Skills, Stats and Attributes

Revision for “Skills, Stats and Attributes” created on April 17, 2019 @ 10:37:10

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Skills, Stats and Attributes
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Stats, short for 'Statistics' refers to the three physical qualities of your character: Strength, Dexterity and Intelligence, from which are derived your attributes: hit points, mana and stamina. Your stats are viewed and managed through the stat gump in classic client, opened by double clicking the character's lifebar, and through the character sheet in enhanced client, opened from the icon, top right corner of the paper doll, or by dragging the icon from 'actions' &gt; 'menu actions' to a hotbar slot or macro. <h3>Stat Management</h3> <a href="http://uo.com/wp-content/uploads/2015/09/status_gump.gif"><img class="wp-image-5560 size-medium alignnone" src="http://uo.com/wp-content/uploads/2015/09/status_gump-300x100.gif" alt="status_gump" width="300" height="100" /></a> <a href="http://uo.com/wp-content/uploads/2015/09/charactersheet_ec.jpg"><img class="size-medium wp-image-5561 alignnone" src="http://uo.com/wp-content/uploads/2015/09/charactersheet_ec-300x194.jpg" alt="charactersheet_ec" width="300" height="194" /></a> Each individual stat, Strength, Dexterity and Intelligence, can be set to either one of these three options: <ul> <li>Locked</li> <li>Set to Raise</li> <li>Set to Lower</li> </ul> Total stats are capped at 225 for new accounts. At 6 months, all characters will have their stat cap raised by 5 points to 230. Also, Scrolls of Power can be found to raise your stat cap by up to 25 points and the special <a href="http://uo.com/wiki/ultima-online-wiki/combat/pvm-player-versus-monster/exodus-encounter/">Scroll of Valiant Commendation</a> allows a further +5 giving a final total possible of 260. Individual stats are capped at 125 real (150 with items). <ul> <li>- Stat gain is linked to skill gain, only when you gain in skill will you gain in stats; it is, however possible to gain in stats if the skill involved is at cap, or even if the character is at skill cap, provided it is still set to raise and therefore attempting to gain.</li> <li>- All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to "gain", the secondary stat will be chosen. If the primary and secondary stats are both locked or set to "decrease", neither stat will rise.</li> <li><strong>Note:</strong> If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.</li> <li>- The chance that a stat will increase on any given skill gain is 1 in 20.- Purchasing skill training from an NPC will not raise stats.</li> <li>- There is no cap on how many stat points you can gain in any given time period</li> <li>- Individual stats are capped at 125 <b>real</b> with a total cap of 150 including bonuses from items.</li> </ul> <table border="0"> <tbody> <tr> <td colspan="2"> <h4>Table of Primary and Secondary Stats</h4> </td> </tr> <tr> <td> <table style="height: 622px" border="2" width="320" align="center"> <tbody> <tr> <th> <h5>Skill</h5> </th> <th> <h5>Primary Stat</h5> </th> <th> <h5>Secondary Stat</h5> </th> </tr> <tr> <td>Alchemy</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Anatomy</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Animal Lore</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Animal Taming</td> <td>Str</td> <td>Int</td> </tr> <tr> <td>Archery</td> <td>Dex</td> <td>Str</td> </tr> <tr> <td>Armslore</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Begging</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>Blacksmithy</td> <td>Str</td> <td>Dex</td> </tr> <tr> <td>Bowcraft/Fletching</td> <td>Dex</td> <td>Str</td> </tr> <tr> <td>Bushido</td> <td>Str</td> <td>Int</td> </tr> <tr> <td>Camping</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>Carpentry</td> <td>Str</td> <td>Dex</td> </tr> <tr> <td>Cartography</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Chivalry</td> <td>Str</td> <td>Int</td> </tr> <tr> <td>Cooking</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Detect Hidden</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Discordance</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Evaluate Intelligence</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Fencing</td> <td>Dex</td> <td>Str</td> </tr> <tr> <td>Fishing</td> <td>Dex</td> <td>Str</td> </tr> <tr> <td>Focus</td> <td>Dex</td> <td>Iint</td> </tr> <tr> <td>Forensic Evaluation</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Healing</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Herding</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Hiding</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>*Imbuing</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Inscription</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Item Identification</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Lockpicking</td> <td>Dex</td> <td>Int</td> </tr> </tbody> </table> </td> <td valign="top"> <table border="2"> <tbody> <tr> <th> <h5>Skill</h5> </th> <th> <h5>Primary Stat</h5> </th> <th> <h5>Secondary Stat</h5> </th> </tr> <tr> <td>Lumberjacking</td> <td>Str</td> <td>Dex</td> </tr> <tr> <td>Mace Fighting</td> <td>Str</td> <td>Dex</td> </tr> <tr> <td>Magery</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Meditation</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Mining</td> <td>Str</td> <td>Dex</td> </tr> <tr> <td>Musicianship</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>*Mysticism</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Necromancy</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Ninjitsu</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>Parrying</td> <td>Dex</td> <td>Str</td> </tr> <tr> <td>Peacemaking</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Poisoning</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Provocation</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Remove Trap</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>Resisting Spells</td> <td>Str</td> <td>Dex</td> </tr> <tr> <td>Snooping</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>Spellweaving</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Spirit Speak</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>Stealing</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>Stealth</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>Swordsmanship</td> <td>Str</td> <td>Dex</td> </tr> <tr> <td>Tactics</td> <td>Str</td> <td>Dex</td> </tr> <tr> <td>Tailoring</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>Taste Identification</td> <td>Int</td> <td>Str</td> </tr> <tr> <td>*Throwing</td> <td>Dex</td> <td>Str</td> </tr> <tr> <td>Tinkering</td> <td>Dex</td> <td>Int</td> </tr> <tr> <td>Tracking</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Veterinary</td> <td>Int</td> <td>Dex</td> </tr> <tr> <td>Wrestling</td> <td>Str</td> <td>Dex</td> </tr> </tbody> </table> </td> </tr> <tr> <td colspan="2">*Imbuing, Mysticism and Throwing were not included in the original table. While all other skills primary and secondary information came directly from the game developers the information for these three skills is as determined by experimentation on Test Center</td> </tr> </tbody> </table> <h3>Attributes</h3> the attributes health (hp) mana and stamina are derived by the following formulas: <ul> <li>Health: (Strength / 2) + Strength Bonus + 50</li> <li>Mana: Intelligence + Intelligence Bonus</li> <li>Stamina: Dexterity + Dexterity Bonus</li> </ul> <h3>Skill Management</h3> The maximum total number of (real) skill points you can possess among all your skills, called your skill cap, is 720. You are able to manage your skills by setting each skill to one of three modes: raise, lower, or lock. To manage your skills, click on the Skills button in your Character Window (paperdoll) or on the skills icon in the default hotbar. On the far right of each individual skill there is an arrow pointing up, pointing down or a padlock. Click on it to cycle through the modes. In the enhanced client you can also set an 'autolock-value' by right clicking on the skill icon. This is used if you wish to stop gaining in a skill at below maximum and wish to avoid 'overshooting' your target. <a href="http://uo.com/wp-content/uploads/2015/09/skilllocks.jpg"><img class="size-full wp-image-5562 alignright" src="http://uo.com/wp-content/uploads/2015/09/skilllocks.jpg" alt="skilllocks" width="76" height="89" /></a> <ul> <li>Raise - When a skill is set to Raise (up arrow), this skill will increase as it is used.</li> <li>Lower - When a skill is set to Lower (down arror), this skill will decrease if you're at the skill cap and gain in other skills. Skills set to Lower will not allow you to gain stats from use of that skill.</li> <li>Lock - When a skill is set to Lock (padlock), this skill's value will not change. Skills set to Lock will not allow you to gain stats from use of that skill.</li> </ul> A field at the bottom of the skill menu lists your character's skill total. This allows you to see how close you are to the skill cap. <h4>Managing Skill Groups</h4> Initially, there are 6 or 7 skill groups (depending on client used), sorted by category. It is possible to create a custom group with only the skills you plan to include in your template. To add a new group in the classic client, click the New Group button. If you wish to rename a group, double-click the group name and make your desired changes. To move skills between groups, click and drag the skill from one group to another. If you're moving a skill to an empty group, you will have to drag the skill on top of the group name in order to add it to that group. To move skills to the custom tab in enhanced client, right click on the skill icon and select 'Add to Custom Tab' To delete a skill group in classic client, click the skill group name to highlight it, then press the delete key. Skill groups cannot be deleted in the enhanced client. To make viewing or editing your skills easier in classic client, you can click and drag the blue gem at the bottom of the skill window to show more skills at once. <h4>Skill Points From Items</h4> Jewelry and some artifact items have + skill properties. These points are not included in the 720 cap, however care should be exercised in choosing skills to use these in. For some special abilities only real skill points are taken into account.
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April 17, 2019 @ 10:37:10 Mariah
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