The ability to construct mechanical pets was discovered some years ago when Lord Blackthorn brought his abominable constructs to Ilshenar. Later the mage Sutek developed three further pet types and a recent discovery is the Kotl Automaton. The basic building blocks of mechanical pet construction are:
Although crafted by characters with Tinkering skill the basic pet is not listed on the tinkering menu, Sutek’s creations and the Kotl Automaton are listed, however, under the ‘assemblies’ category. Creating them is an exhausting task, if attempting to repeat it too quickly you will be advised ‘You are too drained to do this. You must wait a few minutes to construct another pet.’ A rest of approximately 10 minutes will revive you.
The Basic Pet
The simplest mechanical pet is the golem, it occupies three follower slots. To construct this creature you will need:
- 1 Clockwork Assembly
- 1 Power Crystal
- 5 Gears
- 50 iron ingots
- 50 bronze ingots
Ensure you have sufficient free follower slots for the pet then double click on the clockwork assembly.
The mage, Sutek, has discovered a way to craft more complex pets. To do this you must modify the basic clockwork assembly. Instructions for this are found in the book ‘Mechanical Life Manual’ which is obtained by doing Sutek’s Quest. It is not essential that the quest be done by a tinker, the book is transferable. It is consumed upon reading, in the same way as the books for stone crafting, glassblowing and mining for glass or sand are consumed. Constructing the modified clockwork assemblies is done through the tinker crafting menu and requires a basic clockwork assembly, a power crystal and 1, 2 or 3 void essence.
|A Modified Clockwork Assembly|
This simplest of the advanced constucts occupies one follow slot. To create it you will need:
- 1 Clockwork Scorpion Assembly
- 100 Bronze ingots
- 10 Gears
Double click the assembly to trigger construction.
Clockwork Leather Wolf
When ordered to attack this mechanical companion howls for help. A maximum of 3 additional leather wolves materialise at approximately 4 second intervals and attack the target. They will dematerialise in the same way after the battle. The summoned wolves fight only the initial target and the clockwork wolf cannot summon more helpers till the existing ones have disappeared. The clockwork wolf occupies one follower slot, the summoned helpers do not occupy slots.
To construct this pet you will need:
- 1 Clockwork Leather Wolf assembly
- 100 Cut Leather
- 1 Flask of oil (bought from a provisioner)
Double click the assembly to trigger construction.
Strongest of the mechanical pets, this occupies 2 follower slots and makes short work of mid-level creatures such as toxic slith. To create it you will need:
- 1 Vollem Assembly
- 50 Cut Leather
- 25 White Dragon Scales
This elite mechanical pet can only be created by a GM tinker who has read the recipe obtained by trading Artifacts of the Kotl from the Kotl City or from Tinker Bulk Orders, success chance of making this phenomenal pet is only 5% so the skilled crafter would be well advised to aid their efforts by equipping a talisman. A successful crafting attempt places in the tinker’s back pack a Rebuilt Kotl Automaton Head.
This head can be transferred, but only a GM tinker who meets the Time of Legends requirement will be able to activate it. Double click the head to activate the pet, once activated it will occupy 4 follower slots, it instantly bonds with the tinker and cannot be transferred. It is so powerful only the GM tinker can control it . To craft it you will need:
- 300 Ingots
- Automaton Actuator (also obtained by trading artifacts from the Kotl City)
- Stasis Chamber Power Core
- Purchasable from the Collector in the Lycaeum or in chests hidden inside the Kotl City
- Inoperative Automaton Head
- Recovered from Automatons in the Kotl City or found in chests hidden inside the Kotl City
Automatons retain the hue of the metal they are crafted from and receive double the bonuses to resists and damage in line with material resist and damage bonuses found here. If the Automaton reaches zero health a ‘broken automaton head’ will be placed in the owner’s backpack
- A broken pet can be repaired using 75 ingots of the same type as that from which it was created, but only by its owner.
- A broken automaton will still count against pet control slots.
- Broken Automatons cannot be traded, transferred, stolen, or dropped.
As an example, below is a comparison of an iron automaton and one made from valorite.
Caring for your Pet
Bandages and healing spells will not serve to restore these mechanical entities. They can be repaired via tinkering skill, this will take a small amount of time, dependent upon your dexterity, and ingots are consumed in the process. Hit points repaired is calculated based on Tinkering skill ranging from a max of 12 at low skill to a max of 60 at GM with additional bonuses for pets with over 100 hit points.
Basic golems and Sutek pets are freely transferable to any character having sufficient free follower slots. No taming or tinkering skill is required to own them, however tinkering is needed to repair them when damaged. These pets can not bond with their owner.
The Kotl Automaton is an exception to this, while the ‘Rebuilt Automaton Head’ can be traded, the actual Automaton cannot. It will bond to a GM Tinker, when it is activated.