Blacksmith quests can be obtained from Lohn, Olla, Anolly or Uneolil in Heartwood or Danael in Sanctuary Recipes from these quests will allow you to make Craftable Magic Weapons. Rare recipes will allow you to make Craftable Artifacts The Runic Carving Knife recipe is obtained from Tinker quests. Bone Machete: The quest chain which begins with ‘Vile Poison’ from Jamal the Fisherman outside Blighted Grove teaches the quester how to make the bone machete needed to enter the grove. Only a blacksmith can learn this from Jamal, there is no recipe. Lohn the Metal Weaver Quest Name: Dragon […]
These are the base properties inherent to all pieces of armor. These values will always be the same, unless the armor piece is of exceptional quality1. Armour Revamp 2016 Armor Stamina Loss Update Player’s stamina loss is based on the type of armor as well as the amount of armor that is equipped2. Each piece of armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take priority. Cloth armor, leather armor, and jewelry will give a minimal bonus to stamina loss reduction. Blacksmith […]
Ore to Ingots | Colored Ore | Mining for Stone and Sand Mining is a basic, and fairly essential skill for an aspiring blacksmith or, to a slightly lesser degree, tinker. To begin mining you will need tools, these can be either picks or shovels and can be used from the backpack, they do not need to be equipped: A shovel or pickaxe bought from a tinker npc has 50 uses before it breaks. An exceptional shovel or pickaxe made by a player using tinkering skill has 100 uses. High quality mining tools, such as the sturdy pickaxe and sturdy […]
Carpentry quests can be obtained from Aniel, Anolly, Cillitha, Ciala, Unoelil, Sleen or Waelian in Heartwood or Danoel in Sanctuary. Recipes from these quests will allow you to make Craftable Magic Weapons. Rare recipes will allow you to make Craftable Artifacts. There is also a very rare chance to receive a runic dovetail saw, Oak, Ash, Yew or Heartwood however these are more easily obtained through Bulk Orders Aniel the Arborist Quest Name: Arch Support Make: 10 Foot Stools Anolly the Bark Weaver Quest Name: Stop Harping on Me Make: 10 Lap Harps Sleen the Trinket Weaver Quest […]
Weapon artifacts can be crafted with runic tools, thereby adding runic bonuses, crafted in colored metals or imbued. Magic Jewelry artifacts can also be imbued but are different to weapons and listed below Name Skill Hands Gem Fixed stats Magekiller Assassin Spike Fencing One Amber Hit mana leech 16% Charged Assassin Spike Fencing One Citrine Hit lightning 10% True Leafblade Fencing One Diamond Poison resist 5% Wounding Assassin Spike Fencing One Emerald Hit harm 15% Luckblade Fencing One Pearl Luck 20 Magekiller leafblade Fencing One Ruby Hit mana leech 16% True Assassin Spike Fencing One Sapphire Hci 4% di 4% […]
Craftable Artifacts are items that can be crafted by the normal crafting professions. They require that the crafter has learned the recipe for the item and that he has acquired the proper rare resources. Blight Gripped Longbow Crafted by: Bowyer Hit Poison Area 20% Stamina Regeneration 3 Night Sight Swing Speed Increase 20% Damage Increase 35% Poison Damage 100% Weapon Damage 15-19 Weapon Speed 3.75 Range 10 Strength Requirement 45 Two-Handed Weapon Weapon Skill: Archery Bracelet of Primal Consumption Crafted by: Tinker Random Eater 6% Luck 200 Physical Resist 20% Fire Resist 20% Cold Resist 20% Poison Resist 20% Energy […]
Discordance | Peacemaking | Provocation Before being able to use these abilities the bard must undertake the relevant Spellsong Quest. Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs. Party must remain within range of the Bard to remain under the spellsong effects. Bards may be interrupted when they receive damage while using their abilities, causing the effect to end. A bard may only have one ability in effect at a time. Abilities do not stack with themselves. All abilities require upkeep dependent on how […]
Follower Slots Follower slots limit the number of high-level pets, summoned creatures or hirelings a character can control at any given time, while still allowing the diversity of hunting with a pack of lower level creatures. Every player has five pet control slots, the number of contol slots required by a particular pet varies, governed mostly by how powerful it is. The following table includes examples of pets requiring differing numbers of control slots. Number of slots Example Pets One Horse, llama, ostard, ridgeback, swamp dragon, pack horse/llama, frenzied ostard, giant beetle, fire beetle, lesser hiryu, all ethereal mounts Two […]
Ortlem is found on the South West side of the city center. His simple request is for reagents for casting his Mysticism spells, 100 each of Dragon’s Blood and Daemon Bone. Daemon Bone can be obtained by killing any of the void creatures spawning around Ter Mur. Anzuanord Relanord Vasanord Anlorzen Anlorlem Anlorvaglem Betballem Ballem Usagralem Ballem. Dragon blood can be found by skinning any of the reptile-like creatures such as: Chicken Lizard Slith Stone Slith Toxic Slith Kepetch Kepetch Ambusher Raptor Note: Daemon bone can also be found on creatures in the dungeon Doom in Malas […]
Active Use |Animal Lore with Animal Training | Animal Lore & Veterinary | Animal Lore & Taming | Loyalty Table |Control Chance | Food Table | Introduction The animal lore skill has 3 distinct functions. Used actively through the skill gump (or a macro) it will give detailed information about a pet, or if the character’s skill is high enough, a tameable or wild creature. Used passively in conjunction with veterinary skill it contributes to determining amount healed and the chance to cure or resurrect the pet. Used passively in conjunction with taming skill it contributes to determining the level […]