Rising Tide – World Wide Release

3/18/2018 Greetings, We are pleased to announce that as of each shard’s normal maintenance beginning March 19, 2019 Rising Tide will be deployed world wide. A few of the highlights in Rising Tide include – Rising Tide – a new event that takes advantage of re-designed ship combat for a harrowing High Seas adventure, with new rewards coming each month!  Visit the Town Cryers to learn more! New Ultima Store Items – House Teleporter & Decorative Kitchen Set! New Veteran Rewards! Numerous bug fixes! New Castles from the Castle Design Contest! And much more! You can read all about the […]


Rising Tide Release to Origin, Izumo, & Baja

3/12/2019 Greetings, Rising Tide will be deployed manually to Origin, Izumo, & Baja today.  Check out the latest publish notes for the full list of updates. Please note, until Rising Tide has been deployed world wide character transfers to/from other shards to/from Origin, Izumo, or Baja will be disabled. We are currently planning to deploy Rising Tide world wide on March 19, 2019.  We want to make a very special thank you to everyone who visited TC1 and provided feedback. See you on the High Seas, UO Team


Rising Tide Release 4

3/5/2019 Greetings, We are pleased to announce the next final update to Test Center of Rising Tide will be available after 4pm ET!  This update focuses on a variety of bug fixes, as well as some tweaks to the Rising Tide event!  Check out the publish notes for full details! We are planning to release Rising Tide to Origin, Izumo & Baja next  week, and barring any issues, World Wide the following week. We would also like to invite you to our next Dev Meet & Greets, Monday, March 11th at 8pm on Oceania Monday, March 25th at 7pm on Catskills Please […]


Rising Tide TC Release 3

2/22/2019 Greetings, We are pleased to announce the next update to Test Center of Rising Tide will be available after 4pm ET!  This update focuses on a variety of bug fixes, as well as some tweaks to the Rising Tide event!  Check out the publish notes for full details! We would like to thank everyone who has participated in testing the Rising Tide event so far! The turnin data has been reset based on recent tweaks and encourage everyone to participate in testing the event during our public test event this weekend – the time for feedback is running out! Please also […]


Rising Tide TC Release 2

2/15/2019 Greetings We are pleased to announce the next update to Test Center of Rising Tide will be available after 4pm ET!  This update focuses on a new event that will offer a chance to put those shiny new cannon mechanics to use!  Check out the publish notes for full details! We would also like to invite everyone to participate in a public test event spanning the entirety of the weekend!  Visit the Britain Commons and look for Forksis the Gargish Pirate to learn more and participate! Please also note – if you plan to test anything on TC1, especially any […]


Rising Tide TC Release 1

2/6/2019 Greetings, We are pleased to announce the first Test Center release of Rising Tide will be available after 3pm ET!  Rising Tide is the first of our High Seas themed content updates for the year and we are excited to bring new Veteran Rewards, Cannon Crafting & Firing Updates, and a host of bug fixes!  Check out the publish notes for full details! We would also like to invite everyone to participate in a public test event beginning this Friday and continuing throughout the weekend.  Hop on TC1 and say hello! Please also note – if you plan to […]


Ultima Online 2019 Roadmap

1/16/2019 Greetings Britannians! In case you haven’t read the latest newsletter, we want to share with you the first release of our upcoming roadmap for 2019!  This year is going to be packed full of adventure!  Since its release in 2010, High Seas has been one of the most commonly talked about additions to Ultima Online. It comes up at meet and greets, the various player gatherings we’ve had over the years, the forums, and in feedback we receive directly.  We are excited to announce the theme for 2019 will be focusing on the High Seas! So what does that mean for publishes this year?  Is […]


Contest Winning Keeps

Publish 101 contest | Publish 103 Contest |Publish 105 Contest | Publish 107 Contest Contest Winners – Publish 101 The Trinsic Keep Est, Designed by  Canary Full Price: 29,643,750    Contest Winners – Publish 103 Robin’s Nest, Designed By  Robin Full Price: 25,301,250    The Traditional Keep Designed By Newcastle Arms Full Price: 26,685,000    Villa Crowley Designed By Mr Crowley Full Price: 21,813,750    Darkthorn Keep Designed By Violet Darkthorn Full Price: 27,990,000    The Sandlewood Keep Designed By Holly Full Price: 23,456,250    Casa Moga Designed By Mandrake Full Price: 26,313,750    Contest Winners – Publish 105 Fortress of […]


September Meet and Greet Schedule

Greetings everyone, With trying to get the publish out the door time got away from us for September.  We will only be doing one meet and greet in September which will be September 17th, 2018 on Asuka at 9 am ET For October we will be on Sonoma on October 1st at 9pm ET. Thank you and we look forward to seeing you there. UO Team    


Contest Housing Pricing

9/13/2018 Greetings, We have seen quite a bit of discussion relating to the cost of contest housing recently introduced with Publish 101.  Firstly, the cost of contest housing will be uniform across all shards, including Siege Perilous. As far as the costs of these homes in relation to legacy housing, we want to share with you why these homes cost substantially more than a standard castle.  One of the top 5 most common areas of feedback we receive is that the game world lacks adequate gold sinks to effectively combat inflation within the economy.  One of the most effective ways […]