Publish 02 24th January

Publish 2 The following is a list of changes deployed as Publish 2 on January 24, 2000. Escort Changes Escorting will be balanced to bring it more in line with other gold generating methods. You may only have one escort at a time. Townspeople requesting escort will not travel with someone who is already escorting. If you attempt to escort a second NPC, you will be told, “I see you already have an escort”. You will have to wait approximately 15 minutes between each escort. If you attempt to escort an NPC before this time passes, the NPC will tell […]


09) 23rd November (Publish 1)

Publish 1 The following is a list of changes deployed as Publish 1 on November 23, 1999. Co-owners Co-ownership will allow you to select trusted friends and allies to control some of the important functions of a house. This will allow more flexibility for house owners and provide a method for additional storage for those players who share houses. Selecting Co-owners Other characters on the same account as the house owner will be treated as co-owners unless: They are already an owner or co-owner of another house. You may select up to eight characters to be co-owners: A co-owner may […]


08) 22nd September

Publish – September 22, 1999 The following was released as the September 22nd Publish on September 22, 1999. Smelting Armor and weapons can be smelted back into ingots. Items you wish to smelt must be in your back-pack. Smelting will be tied to the mining skill. The higher your skill in mining, the more ingots you will get back. The more wear and tear on an item, the less ingots it will return. Items purchased from an NPC will yield only one ingot when smelted. Smelted magic items will yield regular ingots. Smelting special metals will yield ingots of that […]


07) 25th August

UO Live Access Patch The following was released as the UO Live Access Patch on August 25, 1999. Interface Changes and Options Client Arrow There is now an arrow that can be used to point players to a specific location. General Interface changes Current target highlighting – All targeted players/creatures are now highlighted with a graphic that represents: Current Damage The target’s reputation (by hue) The Status Bar is hued by reputation Double-clicking a status bar now behaves as if the player had double-clicked the target. Targeting a status bar behaves as if the character had been targeted. “Always show […]


06) 25th May

Publish – May 25, 1999 The following was released as the May 25th Publish on May 25, 1999. Skills Tinkering Tinkering will have a new menu with tabbed pages. We are testing out this menu style with this skill before adopting its use for all skills. “Make Last Item” is now an option on the tinkering menu. Choosing this will simply try to make the last tinker item you made. Tinker-crafted tools will now have durability based on the skill of the tinker who made the tool. In other words, a hammer made by a tinker with only 5 skill […]


21) 21st December

Housing Update Phase 3 Dec 21 1998 1:48PM HOUSING Excess houses are deleted. All unclaimed houses are deleted when the server comes up. All houses with claim ties are deleted. Houses with ties that are both the same person are not deleted. The no build period ends. Vendors return to normal. You can place vendors again. They can only be placed in public houses. Vendors gain a new command, “replace,” which will dismiss the vendor and create a fresh vendor deed in your backpack. This command only works if the vendor has no inventory. Any vendors bugged during the deeding […]


20) 2nd December

Ultima Online Patch Notes for December 2nd & 8th 1998 (includes mini-updates 10th, 15th and 17th) Encryption change Dec 2 1998 2:32PM A client patch was done to upgrade the encryption scheme used for client-server communications. Housing Update Phase 2–Claim Process Begins Dec 8 1998 10:08AM MISCELLANEOUS A textual bug in the anatomy skill will be fixed. It will no longer give human references to animals. Reapers will be more aggressive. Hair dye will give you an extensive menu of hair color choices. Simply double-click the hairdye, and a menu will appear with choices for color categories going down the […]


19) 23rd November

Ultima Online Patch Notes for 11/23/1998 EXPLOITS Numerous loopholes used by third-party programs will be corrected. As we have stated before, we intend to continue moving aggressively to prevent these programs from having any utility. We don’t wish to describe all of the fixes we made, so that exploiters have as little warning as possible, but one change in particular merits notice. The “Fast last-target spellcasting” exploit will be corrected. This involved placing a small skill delay after completion of casting. SKILLS We fixed a cause of the overly rapid stat advancement. Skills that affect more than one stat will […]


17) 10th November

Ultima Online Patch Notes for 11/10/1998 Server Updates: Crop growth in the Lost Lands should be slowed. When a thief dies in town, items he stole within the last two minutes will be automatically placed in their owner’s backpack. If the owner is not around to receive them, they will fall to the ground. Pets and hirelings will move to attack when so ordered, and will move to attack when guarding something that is disturbed. They will no longer stand still all the time, but will loiter around the last place where they were given a command (unless they are […]


06) 12th November

Ultima Online Patch Notes for 11/12/1997 This patch brings your client to version 1.25.16. This patch was accompanied by wiping all characters’ notorieties. This was deemed necessary to better judge the functioning of the system, to avoid hurting those who had suffered from unexplained notoriety drops with the new harsher notoriety system, and to give a good baseline for play henceforth. The “chain lightning” crash has been fixed. A new UO.CFG toggle has been added called NotorietyQuery. If you set this to on by editing your UO.CFG file to include the following line: NotorietyQuery=on you will have a yes/no window […]