Tinkering

Long looked down upon by other trades, the tinker is the essential backbone of the crafting world, supplying high quality tools to all. From scribe’s pens to miner’s shovels, from sextants to potion kegs. He is also a supreme artist crafting musical windchimes, clocks or lighting for your home from a simple lantern to an elaborate candelabra. Sought out by hunters and fighters for his ability to craft bola; weapons such as nunchaku, cleavers, skinning knives and jewelry; both basic and magical. No gargoyle’s suit is complete without a finely crafted necklace and earrings from a grandmaster tinker (suitably imbued […]


Animal Lore

Active Use |Animal Lore with Animal Training | Animal Lore & Veterinary | Animal Lore & Taming | Loyalty Table |Control Chance | Food Table | Introduction The animal lore skill has 3 distinct functions. Used actively through the skill gump (or a macro) it will give detailed information about a pet, or if the character’s skill is high enough, a tameable or wild creature. Used passively in conjunction with veterinary skill it contributes to determining amount healed and the chance to cure or resurrect the pet. Used passively in conjunction with taming skill it contributes to determining the level […]


Animal Taming

Introduction Playing a tamer character in UO is a unique experience, being a partnership between player and pixels. Many otherwise level-headed players will admit that, while their head tells them it makes no sense, their heart harbours a totally illogical affection for the bunch of pixels that constitutes their favourite pet. Skill Details Animal Taming is the skill used for taming animals and tameable monsters. In conjunction with the skill ‘animal lore’ it also determines your level of control over a particular pet. The formula for calculating this control can be found on the animal lore page. Not all animals […]


Necromancy and Spirit Speak

Introduction You are tempted by the ‘dark side’? The black art of working with the dead and the undead? The study of Necromancy draws people in with the promise of power and riches, while corrupting their souls in the process. Both mages and warriors are enticed by this wicked school of spellcraft for they can wield powerful weapons without disrupting their evil spells, spell chanelling is not needed. The Necromancer’s spellbook is filled with 16 spells of sorcery so foreboding that it has been secreted away for generations. Use them alone or in conjunction with other powerful magic. Be aware […]


Ninjitsu

Ninjitsu, the skill of the Assassin. If this is your goal the first thing you will need is the Book of Ninjitsu, this can be bought from a scribe in the Rokuon Cultural Center in Zento or the Ninjitsu instructor in the New Haven Dojo. This individual will also, for a fee, train your initial points in the skill, his companions will train the other skills you will need to become a fully skilled assassin. The ‘must have’ supplemental skills are hiding and stealth. You will need to make a choice as to the rest of your intended skill set; […]


Special Moves

Warriors have the ability to expend their Mana to perform intricate maneuvers with their weapons to devastating effect. Each weapon type in the game has a unique combination of a primary and a secondary special move. The first (primary) special move can be executed by ‘Expert’ warriors, ie those with 70 skill. The second special move requires that the warrior attain ‘Master’ level in their skill (90). Only real skill points are taken into account for this, skill enhancing jewels or other items are not counted. In most cases a complementary skill is required to perform these maneuvers. This is […]


Melee Fighting

Warriors, Archers and Throwers Stats | Core Skills | Support Skills | Training Swordsman, Mace fighters, Fencers, and even Archers and Throwers all have similar requirements in the physical attributes. Stats The two most important attributes for any warrior to have are Strength and Dexterity: The cap for strength without items is 125, the maximum cap (with items) is 150. Strength determines: The amount of Hit Points (HP) a character has Melee damage Carrying capacity The type of armor/weapons and/ shields a character can equip The cap for dexterity without items is 125, the maximum cap (with items) is 150. […]


Publish 90

The Time of Legends Expansion 8/26/2015 – First TC1 Release 9/11/2015 – Second TC1 Release 9/17/2015 – Third TC1 Release 9/25/2015 – Fourth TC1 Release 9/29/2015 – Origin & Izumo Release 10/3/2015 – Origin & Izumo Update 1 Release 10/8/2015 – World Wide Release Humility & Spirituality This feature does not require the Time of Legends expansion entitlement. Humility & Spirituality Virtues are now available via the virtue menu. Humility Method of Gain To begin the Humility Hunt, say the words “lum lum lum”. During the Humility Hunt players, pets, and summons receive a -70 resist debuff to all resists. […]


Publish 90 Part 1 Time of legends

We are excited for the first TC1 release of the Time of Legends! This is only part one of what you can expect to see in Pub 90 and can expect to see part two in the next week. Make sure you patch your client before testing anything on TC1. We look forward to seeing you on TC1, if you have any feedback please send it to uo@broadsword.com. We will be pushing this tonight so expect TC1 to go down for a short period of time. Please remember this client is not mandatory as of yet, but if you wish […]


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