</li> <li>Fixed a lag issue caused by watching another player cross a server boundary.</li> <li>Characters that had dyed runebooks equipped prior to the AOS converstion should no longer find their runebook invisible.</li> <li>Fixed an issue causing too many items to spawn in the Delucia area, which was still causing some blackholing of players.</li> <li>Selling large quantities of non-stackable items in the 2D client should no longer cause the sell gump to remain open.</li> <li>Fixed an issue causing some of Malas’ starfield tiles to appear as lava tiles.</li> <li>Certain dungeon entrances should no longer appear to be covered in grass in the 3D client.</li> </ul> <b>Combat Changes</b> <ul> <li>The <i>Curse</i> spell will now reduce a player’s maximum elemental resistances to 60% (but only when cast by another player).</li> <li>Firehorns will no longer cause users to be flagged as criminals in Trammel.</li> <li>”Young” players will no longer be protected against attack in Dungeon Doom.</li> <li>Base insurance cost will now be 600gp per item instead of 750gp per item.</li> <li>When someone is killed in PvP combat, their "auto renew item insurance" will be charged at a reduced rate, which will be one half of the normal pricing (300gp per item).</li> <li>When someone is killed in PvP combat, one-half of whatever the losing player paid to insure their items will go into the bank box of the person who struck the killing blow.</li> </ul> <b>Creature and Pet Changes</b> <ul> <li>The Hit Points and damage for Energy Vortices and Blade Spirits have been lowered.</li> <li>8th circle summoned elementals will have their Hit Points increased substantially.</li> <li>When tamed, beetles and giant ice worms will no longer have their maximum Hit Points reduced by 1/4, instead they will be reduced by 1/2.</li> <li>Imps' resistances and evaluate intelligence levels have been lowered substantially.</li> <li>Fixed an issue where tamed pets could not follow their masters across a particular bridge in Malas.</li> </ul> <b>House and Lockdown Changes</b> <ul> <li>Fixed a problem where pieces of other structures would seem to disappear after you exit customization mode on your own house.</li> <li>Addressed a major source of locked down items falling beneath the floors of houses.</li> <li>Corrected a problem where moving crates would appear in the wrong location, even though the items inside still belong to their correct owner.</li> <li>When you demolish a house with lockdowns and secures in it, those items will no longer remain locked down.</li> <li>Locked down clocks and maps can now be used.</li> <li>Trash barrels will now be deleted when a house is customized, allowing players to re-place it after they are finished.</li> <li>When building staircases in customization mode, the top half of staircases will no longer be cut off.</li> <li>Customizing a house with the door open will no longer cause the door to be deleted.</li> <li>Backpacks and wooden chests should no longer give a message that makes it sound like they are a moving crate.</li> <li>Items should no longer be left floating in the air when customizing large towers.</li> <li>House Add-ons can now be placed on all appropriate floor tile types.</li> <li>Converting a log cabin or sandstone house into a customizable house should no longer cause you to lose both secure and lockdown storage.</li> <li>Players will no longer be able to set security settings on containers inside secure containers.</li> <li>Fixed an issue preventing some players from seeing parts of their house if it’s next to a 3-story house that’s already designed.</li> <li>Short walls in custom houses should no longer go invisible when walking under a ceiling.</li> <li>If a house with another player’s guildstone in it is customized, the guildmaster should now be able to use a teleport ball to move the guildstone.</li> <li>Fixed an issue recently re-introduced into the game, where doors and teleporters would sometimes become static and unusable after customization.</li> <li>Fixed an issue where players couldn’t ban other players from marble houses with patios.</li> <li>Plants in early and late growth stages can now be accessed when locked down or inside secure containers. (Updated: May 21)</li> <li>Players can no longer enter gates to gain access into private houses.</li> <li>Addressed a lag issue caused by locking down a container with too many items.</li> </ul> <b>Loot Changes</b> <ul> <li>Looting rights should now be working correctly (based on the player who does the most damage, rather than giving looting rights to any player who damages a creature).</li> <li>The Collector Quest and Hag Quest loot has been improved to yield better items.</li> <li>Vorpal bunny loot has been decreased to better fit the level of difficulty.</li> </ul> <b>Magic, Spell and Item Property Changes</b> <ul> <li>The <i>Hit Mana Drain</i> magic property (not to be confused with the <i>Mana Drain</i> spell) has been changed to give the user a 40% Mana return on the damage they deal (instead of 20%).</li> <li>The <i>Hit Life Drain</i> magic property has had its healing effect increased to 30% of the damage dealt (instead of 10%).</li> <li><i>Hit Lower Defense</i> will have its duration increased to 8 seconds.</li> <li><i>Hit Lower Attack</i> will have its duration increased to 10 seconds.</li> <li>The <i>Stamina Drain</i> property is being increased to return 100% of the damage dealt to the attacker's Stamina (instead of 20%).</li> <li>The <i>Resisting Spells</i> skill will now give players a substantial minimum value in all of their 5 elemental resistances.</li> <li>Magic items and skills that regenerate derived stats (Hit Points, Stamina, or Mana) should now work correctly under all circumstances.</li> <li>Corrected an issue where Weapon Enhancing was not adding the correct damage values to the weapons. If you tried to enhance a weapon that had less physical damage than the enhanced values would add, no values were added at all and the physical damage remained the same.</li> <li><i>Night sight</i> should now function correctly.</li> </ul> <b>Necromancer and Paladin changes</b> <ul> <li>Certain situations where Paladin and Necromancy books did not appear with the correct graphics have been fixed.</li> <li>Paladin spellbooks will no longer have their spells decay rather than the book itself if left on the ground.</li> <li>The Paladin <i>Sacred Journey</i> ability has had its Mana cost lowered to 10, and its tithing cost reduced to 15 gold.</li> <li>The Paladin <i>Dispel Evil</i> ability has had its Mana cost lowered to 10, and has had its Fear Chance increased to make it slightly easier to cause monsters to run. Note: This Mana cost change is not yet reflected in the Paladin’s “Book of Chivalry.” (Updated: May 21)</li> <li>The Paladin <i>Holy Light</i> ability will have its Mana cost and casting time decreased, and its damage raised very slightly.</li> <li>The Paladin <i>Cleanse by Fire</i> ability will no longer kill a Paladin who uses it – it will simply reduce their Hit Points to zero but leave them alive. (Updated: May 21)</li> <li><i>Protection</i> will now prevent interruption of Paladin spells.</li> <li>The Necromancer <i>Poison Strike</i> spell has had its damage slightly increased.</li> <li>The Necromancer <i>Evil Omen</i> spell will now last for up to 7 seconds (at GM Spirit Speak), or until the necromancer takes damage. (Updated: May 21)</li> <li>The Necromancer <i>Vampiric Embrace</i> spell will have its difficulty value lowered to equal that of other 8th circle spells, but will still require 99.0 skill in Necromancy to cast.</li> <li>The Necromancer <i>Corpse Skin</i> spell will have its fire/poison resist penalty increased to -15.</li> <li>The Necromancer <i>Death Adder</i> familiar will now allow players to double-click other snakes in order to charm them (rather than requiring the player to use the snake’s context menu).</li> <li>The Necromancer <i>Curse Weapon</i> spell will have its duration extended to last up to 30 seconds (at 100% Spirit Speak). (Updated: May 21)</li> <li>The Necromancer <i>Strangle</i> spell will have its damage significantly increased vs. NPCs.</li> <li>Spirit speak will now heal slightly more damage.</li> </ul> <b>Quest Changes</b> <ul> <li>Players will no longer be able to block the spawn of an NPC on the Necromancer quest, which was effectively making them unable to complete the quest.</li> <li>Fixed an incorrect line of dialogue in a Vault of Secrets quest; it should now direct the player to the Crystal Cave.</li> <li>Mage Templates and Warrior templates that are moving through the directed experience quests should now receive the treasure map or horn of retreat after quest step 5 (turning in the scroll).</li> <li>The Solen Matriarch Quest should now update properly once the infiltrators have been killed.</li> <li>Fixed a quest dialogue issue in which Uzeraan tells players to go South-West rather than South-East.</li> <li>Ghost players should now be able to use the teleporters inside the Solen tunnels to leave or travel further inside.</li> </ul> <b>Recalling and Map Fixes</b> <ul> <li>Fixed an issue where sometimes players would recall to a rune in a runebook, using up reagents, but not actually go anywhere.</li> <li>Players should now be able to recall/gate to the Trammel Lost Lands from Felucca.</li> <li>Players should now be able to enter the Yew Crypts.</li> <li>Dead players should now be able to exit the caves between Luna and Umbra.</li> <li>Fixed an issue with recalling in Malas.</li> </ul> <b>Shopkeeper/Vendor/Barkeeper Changes</b> <ul> <li>Shopkeeper “offer gumps” will no longer remain open when you cannot afford the goods.</li> <li>Items bought from a shopkeeper should no longer go into a character’s spellbook rather than their backpack.</li> <li>Friends will no longer be able to ban player owned barkeepers.</li> <li>Barkeepers are getting back their titles.</li> <li>Vendors will no longer be moved under the house sign when changing sign type and foundation.</li> <li>The "All of your vendors in this house have been stationed" warning should no longer appear when logging back in at a friended house after placing a vendor in a different house.</li> <li>Co-owners should no longer be able to re-position vendors that are not theirs.</li> <li>Fixed an issue with the "get vendor" gump only appearing once after customizing your house.</li> <li>Vendors will no longer drop to the ground, becoming homeless and unusable when their house is demolished. Instead, they will deposit their inventory and gold, as well as a vendor deed, into their owner’s bank (even if the bank is full), and then delete themselves.</li> </ul> <b>Miscellaneous Bugfixes</b> <ul> <li>Players will no longer get iron ingots from smelting colored ore barding deeds, but will instead get the correct type of metal.</li> <li>Young players will once again be able to use the moongates in Malas after using the Horn of Retreat.</li> <li>Young players on the Paladin Quest will once again be able to use the Horn of Retreat in Malas to return to Uzeraan’s mansion.</li> <li>Harvesting resources from plants in a custom house or from a backpack will no longer kick you from the house.</li> <li>Ancient Smithy Hammers and Mining Gloves will once again increase a player’s blacksmith or mining skill over their skill cap if applicable.</li> <li>Using the Arm/Disarm macro while holding a weapon should no longer cause the weapon to become invisible.</li> <li>Enhanced Bone armor should no longer take the color and name of the leather it is enhanced with.</li> <li>Players should now be able to recover any personal bless deeds that were used on "bless spell" magic items before their effects were fixed in a previous publish.</li> </ul>
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October 7, 2016 @ 10:24:47 Mariah