Publish 60 8th September Stygian Abyss

Publish 60 08 Sep 2009 10:55:58 EST The Ultima Online team would like to dedicate this, the sixtieth Cycle of Knowledge, containing the Stygian Abyss and all its related mysteries, to our loyal friends and fellow citizens of Britannia. New Skill: Imbuing Skill Title: Artificer The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an item’s potential is “fillable” by that craftsman. Imbuing is performed at a soul forge. The soul forge in the Gargoyle City gives a slight bonus, and the Queen’s soul forge gives the highest bonus. […]


Publish 57 18th December

Publish 57 December 18, 2008 Champ Spawns Non-Felucca facets Champ Spawns will now give special rewards for working the spawns Killing the Champ Spawn boss on any facet has a 30% chance of dropping a special reward Working the Ilshenar spawns gives Transcendence scrolls but not 105 powerscrolls A black gate will no longer appear after killing the Champ Spawn boss unless you are in Felucca Rewards have a durability of 150/150 and cannot be enhanced or unraveled Each Champ Boss has a chance to drop a Unique, Decorative, or Shared reward drop – such as Animated Water Tiles with […]


Publish 56 28th October

Publish 56 UO Team 28 Oct 2008 17:46:55 EST All shards will be updated with Publish 56 at their next regular maintenance. New Content War of Shadows Factions cities will come under attack in Trammel by the forces of the Shadowlords Capturing a town sigil in Felucca allows the Trammel city to be invaded Sigil must be captured by Chaos (Shadowlords or Minax) Up to three towns can be invaded at a time Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends A city’s guard zones will disappear in Trammel when invaded, becoming a warzone All Felucca faction cities will have […]


Publish 37 27th October

Publish 37 Additions, Changes, and Fixes UO Team 27 Oct 2005 00:00:00 EST Publish 37, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 37. General: Reverted the hunger system back to the way it worked prior to Mondain’s Legacy Party looting will now be off by default Elves no longer lose their 20 points of mana gained from their racial ability when they cross a server line Players who have not upgraded to Mondain’s Legacy now have the […]


Publish 28 12th January

Publish 28 Updates and Bug Fixes UO Team 12 Jan 2005 00:00:00 EST Publish 28, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 28. Music should no longer get corrupted when it loops. Fixed afterimage while sailing. Fixed stuck location while crossing server boundary on the path to Mt. Sho. Mongbat quest can now be completed by new Samurai / Ninjas. Fixed text cut off in Mongbat Quest for new Samurai. Creatures can no longer follow ghosts in some situations. […]


Publish 27 14th September

Publish 27 UO Team September 14, 2004 September 13th, 2004 we will begin publishing the Ultima online game shards with the Publish 27 code. The first shard to get Publish 27 will be Great Lakes. Please see the full schedule at the button of this post for details on your shard. Contents Bug Fixes fix for 6th char slot text color issues fix for 6th char slot client shutdown crasher fix for “properly placed house becomes improperly placed” bug turn serpent pillars back on for production shards unused and nodraw tiles are no longer displayer inside containers in the 2D client […]


Publish 26 17th August

Publish 26 UO Team August 17, 2004 Changes and Enhancements Various adjustments to monster loot such as gold and magic item intensity adjustments across the board. Tweaks to luck calculations. Increased cap of luck beyond 1200. Changed gargoyle gems from 4 to 1d4 per player feedback. Increased loot dropped by Betrayer. Modified Elemental loot. Slightly reduced red & black Solen Warrior and Infiltrator loot and increased Solen Queen loot. Adjusted Dungeon Chest loot. Added metal chests to spawn on plague beasts after they’re well fed. Ant Lions now have a chance to spawn an adventurer’s skeleton (rogue, mage, or bard). Bumped […]


Publish 20 17th September

Publish 20 Updates & Bug Fixes UO Team 17 Sep 2003 00:00:00 EST Publish 20 is fast approaching, and with it comes several collections of game updates and bug-fixes. This article contains a summary of the upcoming game improvements. (Red-colored listings indicate updates from September 17, 2003.) Vendor Improvements: There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish two primary goals: 1) improve vendor functionality and allow players better control over their vendors; and 2) maintain the number of vended objects in the world at reasonable levels. House […]


Publish 16 Changes and Bug fixes 24th July

Publish 16 – Full list and Bugfixes UO Team 24 Jul 2002 00:00:00 EST This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16. Resource and Crafting Changes: Several new rewards have been added to the Blacksmith’s bulk order system. Prospector’s Tool. Powder of Temperament. Blacksmith Scrolls of Power Gargoyle’s Pickaxe. Blacksmith bulk order system changes include: The reward value for items with an exceptional requirement has been increased. Large bulk orders will now be received for sets of weapons. Grandmaster smiths […]


Publish 16 (part 2.2) 23rd July

Publish 16 – Siege Ruleset Shards UO Team 23 Jul 2002 00:00:00 EST The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). [Note: The sections below in red indicate updates made after the original posting of this document.] The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). PvP and Felucca enhancements on the Siege Ruleset shards Changes to Combat and PvP Unarmed “to-be-hit” changes (chance to […]