The Stygian Abyss

This very large dungeon stretching from Underworld to Tomb of Kings requires adventurers to undergo a quest to enter, a choice of two, one from Britannia, or one from Ter Mur. Originally a peaceful home of Gargoyles, a number of gargoyle flight paths can be found there. The dungeon is the location of several stealable artifacts, a life-giving tree with special seeds, two special house plots, an abandoned and broken gargoyle city and the entrance to two Felucca rules Champion spawns; Primeval Lich and Abyssal Infernal. It is also home to: Thirteen Mini-champ spawns two Peerless Monsters three groups of outcast gargoyles […]


Ophidian Lair

North of Papua in the lost lands desert is the home of the Ophidians from which they launch their offensives against their enemies the Terathans in Terathan keep over the beggar’s gorge to the south west. Those who have earned loyalty to them by killing Terathans may buy from the Ophidian merchants there or earn the recipe to make Blackrock Stew.


Orc Caves

Excavated by the orcs when driven from their homes by the attack of savages from Ilshenar, the orc caves are deep in the Serpent Spine Mountains of Felucca and Trammel; the entrance close to the end of Rat Valley (1.13’N 22.00’W 1010, 1428) is guarded by small groups of orcs, sometimes accompanied by an ettin. Extending from the entrance a long tunnel occupied by orcs, orc lords, orc scouts and orc choppers leads to the first of three large cave areas. A palisade across the opening restricts access while beyond a dire wolf joins the orcs roaming the area. Steps […]


Khaldun

For many years Khaldun, in the Lost Lands, existed only on the Felucca facet. This changed Halloween 2018 with the Treasures of Khaldun event when the Trammel Khaldun dungeon was discovered. It is the lost Tomb of Khal Ankur, leader of a cult who worshipped death and sacrifice. The tomb was excavated by his zealot followers, their carvings can be seen and examined on the walls. Such was the strength of their beliefs that they sealed themselves in the tomb with their master’s corpse on completion. Khaldun was found and opened by a group of four explorers, Tavara Sewel, Morg […]


Blighted Grove

Blighted Grove is a Mondain’s Legacy dungeon in Trammel and Felucca found by a corrupted waterfall south east of Dungeon Shame (1.13’S 51.45’W 587, 1638). The entrance is in the roots of a gnarled old Yew tree, a bone machete is needed to negotiate the roots of the tree to gain entry. This object can only be obtained from a blacksmith who has been taught to make the item by Jamal the Fisherman. This small, swampy dungeon is home to a number of named creatures, the peerless Lady Melisande and a variety of other swamp dwellers including whipping vines, reapers, […]


Bedlam

Bedlam is a dungeon of Mondain’s Legacy, its entrance is found in the town of Umbra, hidden within an iron maiden in the bloodletter shop (22.03’N 52.14’E 2066, 1373). Only those who have undertaken the quest ‘Mistaken Identity‘ may enter. Within the dungeon are a number of named creatures, some of which give keys allowing access to the dungeon’s peerless monster, The Monstrous Interred Grizzle. A lower level, accessed by way of a staircase within a small building in the center of the graveyard, is the location of the champion spawn, Ilhenir the Stained. Both levels have, hidden within them, academic […]


Trinsic

Trinsic The second largest city in Britannia, Trinsic consists of a river delta area, which divides the town into two main areas, and two islands; Paladin Isle and Barrier Isle. A substantial stone wall surrounds the city and the river has been utilised to create a moat around the landward side. A further, internal, wall divides the upper commercial area from the barracks and training area of the Paladins In Felucca the city is one of the cities contested by Vice versus Virtue. The virtue associated with the city is Honor, the opposing vice is Shame. In Trammel the city […]


Luna

Luna The walled city of Luna is one of the two cities of Malas, found to the west of the northern continent. The central, main building houses the bank and most of the city’s trades with the inn above them. The building is enclosed by an inner wall, along with the city’s moongate (96.24’N 21.39’W 1015, 527). A further, outer, wall encloses a street of player houses circling the city. Both walls have towers at each corner. The North eastern tower of the inner wall is given over to the city’s stable while the North western tower of the outer wall […]


Tinkered Craftables

The Tinkering skill allows a character to craft the items listed on this page. To craft an item you will need to use a set of Tinker’s Tools.The ‘Makers Mark’ column indicates whether the item can be marked with the makers name when crafted exceptionally by a Grandmaster Tinker. The ‘Retains Color’ column indicates whether the item will retain the color of the material used to craft the item. The ‘Requires Recipe’ column indicates whether a recipe is required before you can craft the item. Magic Jewelry recipes come from Heartwood/Sanctuary quests. Kotl power coil recipe comes from The Zealotry […]


Underworld – Maze Corridor

The Deep in underworld is a paved corridor, as you approach it ‘You are filled with a sense of dread and impending doom’. However help is at hand, in the room nearby is a ‘golden compass’ which will guide you through this maze. Double click the compass to receive a copy that you may borrow for a short time (7200 second timer)   With the compass safely in your pack, step onto the first row of tiles ‘The compass’ arrows flicker. You must be near the right location’. Walk carefully along it until the compass shows you the first step […]