Ships Guide

Buying a Ship | Decay | Launching & Boarding | Navigation | Security | In Combat Reasons to Own a Ship What are some reasons for buying a ship? You may be a miner planning to mine the cliffs around the shores from your boat, storing the ore for later smelting. You may wish to hunt for sunken treasure You may plan to undertake some peaceful fishing trips, delivering cargo for the fishmonger’s on shore You may see yourself hunting down pirates You may even be a pirate, hunting down the peaceful merchants sailing the seas. On a shard where you […]


Fishing in the High Seas

Uncommon Fish | Enchanted Sea Creatures | Rare Sea Creatures Fishing takes on a new dimension in the High Seas Booster. Quests can be taken from fishmongers on town docks. Common, plain ‘fish’ are still caught by training fishermen, though with lessening frequency, up to approximately 80 skill. Unnamed crabs and lobsters can also be caught at low levels. Inshore fish can be caught in shallow water, or deeper water close to the shoreline. Lobster pots must be at least 5 tiles from shore. Uncommon Fish Fish Type Inshore Fishing Order of the Dragonfish Handbook Part 1 Deepwater Fishing Order […]


Crafter Quests – Fishing

Taking the Quest Fishing quests are obtained from Fishmongers, these can be found on the docks at Britain Jhelom Moonglow Papua (Serpent Pillars) Sea Market Skara Brae Trinsic Vesper Your boat (tall ships only) must be nearby, though need not be at the dock. If your ship is not in the water, or not close enough to the dock, the fishmonger will instruct you to bring it closer. Double click the fishmonger to obtain the quest. You must return to your ship to discover what you need to catch and where you should deliver it. You will find a crate […]


Cooking

Magical Fish Pies To become a chef, simply cook! For many of the preparations you need to be near a heat source, this is most often an oven, but in some instances, such as barbeque, a camp fire or forge is sufficient. In the table, Cooking Menu, below where the proximity resource is listed as ‘flame’ any suitable heat source can be used. All such heat sources are: Campfire Fireplace Forge Heating stand Oven You will need tools: a rolling pin is the easiest to make if your character has no tinkering skill (requires 5 boards) a skillet, next easiest […]


Bowcraft and Fletching

Bowcraft and Fletching are two aspects of a single skill used to make a variety of bows and all types of feathered ammunition. For bows that means arrows and crossbow bolts, but the fletcher also creates fukiya darts for ninjas to use with their carpenter-crafted fukiya blowguns. Kindling and the imbuing ingredient ‘Elven Fletching’ can also be made by a bowyer. Tools and Resources Everything you need can be bought from an NPC Bowyer’s shop, but that can prove costly. You will need fletching tools, those made by a GM tinker are desirable as they will have more uses than […]


Blacksmithing

Blacksmithing, in basic terms, is the skill with which a player can make and repair weapons, shields and metal armor, he can also make cannons, cannonballs and metal kegs for distilling! What Skills? The easiest way is to choose the pre-made Blacksmith template when you make a new character. This gives you a useful set of skills and stats to begin with. Suggested skills are: Blacksmithy; obviously Arms Lore; gives bonuses to exceptionally made items in addition to the normal Exceptional Bonus; Mining; needed for recycling/salvaging items you don’t want, as well as mining the raw material you will craft […]


Mechanical Pets

The ability to construct mechanical pets was discovered some years ago when Lord Blackthorn brought his abominable constructs to Ilshenar. Later the mage Sutek developed three further pet types and a recent discovery is the Kotl Automaton. The basic building blocks of mechanical pet construction are: a clockwork assembly and a power crystal Although crafted by characters with Tinkering skill the basic pet is not listed on the tinkering menu, Sutek’s creations and the Kotl Automaton are listed, however, under the ‘assemblies’ category. Creating them is an exhausting task, if attempting to repeat it too quickly you will be advised […]


Tinkering

Long looked down upon by other trades, the tinker is the essential backbone of the crafting world, supplying high quality tools to all. From scribe’s pens to miner’s shovels, from sextants to potion kegs. He is also a supreme artist crafting musical windchimes, clocks or lighting for your home from a simple lantern to an elaborate candelabra. Sought out by hunters and fighters for his ability to craft bola; weapons such as nunchaku, cleavers, skinning knives and jewelry; both basic and magical. No gargoyle’s suit is complete without a finely crafted necklace and earrings from a grandmaster tinker (suitably imbued […]


Bulk Orders

Small Orders | Large Orders | Deed Filling Anomalies | Bulk Order Bribes | Rewards | Bulk Order Books Bulk orders, usually referred to as “BODs”, are a feature for blacksmiths and tailors which allow them to obtain special items, gold and fame. This system was expanded in December 2016 to include six more skills, Alchemy, Bowcraft, Carpentry, Cooking, Inscription and Tinkering Players with at least 0.1 in the skill will have a chance to receive bulk order requests from when they left-click on the NPC, and choose “Bulk Order Info” from the context menu. Bulk orders are obtained from the […]


Bardic Skills

Instruments | Musicianship | Discordance | Peacemaking | Provocation | Bard Mastery | Spellsong Quests Whether your inclination lies in soothing the savage beast, plucking the strings of discord or the rousing bugle call of battle you must first learn to play a tune. For that you will obviously need an instrument. First rule of barding, always insure your instrument, a tuneless bard is a helpless bard. Selecting your ‘tune’ Instruments currently in game consist of tambourines (plain and tasselled), drums, bamboo flutes, lutes, lap harps, standing harps and aud char plus the special instrument, the fire horn. Used as […]