Publish 21 Updates & Bug Fixes UO Team 26 Nov 2003 00:00:00 EST Publish 21, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 21. This document was updated on November 24, 25, and 26, CST. Entries that have been added or updated are noted in blue. Housing, Player-Vendors, Player-Barkeeps If you attempt to trade a house to someone who already owns a house, the trade gump-window appears immediately. There is no longer a delay until the other person […]
Publish 20 Updates & Bug Fixes UO Team 17 Sep 2003 00:00:00 EST Publish 20 is fast approaching, and with it comes several collections of game updates and bug-fixes. This article contains a summary of the upcoming game improvements. (Red-colored listings indicate updates from September 17, 2003.) Vendor Improvements: There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish two primary goals: 1) improve vendor functionality and allow players better control over their vendors; and 2) maintain the number of vended objects in the world at reasonable levels. House […]
Publish 19: Bugfixes UO Team 31 Jul 2003 00:00:00 EST The following is a list of bugs fixed in Publish 19. (Updated July 7, 2003 to remove a bugfix involving making pitchforks craftable. There was an issue found with other weapons being made craftable when they shouldn’t be, so this bugfix was removed for now until a more final solution can be reached in a future publish.) (Updated July 18, 2003 to remove a notation about mounting pets while they are being attacked – players will still have a chance to mount pets while in combat, and this is as […]
Publish 18 – Client Patches & Bug Fixes UO Team 29 May 2003 00:00:00 EST In order to prepare for Publish 18, we needed to deliver client patches to all Ultima Online players as well as update UO’s shards with a server publish, and this list includes changes from both client patches and the publish. Client Patch 4.0.0l:Released on Wednesday, May 14, at 10:30am CST (3:30pm UTC/GMT). Updated Ultima Online’s game clients to 4.0.0l for both the 2D and 3D clients. Item Properties (2D and 3D) Clients will not automatically download nearby item property data while walking or running, allowing […]
Publish 16 – Full list and Bugfixes UO Team 24 Jul 2002 00:00:00 EST This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16. Resource and Crafting Changes: Several new rewards have been added to the Blacksmith’s bulk order system. Prospector’s Tool. Powder of Temperament. Blacksmith Scrolls of Power Gargoyle’s Pickaxe. Blacksmith bulk order system changes include: The reward value for items with an exceptional requirement has been increased. Large bulk orders will now be received for sets of weapons. Grandmaster smiths […]
Publish 16 – The Virtue of Justice UO Team 23 Jul 2002 00:00:00 EST Justice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Justice has been described thusly: “Justice is the truth of what is right and wrong in human action and the love of what is right.” Players will be able to pursue the Virtue of Justice by killing murderers (red-hued player-characters). Gaining Justice: Characters will be able to gain a certain number of points in the Justice Virtue by killing […]
Publish 16 – Siege Ruleset Shards UO Team 23 Jul 2002 00:00:00 EST The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). [Note: The sections below in red indicate updates made after the original posting of this document.] The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). PvP and Felucca enhancements on the Siege Ruleset shards Changes to Combat and PvP Unarmed “to-be-hit” changes (chance to […]
Publish 16 – Tailoring Bulk Order Deeds UO Team 23 Jul 2002 00:00:00 EST The basic concept of the bulk order system is that players who interact with certain crafting-based NPC shopkeepers will, on random occasions, be offered the opportunity to fulfill “bulk order deeds” (also known as “BODs”). In return for completing these BODs, the player will receive special rewards as compensation. A Blacksmithing BOD system is already in place, and the concept is now being expanded to include a Tailoring BOD system as well. Characters that have a sufficient Tailoring skill and frequently selling goods with NPC Tailor […]
The Virtue of Compassion UO Team 23 Apr 2002 00:00:00 EST Compassion is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Compassion has been described thusly: “Compassion is nonjudgmental empathy for one’s fellow creatures.” Players will be able to pursue the Virtue of Compassion by assisting non-player escorts and prisoners. Gaining Compassion: Characters will be able to gain points in Compassion in one of two ways: Successfully completing an NPC escort quest. Haven escorts are an exception; characters will not be able to […]
Publish 15 The following is a list of changes deployed as Publish 15 on January 9, 2002. Housing and Lockdown Updates Selecting YES on the gump to clear you as a co-owner of a house will now remove your co-owner status, allowing proper house transfers. Fixed an issue concerning flawed tile art while placing a house. Trading a house to a player who is co-owned to a house will be a two-step process. The receiver will first have to select YES to remove his co-owner status and then the other party will need to initiate the trade again, at which […]