Mining

Ore to Ingots | Colored Ore | Mining for Stone and Sand Mining is a basic, and fairly essential skill for an aspiring blacksmith or, to a slightly lesser degree, tinker. To begin mining you will need tools, these can be either picks or shovels and can be used from the backpack, they do not need to be equipped: A shovel or pickaxe bought from a tinker npc has 50 uses before it breaks. An exceptional shovel or pickaxe made by a player using tinkering skill has 100 uses. High quality mining tools, such as the sturdy pickaxe and sturdy […]


Bardic Spellsongs

The ability to cast ‘spellsongs’, bard mastery, is achieved by performing one of three quests given by Sir Berran the Song Wielder, Sir Hareus the Battle Rouser or Sir Falean the Spirit Soother. They are found in the Conservatory of Music in Britain (both facets). Caution, only one ‘mastery’ can be held at any time. Mastering a second ‘song’ negates the first mastery. To regain a mastery you must repeat the quest to unlock it. Spellsongs do not affect normal use of barding skills, however you must have ‘master’ level in both the specific skill and musicianship to undertake the […]


Bard Masteries

Discordance | Peacemaking | Provocation Before being able to use these abilities the bard must undertake the relevant Spellsong Quest. Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs. Party must remain within range of the Bard to remain under the spellsong effects. Bards may be interrupted when they receive damage while using their abilities, causing the effect to end. A bard may only have one ability in effect at a time. Abilities do not stack with themselves. All abilities require upkeep dependent on how […]


Bardic Skills

Instruments | Musicianship | Discordance | Peacemaking | Provocation | Bard Mastery | Spellsong Quests Whether your inclination lies in soothing the savage beast, plucking the strings of discord or the rousing bugle call of battle you must first learn to play a tune. For that you will obviously need an instrument. First rule of barding, always insure your instrument, a tuneless bard is a helpless bard. Selecting your ‘tune’ Instruments currently in game consist of tambourines (plain and tasselled), drums, bamboo flutes, lutes, lap harps, standing harps and aud char plus the special instrument, the fire horn. Used as […]


Pet Ownership

Follower Slots Follower slots limit the number of high-level pets, summoned creatures or hirelings a character can control at any given time, while still allowing the diversity of hunting with a pack of lower level creatures. Every player has five pet control slots, the number of contol slots required by a particular pet varies, governed mostly by how powerful it is. The following table includes examples of pets requiring differing numbers of control slots. Number of slots Example Pets One Horse, llama, ostard, ridgeback, swamp dragon, pack horse/llama, frenzied ostard, giant beetle, fire beetle, lesser hiryu, all ethereal mounts Two […]


Ortlem the Mystic

Ortlem is found on the South West side of the city center.     His simple request is for reagents for casting his Mysticism spells, 100 each of Dragon’s Blood and Daemon Bone.   Daemon Bone can be obtained by killing any of the void creatures spawning around Ter Mur. Anzuanord Relanord Vasanord Anlorzen Anlorlem Anlorvaglem Betballem Ballem Usagralem Ballem. Dragon blood can be found by skinning any of the reptile-like creatures such as: Chicken Lizard Slith Stone Slith Toxic Slith Kepetch Kepetch Ambusher Raptor Note: Daemon bone can also be found on creatures in the dungeon Doom in Malas […]


Animal Taming

Introduction Playing a tamer character in UO is a unique experience, being a partnership between player and pixels. Many otherwise level-headed players will admit that, while their head tells them it makes no sense, their heart harbours a totally illogical affection for the bunch of pixels that constitutes their favourite pet. Skill Details Animal Taming is the skill used for taming animals and tameable monsters. In conjunction with the skill ‘animal lore’ it also determines your level of control over a particular pet. The formula for calculating this control can be found on the animal lore page. Not all animals […]


Arcanist – Summon Fiend

This is a 3 quests chain leading to receipt of the spell ‘Summon Fiend’ Take the quest by double clicking the npc. When you completed the assigned task a chime will be heard and a message reminding you to return to the npc who gave you the quest to collect your reward. This information can be checked through your quest log, accessible through your character’s paper doll. Quest Title Objective Quest Givers Reward Fiendish Friends Slay 50 Imps Elder Brae the Wise in Sanctuary Access to the 2nd quest Cracking The Whip Obtain a stout whip From an Orc Captain […]


Arcanist – Summon Fey

This is a 3 quests chain leading to receipt of the spell ‘Summon Fey’ Take the quest by double clicking the npc. When you completed the assigned task a chime will be heard and a message reminding you to return to the npc who gave you the quest to collect your reward. This information can be checked through your quest log, accessible through your character’s paper doll.   Quest Title Objective Quest Givers Reward Friend of the Fey obtain 1 jar of honey and 1 beads from a baker and a jeweler Synaeva the Arcanist Access to the 2nd quest […]


Spellweaving

Spellweaving is the spellcasting skill of an Arcanist, it is markedly different from magery. The arcanist is able to summon powerful forces of nature and manifest them into various spell effects. To attain the full power of his art the Arcanist must work in concert with others to cast an ‘arcane focus’. This need for co-operative effort is one of the features which sets Spellweaving apart from other spellcasting schools.  An Arcanist having the Spellweaving Mastery active is able to cast a lesser focus alone. The first difference you will encounter is the inability to select spellweaving as a starting […]