Renting at the Magincia Bazaar

A pictorial step-by-step record of renting a bazaar stall. (all images will enlarge if clicked on) Step 1 placing a bid. Double click on a stall sign to do this:     I chose to bid for the next available stall.  A short time later, at the top center of my playscreen I received: I clicked the yellow icon which gave me: Clicking the button on the left, below the icon gave me: I decided I didn’t want to delete it, incase I forgot which plot I’d won, so I used the yellow icon to reduce the message back to […]


The New Magincia Bazaar

(From the original .pdf file, no longer accessible) The New Magincia Bazaar is a dynamic center for commerce that offers buyers and sellers alike the opportunity to trade in extraordinary new ways. The Bazaar of New Magincia consists of 50 stalls that will be leased for one week at a time by prospective merchants. These stalls are available to renters for commerce. The Bazaar Authority keeps expert brokers on staff, who are available for hire by those leasing stalls in the bazaar. These brokers act on behalf of the stall renter to buy and sell merchandise. Brokers are of two […]


The Citadel – Route Finder

Entrance to the Citadel is gained by double clicking the crate found at the fisherman’s hut on Isamu-Jima You will find yourself in a garden.   This map shows the areas of the dungeon. Hidden doors are marked with red dots, the blue dots are traps. Dot a is a trap door dropping you at point b (ouch!). Point c teleports you to point d, a short cut to the dungeon foyer. Walk into the building and find a red, trapped switch on the West wall. Double click the switch to unlock the door, then double click the hidden door. […]


Prugyilonus the Advisor to the Queen

Ritual Quest Chain You will find Prugyilonus beside Queen Zhah in the throne room of the palace, he gives three quests, they are part of an extended quest chain of which the final, fifth, part cannot be completed by a solo player. Scales of a Dream Serpent – His Message Greetings adventurer. Our queen has need of your services again, should you be willing to come to her aid. As you may know, her Majesty has spent the past thousand years diligently researching ways in which she could defeat the Defiler. I have personally assisted her in this effort and […]


Jaacar The Gray Goblin

Jaacar offers two simple, chained ‘monster slay’ quests. The second slightly more challenging than the first. Full Quest Text: This first request requires the death of 10 of the rival Green Goblins. “We can be friends, yes? Outside kind and inside kind be friends? This is good, yes? Jacaar knows who hates our kind; Gray Goblins not hate you. We want to be friends! Jaacar want to warn you! Yes, friends give good warnings! Green goblins bad, very bad. Green Goblins buildiing up piles of weapons! When Green Goblins get enough weapons, they make war with the outside kind… Your […]


House Ownership – 2. Building a Custom House

You have placed your plot, now to put up some walls, doors, windows and a floor or two would probably be a good idea too. You can also convert a classic house into a customizable foundation, unless it is a castle, keep or “L”-shaped house; these are the exceptions. If you have any items in the house they will be placed into a secure container, called a moving crate, that will be accessible through the house sign. To begin building on your foundation, double-click the house sign and select Customize. This will place you in Edit Mode, other players will […]


House Ownership – 4. Resizing

As you look around the area where you placed your house you may wonder if you could have placed something larger, or a neighbouring house may fall, opening up the possibility of a larger house than is currently in that location. You have an option to ‘resize’ your house. Resizing can best be described as a ‘protected demolish’, however do be aware that it IS a demolish, the plot will be completely removed, there will be no moving crate and if you do not remove your items from the house they will be left on the ground where anyone passing […]


Elder Dugan The Prospector

Senior of the pioneers in the early part of Underworld is Elder Dugan The Elder offers the adventurer two quests: Missing Search the Underworld for the lost adventurers. Either bring word of their progress or evidence of their fate to Elder Dugan. You must find 4 Ariel Haven writs of Membership. Leave the elder and make your way back towards the entrance till you reach the swampy area. There you will find the tragic remains of the elder’s companions. The writs will be recovered by killing the creatures around the bodies. Returning to the Elder, she will reward you with […]


The Collector Quest

This quest uses the Classic quest engine. The Collector Quest is started by talking to Elwood McCarrin the Well-known Collector, who can be found on a raised deck just north of the town square in New Haven. Elwood is a slightly confused man who apparently spends most of his time hanging at the bar, sending anyone who talks to him out to fetch strange items that he consider to be rare. The first thing Elwood wants you to find is six Rainbow Pearls, which luckily can be found in Haven Lake a few paces to the south. To get the […]


Lockpicking

Whether you are digging for buried treasure, looking for semi-rares and refinements in town chests or detecting hidden boxes in Exodus dungeon, once you find your chest, crate or box you will need to be able to open it. For that you will need lockpicking skill – although at low levels the spell ‘magic unlock’ can substitute on shards other than Siege and Mugen. There are several ways to train, the most convenient way is to create a tinker/carpenter so you can make your own lockboxes. Some shards also have lock picking houses set up by players, use the chat […]