Publish 58 19th March

Revision for “Publish 58 19th March” created on October 9, 2016 @ 06:05:31

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Publish 58 19th March
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<h1>Publish 58</h1> <h2>Trial Accounts</h2> <ul> <li>Removed the 15 day character age requirement for house placement</li> <li>Players are not allowed to place a house while on a trial account</li> <li>Players are not allowed to co-own or be traded a house while on a trial account</li> <li>Trial accounts have travel restrictions – <ul> <li>Cannot visit Felucca dungeons or Felucca T2A</li> </ul> </li> <li>Trial Accounts have the following resource restrictions - <ul> <li>Will only receive basic ores and logs (iron, plain logs) even if they'd otherwise qualify for better types</li> <li>Will not receive sand or stone when mining</li> </ul> </li> <li>Trial Account Misc. restrictions - <ul> <li>Will not receive ML rewards for resource gathering (jewels, ingredients, and white pearls while fishing)</li> <li>Will not receive rewards, monster kill points, or virtue points from champ spawns</li> <li>Will not get scrolls while doing champ spawns</li> <li>Will not gain Justice virtue points for killing murderers</li> <li>Cannot use Valor or Justice virtues</li> <li>Cannot Protect or be Protected by another player</li> <li>Can not join factions or faction aligned guilds</li> <li>If in a guild they will be removed from the guild, if their guild joins a faction</li> <li>Cannot use Scrolls of Alacrity, Power Scrolls, Stat Scrolls, or Scrolls of Transcendence</li> <li>Cannot use Commodity Deeds</li> <li>Cannot do Community Collections</li> <li>Cannot use Soulstones or fragment soulstones</li> <li>Cannot use Pet summoning balls</li> <li>Cannot use Bracelets of Binding</li> <li>Cannot use the Bag of Sending</li> <li>Cannot do any repeatable quests – even if they are normally repeatable</li> <li>Cannot acquire BOD’s</li> </ul> </li> </ul> <h2>Champ Spawns</h2> <ul> <li>Fixed an issue with SoT’s and Alacrity scroll effects stacking</li> <li>Champ spawn bosses no longer spawn as Paragons</li> <li>Dead players who receive a reward for killing the spawn will no longer see the reward deleted. It will be placed on their corpse.</li> <li>SoT drop rate has been adjusted.</li> <li>Fixed an issue with the Champ Spawn altar getting stuck if the boss despawns or disappears</li> <li>Fixed an issue with the top attackers only getting the right number of scrolls at a champ spawn</li> <li>Fixed the drop rate in Trammel with SoT’s</li> <li>Fixed an issue where the top attackers were not getting the right number of scrolls at a champ spawn</li> <li>Fixed Mephitis small web attack – will not teleport players into the altar</li> <li>Tattered Mummy wrappings will no longer stack with unhued bandages</li> <li>Fixed an issue with static items spawning at champ spawns</li> <li>Champ Spawn special drop items will no longer drop into your back if you are over weight or over item limit</li> <li>Serado will now drop unique and decorative rewards</li> <li>Exorcism range has been increased to include the entire champ spawn area plus 2 screens in all directions</li> </ul> <h2>Misc Additions</h2> <ul> <li>Gift of life will now offer to resurrect you after death</li> <li>Gem of Salvation will no longer delete itself if another player resurrects you</li> <li>Fixed an issue with champ spawn rewards appearing at the champ spawn instead of your backpack</li> <li>Added a Reuse timer of 15 seconds to faction bandages</li> <li>Cupid will no longer block in Felucca</li> <li>Players will no longer get multi gumps with Cupid</li> <li>Players completing the Naturalist quest should now get the correct type of seeds ( fire, white and black seeds) <ul> <li>Black and White seeds should only be peculiar plants</li> <li>Fire Seeds should only be legacy plants plus the flowery cactus</li> <li>Completing only 4 nests will continue to give the 4 rare colors on legacy plants only</li> </ul> </li> <li>Players can now use the Xmas Tree Deeds to place non decorated trees year round</li> <li>Arcane power should now affect your summons/familiar, should give a 10% bonus for hit points for summons, necro animates, necro familiars, and necro revenants</li> <li>Immolating Weapon should now play a sound when the spells fades</li> <li>Gem of Salvation will no longer delete itself on death if the player is resurrected by another player</li> <li>Added a profanity filter for Cupid</li> <li>Durability on certain items that started as 255 will be changed to 150 and be dyable</li> <li>Disabling the WoS Invasion</li> <li>Returning the trammel city regions</li> <li>Fixed an issue with Cupid not storing messages correctly</li> <li>Players will no longer be able to inscribe locked down books</li> <li>Removed the 3X player vendor costs on Siege/Mugen</li> <li>Insured books will no longer carry over their insured/blessed status when copied</li> <li>Players can now trade Grizzled Mare Statues.</li> <li>Players can no longer get rare stealables when random stealing from tamed pets</li> <li>An issue has been resolved with stealing from players and monsters</li> <li>Fixed an issue with durability not working on specific items – rings, bracelets, earrings, talisman, and shoes</li> <li>Mirror Images will now copy alignment correctly</li> <li>Re-enabled access to the Top level in Wrong dungeon.</li> <li>Flowery Cactus and the Spider Tree will now spawn the correct plant</li> <li>Reverted the bag of sending to its original state</li> <li>Reduced the weight of gold and silver</li> <li>Balancing changes previously on TC1 were not included in this publish.</li> <li>Upon death all buff/debuffs that show on the status bar will be removed, also modified attributes reset</li> </ul> <h2>Updates</h2> <h3>Update 1</h3> On March 26, 2009, the following was published: <b>Champspawns</b> <ul> <li>Fixed an issue with SOT’s and Powerscrolls (105’s) dropping correctly.</li> <li>Fixed the Champ Spawns to cycle correctly in Felucca and Ilshenar</li> <li>To reduce lag caused by the gold drops at champ spawns and the Harrower we are doing the follow: <ul> <li>Number of gold piles being spawned will be reduced</li> <li>Quantity of gold per pile will be increased</li> <li>Gold will be spread out more</li> <li>Gold piles will stack on top of each other, rather than all be at the same elevation</li> </ul> </li> </ul> <b>Bug Fixes</b> <ul> <li>Fixed the issue that allows players to place bare trees instead of xmas trees year round.</li> <li>Mirror Images will no longer be aggressive.</li> <li>Paladin NPC’s will no longer be available as a hireling.</li> </ul> <b>Faction Changes</b> <ul> <li>Paladins NPC’s throughout the world will now attempt to attack Reds and SL/Minax followers on sight. <ul> <li>Target must be visible</li> <li>Paladins will no longer respawn once killed</li> </ul> </li> <li>Obsidian daggers will be available to SL’s twice a day maximum to do extra damage against the Paladin NPC’s only.</li> </ul> <b>Changes to Wood Boards</b> <table border="1"> <tbody> <tr> <td></td> <td></td> <td> <h4>Previous Carpentry Skill Required to Convert Logs into Boards</h4> </td> <td></td> <td> <h4>New Carpentry and/or Lumberjacking Skill Required to Convert Logs into Boards *</h4> </td> </tr> <tr> <td>Regular Wood</td> <td></td> <td>0</td> <td></td> <td>0</td> </tr> <tr> <td>Oak Wood</td> <td></td> <td>65</td> <td></td> <td>65</td> </tr> <tr> <td>Ash Wood</td> <td></td> <td>75</td> <td></td> <td>80</td> </tr> <tr> <td>Yew Wood</td> <td></td> <td>85</td> <td></td> <td>95</td> </tr> <tr> <td>Bloodwood, Frostwood and Heartwood</td> <td></td> <td>95</td> <td></td> <td>100</td> </tr> <tr> <td colspan="5">No changes have been made to the skill requirements to create items from the various woods in the carpentry or fletching menus. Only board creation has been changed.</td> </tr> <tr> <td></td> <td></td> <td> <h4>Previous Carpentry/Fletching Skill Required to Use Wood</h4> </td> <td></td> <td> <h4>New Carpentry/Fletching Skill Required to Use Wood</h4> </td> </tr> <tr> <td>Regular Wood</td> <td></td> <td>0</td> <td></td> <td>0</td> </tr> <tr> <td>Oak Wood</td> <td></td> <td>65</td> <td></td> <td>65</td> </tr> <tr> <td>Ash Wood</td> <td></td> <td>75</td> <td></td> <td>75</td> </tr> <tr> <td>Yew Wood</td> <td></td> <td>85</td> <td></td> <td>85</td> </tr> <tr> <td>Bloodwood, Frostwood and Heartwood</td> <td></td> <td>95</td> <td></td> <td>95</td> </tr> <tr> <td colspan="5">* This is the same skill level required for a lumberjack to produce this level of resource from trees.</td> </tr> </tbody> </table>
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