Classic Client Options Menu

The Options button on your paper doll allows you to customize your client to suit your tastes and make any adjustments that may be needed for your computer. The various pages of the gump are accessed through the tabs left and right, be sure to scroll to the bottom of each page, some pages appear to have ended, but in actual fact have further choices lower down. The opening page is ‘Sound and Music’, top left tab, in addition to basic on/off settings you will find filters for some sounds. The first tab on the right is the “Interface” page, […]


Publish 92 Bug fixes

Greetings everyone, We are publishing the following during normal maintenance cycles starting tonight with the European shards.  Remember character transfer will be out of sync till all servers are published.  Resolved an issue where pet owners would lose pets after completing the Shadowguard encounter if they log out of the game. All Trappers associated with the Tiger Cub rescue quest now have a limited life span. Gargoyle pick axes can now be used to complete the volcano quest. Players can now resign from the Great Ape Quest Players can now interact with a locked down lava rock display. Volcano elementals […]


Publish 92

First TC1 Release – 02/10/2016 Second TC1 Release – 2/18/2016 Origin & Izumo Release – 2/23/2016 World Wide Release – 3/2/2016 The Valley of One Quest A Myrmidex invasion has besieged the Valley of Eodon.  Beware of sudden ambushes from Myrmidex burrowing from beneath the surface! Visit Hawkwind in Castle Blackthorn to accept the “Valley of One” quest chain. Upon completing the quest chain several rewards are available, Lava Rock Display Tiger Rug House addon, available in orange (common), black (uncommon) and white (rare) Banana Hoard house addon, can be placed as small, medium, or large Dragon Turtle Fountain house […]


Developer Meet & Greets

These are some selected questions from our bi-weekly Developer Meet & Greets. February 2016  1. Can you fix items that are stackable that won’t go on a vendor after a transfer? This has been fixed in the upcoming publish.  All stackable items that are not vendorable will be reverted.  It is much easier to handle this issue via a global fix than trying to do each piece separate. 2.  Why was the loot in shame nerfed in publish 86.3, why is loot on unbound EVs not as good as it used to be? The global loot changes normalized the distribution of loot across […]


Pass of Karnaugh

 In the mountains east of Valor moongate in Ilshenar is a narrow mountain pass. It extends all the way through the mountains to emerge a short way north of Compassion moongate. The way through is blocked at roughly the halfway point by a large building which totally fills the pass (118.44’N 20.48’W 1027, 273).The only way to reach the far side is to navigate through the building avoiding, or battling, its hostile inhabitants. There are two floors to the building and four stairways between them; three on the north side and one on the south. Zombies, stone gargoyles, lich and […]


Wind

  The hidden mages’ town of Wind (64.25’N 2.40’E 1361 891) is surrounded by monster infested tunnels. Entering this dungeon area the path leads away to the east. The first turning to the north, and the first cave off that branch, are occupied by lich. The exit teleporter is in a cave on the right of that path and a further cave, with deep pond, on the left is occupied by a pair of daemons. The main tunnel also turns north a little further on and an entrance to the town is found a short distance past the next turning. […]


Underworld

    The entrance to Underworld came to light with the eruption of the volcano on Fire Island. Passing through it leads to the Stygian Abyss, though entry to the abyss is only granted to those who have undertaken a quest, either from the gargoyles, Naxatilor in Ter Mur or from Garamon in Underworld. Close to the entrance, note the stone memorial on the left, ghosts may resurrect here. To the right, on a table, is the first of the dungeon’s stealable artifacts. Beyond the guard station the route ahead leads to Garamon. The dungeon can roughly be considered in […]


Holy City

 Holy city is found on an island at the south east extremity of Ter Mur (160.29’N 22.55’W 997, 3894). The gargoyle population largely avoid contact with outsiders, only three interact with visitors; Farmer Nash, Naxatilor the Seer and a healer found in the next building north of the seer’s home. The last building at the southern end of the city’s main street is the Holy City Museum, while at the far north end is the entrance to Tomb of Kings, with the Shrine of Singularity on the plateau above. The peace of the city is broken during the hours of […]


Tomb of Kings

The entrance to the Tomb of Kings is found at the northern end of the Holy City (165.14’N 22.51’W 998, 3840) It forms an antechamber to the much larger dungeon, The Stygian Abyss, but only those who have undertaken one of the two quests may progress beyond the tomb. The entrance opens into a large room with a large silver serpent image on the floor and twelve levers, six on either side, in banks of three. At the end of this room is a flame and energy field barrier. Naxatilor has informed his questers of the way to pass this […]


The Stygian Abyss

This very large dungeon stretching from Underworld to Tomb of Kings requires adventurers to undergo a quest to enter, a choice of two, one from Britannia, or one from Ter Mur. Originally a peaceful home of Gargoyles, a number of gargoyle flight paths can be found there. The dungeon is the location of several stealable artifacts, a life-giving tree with special seeds, two special house plots, an abandoned and broken gargoyle city and the entrance to two Felucca rules Champion spawns; Primeval Lich and Abyssal Infernal. It is also home to: Thirteen Mini-champ spawns two Peerless Monsters three groups of outcast gargoyles […]