Holy city is found on an island at the south east extremity of Ter Mur (160.29’N 22.55’W 997, 3894). The gargoyle population largely avoid contact with outsiders, only three interact with visitors; Farmer Nash, Naxatilor the Seer and a healer found in the next building north of the seer’s home. The last building at the southern end of the city’s main street is the Holy City Museum, while at the far north end is the entrance to Tomb of Kings, with the Shrine of Singularity on the plateau above. The peace of the city is broken during the hours of […]
This very large dungeon stretching from Underworld to Tomb of Kings requires adventurers to undergo a quest to enter, a choice of two, one from Britannia, or one from Ter Mur. Originally a peaceful home of Gargoyles, a number of gargoyle flight paths can be found there. The dungeon is the location of several stealable artifacts, a life-giving tree with special seeds, two special house plots, an abandoned and broken gargoyle city and the entrance to two Felucca rules Champion spawns; Primeval Lich and Abyssal Infernal. It is also home to: Thirteen Mini-champ spawns two Peerless Monsters three groups of outcast gargoyles […]
Located underneath the Ethereal warrior’s castle on Reg Volom in Ilshenar is Spectre Dungeon (52.12’N 2.44’E 1362, 1030). This grey building of tombs with sarcophagi and rooms of ancient scrolls and books terminates at its northern edge at a throne room. It is occupied by ghouls, wraiths and spectres.
The Khaldun Journals, Chronologically by Author Discovery of the Tomb, by Tavara Sewel The daily journal of Grimmoch Drummel, by Grimmoch Lysander’s Notebook, by L. Gathenwale Day One: Day One: Day One: The workers continue tireless in their efforts to unload our supplies even as light fades. I feel I should lend a hand in the effort, and yet I cannot bear to take my attention away from the magnificent stone doors of the tomb. Every inch of their massive frame is covered with intricately carved design work – ’tis truly a sight to see. I’ve spent the day sketching […]
For many years Khaldun, in the Lost Lands, existed only on the Felucca facet. This changed Halloween 2018 with the Treasures of Khaldun event when the Trammel Khaldun dungeon was discovered. It is the lost Tomb of Khal Ankur, leader of a cult who worshipped death and sacrifice. The tomb was excavated by his zealot followers, their carvings can be seen and examined on the walls. Such was the strength of their beliefs that they sealed themselves in the tomb with their master’s corpse on completion. Khaldun was found and opened by a group of four explorers, Tavara Sewel, Morg […]
Located in the desert at the far side of Gravewater Lake in Malas (15.17’S 35.09’E1823, 1798) this edifice appears in danger of disappearing into the sand. A tomb for the dead, it is instead inhabited by undead skeletons, skeletal knights, zombies and mummies. Giant rats and vampire bads also roam the levels while the mystical Sphynx is found in the lowest tier. To enter the pyramid climb the sand bank to reach the structure then use the rubble on the south side as a staircase to the top. Once there simply drop into the hole. Leaving is not quite so simple. […]
Umbra This dark and sinister town surrounded by a star field moat and bordering on the Corrupted Forest in the southern continent of Malas is the domain of Necromancers. Contained within the city’s boundaries are a public moongate (20.55’N 47.23’E 1997, 1386) and the entrance to the Bedlam dungeon. Two bridges, one East and one West, connect the town to the rest of Malas. Where the town touches the mountain a stairway leads up to a now empty building where once Mardoth, the guildmaster of the Necromantic Brotherhood could be found and just outside the city, to the north, is […]
The Rewards of Loyalty The Gargoyle Queen is careful of her lands and property. In order to build a house in her domain, or to use the special soulforge in her palace, you must first prove your loyalty, only Nobles are allowed these privileges. Loyalty is shown by a points score, the more services you undertake for the queen and her subjects the more loyalty points you will have. What services can you perform for the Queen? You can kill troublesome monsters for her, overland, in the Tomb of Kings, in the Abyss beyond the Tomb and in Underworld. You […]
Farmer Nash can be found on the Eastern outskirts of the Holy City, just south of the Tomb of Kings.Help him to find his pitchfork by pulling the weeds in his garden until you uncover it. (Pull weeds by double clicking them). Full Quest Text: I hate to trouble you, but sometimes a problem needs a plow and sometimes it needs a sword. I am good with a plow, but terrible with a sword. I have been plagued with a strange week for some time. Every day I have to clean them out of my garden and carry them away […]
Medusa | Stygian Dragon To face these two formidable foes you must first gain access to the Stygian Abyss. There are two entry quests, Garamon’s Quest or Naxatilor’s Quest . You may only undertake one of these, if you undertake Naxatilor’s Quest you will be unable to do Garamon’s Quest and vice versa. Medusa The closest entrance to Medusa’s Lair is that from Underworld, shown in yellow on the map. On some shards abyss access is available by house teleporter through the Abyss House, this is shown on the map in orange. The area leading to her lair is rife […]