Orc Caves

Excavated by the orcs when driven from their homes by the attack of savages from Ilshenar, the orc caves are deep in the Serpent Spine Mountains of Felucca and Trammel; the entrance close to the end of Rat Valley (1.13’N 22.00’W 1010, 1428) is guarded by small groups of orcs, sometimes accompanied by an ettin. Extending from the entrance a long tunnel occupied by orcs, orc lords, orc scouts and orc choppers leads to the first of three large cave areas. A palisade across the opening restricts access while beyond a dire wolf joins the orcs roaming the area. Steps […]


Loot Items with Special Abilities

Some creatures drop special items of loot that don’t come under the heading of ‘artifact’ or ‘quest reward’. Some ‘quest rewards’ are neither armor, weapons nor decor but have a special use. This is a listing of such items Item Dropped by Description Bag of Sending Ambitious Solen Queen This bag has to be charged with Powder of Translocation and will allow you to send one item or one stack of items directly to your bank box. Sending will use up one charge. You cannot send ‘cursed’ items such as power scrolls. Bracelet of Binding Black Solen Warriors and Red […]


Ilshenar Paragon Creatures

All Creatures from tiny birds to Ancient Wyrms spawning in Ilshenar have a 5% chance to spawn as a Paragon of its type. A paragon is bright gold in color and has the tag (Paragon) on the end of its name. It has significantly enhanced stats, skills and regenerative powers than normal: Hit points multiplied by 5 Strength raised by 5% Dexterity and Intelligence raised by 20% All skills raised by 20% Base damage raised by 5 points Poisoning, if present in the creature type, raised by one level (but capped at ‘lethal’) Fame and Karma adjusted by 40% (positive […]


Skill Masteries

Masteries are special abilities available only to those who have trained their skills carefully, modified skill points from items are not counted. Mastery spells have three intensity tiers and are contained in the masteries spell book.  The book can be obtained by bards through the older ‘spellsong quests‘  or by undertaking the quest ‘A time for Legends‘ from Hawkwind the Timelord. Hawkwind’s quest also gives a tier one primer in a chosen skill. For each mastery tier in each skill, except bard skills, a mastery primer must be ‘read’, these primers are obtained from all champion spawns, Scalis and Charybdis […]


Named Creatures in Mondain’s Legacy Dungeons

Bedlam | Blighted Grove | Labyrinth | Palace of Paroxysmus | Painted Caves | Sanctuary | Twisted Weald | Prism of Light |The Citadel Deep in the dungeons discovered in the time of Mondain’s Legacy are special creatures judged sufficiently powerful of their type to be given names. These creatures are hard to overcome, but have the ability to confer special rewards on their conquerer. Their loot can contain keys to access the peerless monsters or special set items. Those that aren’t key holders may hold a paragon-style treasure chest, also minor artifacts may be deposited in your back pack. […]


Lockpicking

Whether you are digging for buried treasure, looking for semi-rares and refinements in town chests or detecting hidden boxes in Exodus dungeon, once you find your chest, crate or box you will need to be able to open it. For that you will need lockpicking skill – although at low levels the spell ‘magic unlock’ can substitute on shards other than Siege and Mugen. There are several ways to train, the most convenient way is to create a tinker/carpenter so you can make your own lockboxes. Some shards also have lock picking houses set up by players, use the chat […]


Tailoring

Tailoring is the skill which allows a character to make clothing and leather armor, it has much in common with blacksmithing in that training to 70 skill can be done through Bulk Orders interspersed with Tailoring Quests from Heartwood Elves. When working with leather to make armor, armslore, base properties, material bonuses and runic bonuses also apply. Creating your tailor Ultima Online being the sandbox it is, nothing is set in stone. Suggested skills are: Tailoring; obviously, select this as a starting skill at 50% (there is no accelerated gain quest for this skill) Arms Lore; gives bonuses to exceptionally […]


Heritage Quest – Elf to Human

This counterpart to the quest allowing human characters to become elves allows for the reverse transition, however this quest is considerably more difficult, requiring a much higher level of combat ability To begin this journey visit Nedrick the Iron Worker, you will find him in Serpent’s Hold on the bridge between the bank location and the main part of the town. Like Darius, he begins to talk to you as you approach, be sure to listen to all he has to say. Patricus the Trader – Heave Ho! Patricus is located Near the Majestic Boat shipwright in Vesper, Trammel. Patricus’ […]


Resurrection in Underworld and The Stygian Abyss

Dying in these areas can be a little problematical, resurrection points are few and far between. Underworld: Just inside the entrance of Underworld from Fire Island Volcano is a memorial stone. This functions as an ankh allowing you to lock karma, resurrect and tithe gold. Beyond this entrance you may find this map of Underworld useful At the Northern edge of Underworld, beyond the gray goblins, is the Font of Fortune. This too offers succor to the fallen adventurer, though only at 10 minute intervals, don’t die a second time! It does not, however, offer the chance to tithe or […]


Spellweaving

Spellweaving is the spellcasting skill of an Arcanist, it is markedly different from magery. The arcanist is able to summon powerful forces of nature and manifest them into various spell effects. To attain the full power of his art the Arcanist must work in concert with others to cast an ‘arcane focus’. This need for co-operative effort is one of the features which sets Spellweaving apart from other spellcasting schools.  An Arcanist having the Spellweaving Mastery active is able to cast a lesser focus alone. The first difference you will encounter is the inability to select spellweaving as a starting […]