Khaldun

For many years Khaldun, in the Lost Lands, existed only on the Felucca facet. This changed Halloween 2018 with the Treasures of Khaldun event when the Trammel Khaldun dungeon was discovered. It is the lost Tomb of Khal Ankur, leader of a cult who worshipped death and sacrifice. The tomb was excavated by his zealot followers, their carvings can be seen and examined on the walls. Such was the strength of their beliefs that they sealed themselves in the tomb with their master’s corpse on completion. Khaldun was found and opened by a group of four explorers, Tavara Sewel, Morg […]


Ice

  Ice is a dungeon with two entrances. The first is in Ice Mountain, North West of the larger range that encloses dungeon Wrong (135.36’N 27.15’E 1995, 81). The second is in the frozen Kos Heb area of Lost Lands (69.20’N 66.01’W 5205, 2323), close to the Ice West Champion Location in Felucca. The Felucca incarnation of this dungeon is a valid location for stealing from monsters but is not an anti virtue dungeon. The dungeon consists of winding icy passages, a frosty river and two small lower level caverns. Entering the dungeon at the mainland entrance finds the passages […]


Cyclops

The entrance to Cyclops dungeon is found within the valley of Cyclops Pyramid (29.58’N 29.23’W 905, 1283). The dungeon enters into a large square room occupied by titans and Cyclopian warriors. Tall pillars support the roof of this hall, each pillar is equipped with sharp spikes, some of which move in and out of the pillar. Stairs lead down from this hall at its north west corner into an area occupied by ettins and, in the slightly larger room to the north, a shade or spectre, a wraith and a lich. Beyond the room of ettins is a long north/south corridor […]


Cemeteries

Many, though not all, of Britannia’s cities have a cemetery close by. Most, though not all, have some level of undead spawn within them. They can be excellent training areas for newer characters. Locations and occupants of cemeteries are as follows: Britain North of Lord British’s Castle, West of King Blackthorn’s (13.11’N 3.05’E 1367, 1474). Occupants are ghouls, mongbats, skeletons, and zombies. Maximum 3 – 4 magic casters, a mix of shades, spectres or wraiths. Cove Some considerable distance north east of the town (46.03’N 78.14’E 2436, 1100). Occupants are again ghouls, skeletons, and zombies. Magic casters are shades, spectres […]


Exodus

Exodus Dungeon is found in the Eastern half of Central Ilshenar (74.21’N 34’48’W 828, 778). The area around the entrance is troubled by a spawn of chaos daemons, dopplegangers, arcane daemons, molochs and quagmires while the upper levels of the building contain controllers and golems. The main dungeon is reached by stepping on the star field at the center of the ground level of the building. Inside are found more controllers and golems, enslaved gargoyles and exodus minion lords. The quest creatures, exodus minions and overseers, that must be killed for the Arcanist’s Way quest are found here as are […]


Destard

Located in the Serpent’s Spine mountains on the western side of mainland Britannia, south of Skara Brae farms and north of Destard Swamp, Destard is one of the anti-virtue dungeons, as such hunting there can give virtue artifact drops. The Felucca incarnation of this dungeon is also a valid location for stealing from monsters, though the monsters here may not take too kindly to the attempt. It is also the location of the Cold Blood champion spawn. Destard is the anti-virtue opposed to Valor, the opposite of ‘valor’ being ‘cowardice’. Though with the majority of the inhabitants being dragon-kind it […]


Forgotten Pyramid

Located in the desert at the far side of Gravewater Lake in Malas (15.17’S 35.09’E1823, 1798) this edifice appears in danger of disappearing into the sand. A tomb for the dead, it is instead inhabited by undead skeletons, skeletal knights, zombies and mummies. Giant rats and vampire bads also roam the levels while the mystical Sphynx is found in the lowest tier. To enter the pyramid climb the sand bank to reach the structure then use the rubble on the south side as a staircase to the top. Once there simply drop into the hole. Leaving is not quite so simple. […]


Bedlam

Bedlam is a dungeon of Mondain’s Legacy, its entrance is found in the town of Umbra, hidden within an iron maiden in the bloodletter shop (22.03’N 52.14’E 2066, 1373). Only those who have undertaken the quest ‘Mistaken Identity‘ may enter. Within the dungeon are a number of named creatures, some of which give keys allowing access to the dungeon’s peerless monster, The Monstrous Interred Grizzle. A lower level, accessed by way of a staircase within a small building in the center of the graveyard, is the location of the champion spawn, Ilhenir the Stained. Both levels have, hidden within them, academic […]


Fire Temple

This sandstone building with broad steps and bloody ankh on top is found within walls and amid fiery lava pits on the Island of Fire on both Trammel and Felucca (171.23’S 129.52’W 4596, 3574). The building and grounds are home to Daemons, drakes, dragons and greater dragons. The room below is equipped with a variety of locked and trapped containers which can be emptied by a hardy lockpicker. On the shard ‘Siege Perilous’ only a moongate is found atop the structure giving access to Underworld.


Ankh

Ankh is a rambling dungeon all on one level and having four entrances in Ilshenar. The entrances are marked on the map below as A, B, C and D. Entrance A is located south west of the shrine of honor. A ruin against the edge of the mountain surrounds stairs leading downwards (61.05’N 46.11’W 666, 929). Slightly west of this entrance is the oddly colored flowstone, one of Ilshenar’s resurrection points. Characters entering the dungeon at this point will encounter skeletons, skeletal knights and skeletal mages roaming jail cells. and beyond them wraiths and shades in a dining hall. Entrance […]