Despise (Trammel)

Where to Begin | Dungeon Inhabitants | Entering the War Zone | Despise Artifacts The Mysterious Wisp The Mysterious Wisp is found on the left hand side of the dungeon entrance. Double clicking the entity begins a conversation and opens a back pack: You are corporeal-sentient. We would deal with you There follows a series of questions and answers: Corporeal? You are corporeal, we are not Sentient? You are sentient. We are sentient Deal? We would learn. You would teach. We and you would trade. Learn? Teach? We would learn of evil and good. You would teach of evil or […]


Stealth

To use this skill you must first be hidden, If you start walking while hidden you will automatically attempt to stealth if your skill is 25 or more. The number of steps you may take between skill checks is dependent upon your stealth skill and can be seen in the table below. You will automatically attempt to use the skill again without a delay, allowing continuous movement, however if the check fails you will be revealed and have to hide again before you can continue. Running while stealthing is possible, but only half the number of steps as you can […]


Stealing from Town Shops

Stealing from town shops is not without dangers, those shop keepers do not want their goods purloined! If an NPC is nearby, and looking towards you, cultivate the patience to wait until they move away or turn their back. Failure to do so may result in your waiting for the crimnal flag to expire before the local healer will resurrect you. You will have been guardwhacked Of course some NPCs will not move, most notably quest NPCs awaiting an escort. The easiest way to remove these from the area is to either take them to where they wish to go, […]


Poisoning

Poisoning skill is traditionally considered the art of the assassin and is often included in a template with Ninjitsu. The main uses are: With Magery – it defines the strength of the mage spells ‘poison’ and ‘poison field’. Poison spell must be cast within 3 tiles of the victim to attain full potency. Formula – [Magery + Poisoning]÷2 With Necromancy – Necromancers with greater than 60 poisoning skill will have a 3% to 9% chance (Scales with poison skill) to poison their target with the spell ‘Poison Strike’. For Warriors – When using a weapon to which poison has been […]


Inscription

Scribing Books It is my intent to offer words of wisdom for those who wish to follow the scholarly profession of scribe, for wisdom is a requirement in this art. Be sure you have sufficient intelligence to pursue it, and a strong back to carry the heavy scrolls you will need to practice it. Tools and Resources You will need pens, of course. You can get them from town if you wish, but those crafted by a grandmaster tinker will last longer. You will need scrolls to write upon. These can be bought from a number of townspeople. Scribes in the […]


Hiding

Hiding is an essential skill for a thief or ninja as a preliminary to stealthing from, or through danger areas. The act of hiding will make you invisible to other players, but not unfindable. Shoving through someone who is hidden will give a message ‘You shove something invisible aside’. The player then has the option of casting the spell ‘reveal’ or using the skill ‘detect hidden’ if they have those abilities. You may take items from your own corpse while hiding and not be revealed, but looting other corpses, whether monsters or players, will reveal you. You can not hide […]


Healing

Healing in Detail Healing skill can be the basis of a role played, dedicated healer, but more usually it is the skill trained by warriors (see the page Melee Fighter). Healing has three main functions, repairing damage, curing poison and resurrecting player ghosts. Success in these endeavours depends on your skill in both Healing and Anatomy. Up to 60 points in both skills you can repair damage. At 60 points you begin to be able to cure poison, you must have BOTH skills at this level. At 80 points you begin to be able to resurrect player characters, though it […]


Detect Hidden

  The skill ‘detect hidden’ is used both passively and actively to detect hidden boxes, hidden traps, hidden people, and for those engaged in Virtue vs Vice, hidden sigils. Until publish 105, June 2019, Detect hidden, together with lockpicking, was also a qualifying requirement for training the skill ‘remove trap’. This requirement no longer applies. Finding Hidden People The radius of detection is based on your “Detect Hidden” skill. Your chances of finding a hidden player depend on the relationship between your Detect Hidden skill and their Hiding skill. You can expect to be totally unable to find a grandmaster […]


Trading Pieces

By: EM Malachi Several Hundred Years Ago… As Mondain’s gaunt fingers closed the clasp, the dark gem in the necklace felt cold against Minax’s throat. It seemed to draw all of the room’s shadows toward it. The wizard never showed sentiment, and Minax had learned that each rare gift held a purpose. She turned to face her mentor and lover, “What do you require of me?” Mondain unrolled a map of the known world, “You will go to the city of Britain. When Britannia’s king retreats to his capital, you will kill him with the power of this stone. Upon […]


Forensic Evaluation

This skill gives the title ‘Detective’ and is useful to role players and people wishing to gain the virtue ‘honesty’ Using Forensic Evaluation: on a corpse will reveal the name of the killer and of those who looted the corpse. on a player will reveal their affiliation with the Thieves Guild. on a lockable chest will reveal who has recently picked the lock of that container. Training the Skill NPC’s to train the initial few points can be found on all shards except Siege or Mugen. The skill is trained by: Bloodletter, Healer(Shopkeeper), Healer(Wandering), Healer Guildmaster, Fortune Teller. From that […]