Material Bonuses

Wiki > Ultima Online Wiki > Items > Material Bonuses

These bonuses are added to a piece of armor’s or weapon’s base properties, whether you create it from the special material, or enhance it with the special material.

 

Ore or Granite Type
granite_dull_copper
ingots-dullcopper
granite_shadow
ingots-shadowiron
granite_copper
ingots-copper
granite_bronze
ingots-bronze
granite_golden
ingots-golden
granite_agapite
ingots-agapite
granite_verite
ingots-verite
granite_valorite
ingots-valorite
Armor*

Dull Copper

Shadow

Copper

Bronze

Golden

Agapite

Verite

Valorite
Physical
Resist
10

3

2

3

2

2

4

5

Fire
Resist

 

2
2

 

2
7
4

 

Cold
Resist

 

 

 

7

3

2

3

4
Poison
Resist

 

 

7
2

 

2
4
4
Energy
Resist

 

7
2
2
3
2
1
4
Durability
50
100

 

 

 

 

 

50
Luck

 

 

 

 

40

 

 

 

Lower
Requirements
20

 

 

 

30

 

 

 

ingots-dullcopper

ingots-shadowiron

ingots-copper

ingots-bronze

ingots-golden

ingots-agapite

ingots-verite

ingots-valorite
Weapons
Dull Copper
Shadow
Copper
Bronze
Golden
Agapite
Verite
Valorite
Physical
Damage
Always Takes Remaining
Damage % From Physical in Alphabetical Order
Cold Damage

 

20%

 

 

 

30%

 

20%
Energy Damage

 

 

20%

 

 

20%

20%

20%

Fire Damage

 

 

 

40%

 

 

 

10%
Poison
Damage

 

 

10%

 

 

 

40%
10%
Durability

100

50

 

 

 

 

 

 

Luck

 

 

 

 

40

 

 

 

Lower
Requirements
50

 

 

 

50

 

 

 

  • Gargish necklaces and earrings do not benefit from material bonuses via standard crafting or via enhancement
Leather Type

hides-spined

hides-horned
hides-barbed
Armor
Spined
Horned
Barbed
Physical Resist
9
2
3
Fire Resist

 

4
2
Cold Resist

 

3
3
Poison Resist

 

3
3
Energy Resist

 

3
5
Luck
40

 

 

 

Dragon Scale
scales-red
scales-gold

scales-black

scales-green
scales-white
scales-blue
Armor
Red
Yellow
Black
Green
White
Blue
Physical Resist
1
-3
11
1
-3
1
Fire Resist
11
1
1
-3
1
1
Cold Resist
-3
1
1
1
11
1
Poison Resist
1
1
1
11
1
-3
Energy Resist
1
1
-3
1
1
11
Luck Increase

20

 

 

 

 

 

Wood Type
boards_oak
boards_ash
boards_yew
boards_heartwood
boards_bloodwood
boards_frostwood
Armor
Oak
Ash
Yew
Heartwood *
Bloodwood
Frostwood
Physical Resist
3
2
6
2
3
2
Fire Resist
3
3
3
8
1
Cold Resist
4
3
2
1
8
Poison Resist
2
1
7
3
3
Energy Resist
3
6
3
2
3
4
Durability
50
Luck
40
Lower
Requirements
20
Hit Point Regeneration
1
2
Lower Weight
75%
boards_oak
boards_ash
boards_yew
boards_heartwood
boards_bloodwood
boards_frostwood
Weapons
Oak
Ash
Yew
Heartwood **
Bloodwood
Frostwood
Physical
Damage
Always Takes Remaining Damage % From Physical
Cold
Damage
40%
Damage Increase
5%
10%
12%
Swing Speed Increase
10%
Hit Chance Increase
5%
Durability
50
Luck
40
Hit Point Regeneration
2
Hit Life Leech
variable
Lower Requirements
20
Lower Weight
75%
boards_oak
boards_ash
boards_yew
boards_heartwood
boards_bloodwood
boards_frostwood
Shields
Oak
Ash
Yew
Heartwood ***
Bloodwood
Frostwood
Physical Resist
1
3
Fire Resist
1
3
Cold Resist
1
3
Poison Resist
1
Energy Resist
1
3
Spell Channeling
Yes
Luck
40
Lower
Requirements
20
Hit Point Regeneration

1

2
boards_oak
boards_ash
boards_yew
boards_heartwood
boards_bloodwood
boards_frostwood
Other
Oak
Ash
Yew
Heartwood ****
Bloodwood
Frostwood
Equippable items that are not considered weapons (example: fishing poles)
Spell Channeling
Yes
Luck
40
20
Hit Point Regeneration
2
2
Lower Requirements
20

Crafting or enhancing with Heartwood includes a random element, one property from the lists below will be added


* Heartwood Armor

** Heartwood Weapons


*** Heartwood Shields

**** Other equippable items
Luck 40 Luck 40 Dexterity Bonus 2 Luck 40
Durability 50% Durability 50% Strength Bonus 2 Hit Point Regeneration 2
Lower Requirements 20% Lower Requirements 20% Physical Resist 5% Lower Requirements 20
Damage Increase 10% Swing Speed Increase 10% Reflect Physical Damage 5% Spell Channeling
Lower Weight 50% Lower Weight 75% Self Repair 2 Luck 10
Hit Chance Increase 5% Hit Chance Increase 5% Cold
Resist 3%
Mage Armor Hit Life Leech (variable) Spell Channeling
Luck 10

Enhancing

Enhancing is most often used on monster loot or reforged items, it is a high risk enterprise unless you have invested in a ‘forged metal of artifacts’ tool from Origin Store. The more property bonuses you try to force into an object, the more likely you’ll fail. If you are lucky, failure will result in loss of resources, if you are not, failure will result in the destruction of the item you are trying to enhance. Enhancing cannot be used to override the massive property on items.

Enhancing Weapons

Where weapons already have an elemental damage split enhancing will apply the material damage alphabetically.  Copper will apply energy in preference to poison, agapite will apply cold in preference to energy, verite will apply energy in preference to poison.

Warning Enhancing for life leech/hit point regeneration properties will overwrite, not add to, any pre-existing property on the item.