
Heading to the Frontlines
The Divergent Path is designed for players who prefer to forge their own path rather than to follow a narrative. After arriving in Ocllo, and speaking to the bard, you must choose your path. To follow the divergent path select Head to the Frontlines.
By selecting this option you will forgo the story narratives and quests and be sent to the frontlines of battle. Follow the coast line down the eastern path to the docks and speak to the ferryman.
Crafting skills cannot be acquired this way. A crafter must follow the Narrative Path. Following this path allows the crafter to learn multiple crafting skills such as Blacksmithing, Tailoring, Carpentry and Alchemy.
The Frontlines
The ship you board pulls up to an island. Looking onto the island you see a massive enemy army in the distance. You are eager to join the fight but first you must equip yourself. Seek out the Quartermaster nearby, they should be able to provide you with combat provisions.
Speak with the Quartermaster and select your armaments. Upon confirming your choice to proceed you will be sent ashore to join the frontlines and defeat the enemy forces! Your forces will retreat in 30 minutes, at which point you will be removed from the battlefield. If you die, you will be removed from the battlefield.
If you wish to retreat from the battle early, board the ship to the far west. The ship will take you to the Trinsic Docks to continue training. Note, you can gain skills through fighting monsters, animals and any general combat.
Skills
You will be given the choice of a baseline character type and you will acquire a minimal amount of skill, stats, and equipment appropriate for your character choice.
These baseline skills will be unlocked on your character and you will be able to increase them through the traditional method of fighting. You will not participate in the primary story narratives and you will not be required to gain skills through questing.
The Quartermaster mentions the possibility of customizing skills with Advanced Skill Trainers. Be aware that this option is not available until the character has achieved a total of 600 total skill points and has defeated the Orc Champion.
Magical Combat
Skills:
- Magery (50.0)
- Evaluating Intelligence (30)
- Meditation (50)
- Wrestling (30)
- Inscription (30)
Stats:
- Strength 90
- Dexterity 10
- Intelligence 125
Melee Combat
Skills:
- Swordsmanship/Fencing/Mace Fighting (50.0)
- Tactics (30)
- Healing (50)
- Anatomy (30)
- Parrying (30)
Stats:
- Strength 125
- Dexterity 90
- Intelligence 10
Ranged Combat
Skills:
- Archery (50.0)
- Tactics (30)
- Healing (50)
- Anatomy (30)
- Tracking (30)
Stats:
- Strength 90
- Dexterity 125
- Intelligence 10
Housing
Housing will be locked until you reach 600 total skill points on your character and defeat the Orc Champion, at which time you will be granted the rights to purchase and place a house withing the purview of your chosen town.
