The Herald

UO Herald - Lore

The Detective


To shepherd in the Treasures of Khaldun we have a series of short pieces of fiction to supplement the events in-game.  We present the first installment,

The Detective

By EM Malachi

Chief Inspector K. Jasper considered the stone relic and the blood that covered it. He understood why the town guard of Trinsic had wanted his help. This was the third collector of mystical artifacts who had been killed in the last week. This clearly was not a coincidence. While the fresh blood was obviously from the relic’s final owner, Jasper didn’t know what to make of the strange occult symbols covering the stone mosaic. It appeared to be a fragment of a crypt wall, but which one? Jasper made a note to speak to someone at the Lycaeum.

He started reading the victim’s notes on the collection. Most of the baubles and trinkets had pages of lore and history, but the victim’s research on this particular relic was missing. There was just a scrap of paper with a single name written on it: Leoric Gathenwale. The name immediately brought the details of the case to mind: the madness, the rituals, and the monstrous spider.

The Inspector went to the door and motioned to one of the town guards. “I need you to send a message. We require more help on this.”

The guard looked confused, so Jasper stressed the importance. “It relates to an old case: Khaldun.”

UO Herald - Special Announcement

Ultima Online Celebrates 21 Years!


21 years ago Ultima Online changed the video game landscape forever.  Sosaria spawned a virtual world where people could adventure together and forge friendships that would last a lifetime.  Today we celebrate that legacy by wishing UO a very happy birthday and thanking all those Britannians who have left their mark on our humble virtual world.

Long live UO!

Publish 101 World Wide Release



We are pleased to announce Publish 101 will be released with each shard’s regularly scheduled maintenance beginning September 20th, 2018.  Publish 101 is full of features that you can review in the notes.

Please note the following,

  • The new quest & caddellite crafting will be activated manually following each shard being published.  Please be patient as we work through each shard.
  • The Treasures of Khaldun, Trick or Treating, Pumpkin Patches, and Zombie Skeletons will not be active until October 1st.
  • The classic Keep design has been adjusted to accommodate current and planned changes.  Please review the notes for more details.

This is a mandatory patch, please update your client before trying access any shard.

See you in Britannia,
UO Team

Publish 101 Update to Origin, Izumo & Baja


A new update will be going out to Origin, Izumo, and Baja during their next maintenance. We will be re-enabling the option to convert to the new Castle/Keep designs. The following restrictions apply when converting:

  • The existing house must be properly placed with no blocking objects within courtyards.
  • No goza mats, stone pavers, stone walls, stewards, contract vendors, grass or snow tiles can be present within the house.

See you in Britannia,

UO Team

UO Herald - Special Announcement

Castle Keep Customize Issues


Good afternoon everyone,

Due to major issues that have come up with converting to the new Castle/Keep designs,  we will be reverting  Baja,and Origin back to yesterday at 3 am ET.  We are not turning off housing but you will no longer be able to convert your present Castles and Keeps. You will still be able to place the new designs from the House Placement Tool .

We are sorry for any inconvenience this may have caused you and we will keep you informed when these issues are resolved.

Have a great weekend,

UO Team


UO Herald - Special Announcement

Contest Housing Pricing Update



Thank you to everyone who has provided feedback on the cost of the contest houses.  We will be updating Origin & Baja this afternoon to reflect new prices.  Izumo will receive updated pricing with its next normally scheduled maintenance.

The cost of these homes for Siege Perilous will be reflective of the increased value of gold on Siege compared to production shards.

The new costs for new homes will be as follows,










See you in  Britannia,

UO Team

UO Herald - Special Announcement

September Meet and Greet Schedule

Greetings everyone,

With trying to get the publish out the door time got away from us for September.  We will only be doing one meet and greet in September which will be September 17th, 2018 on Asuka at 9 am ET

For October we will be on Sonoma on October 1st at 9pm ET.

Thank you and we look forward to seeing you there.

UO Team



UO Herald - Special Announcement

Contest Housing Pricing



We have seen quite a bit of discussion relating to the cost of contest housing recently introduced with Publish 101.  Firstly, the cost of contest housing will be uniform across all shards, including Siege Perilous.

As far as the costs of these homes in relation to legacy housing, we want to share with you why these homes cost substantially more than a standard castle.  One of the top 5 most common areas of feedback we receive is that the game world lacks adequate gold sinks to effectively combat inflation within the economy.  One of the most effective ways to combat this is pulling gold out of the game by providing  high end luxury items.  A castle is the most luxurious item Britannia has to offer, and the new designs are the top end of that luxury.  Gold is by no means in short supply, and rallying around the fundraising efforts for luxury items is one of the greatest motivators for group activity in our beloved MMO.  We look forward to seeing the new designs fully decorated as you make them your home.

See you in Britannia,

UO Team

Publish 101 to Origin, Izumo & Baja & Castle/Keep Contest Winners



We are pleased to announce that Publish 101 will be available on Origin, Baja, and Izumo beginning on September 13, 2018 with each shard’s regularly scheduled maintenance.  Be sure to check the notes for full release details.  As always, we look forward to your feedback.

Again we want to thank everyone who participated in our public play sessions and provided valuable feedback for Publish 101 – we couldn’t have done it without you!

The following features will not be available until Publish 101 goes world wide:

  • The Going Gumshoe Introductory Quest.  You will see this quest displayed in the Town Cryer, however the associated NPCs will not be available until after Publish 101 is deployed World Wide.
  • Caddellite Harvesting & Crafting

The following features will not be available before October 1st and Publish 101 has been deployed world:

  • Halloween Treasures of Khaldun
  • Halloween Trick or Treating
  • Halloween Zombie Skeletons
  • Halloween Jack o’ Lanterns
  • Trammel & Felucca Khal Ankur champ spawn.  You will be able to visit the Felucca entrance to Khaldun, however, you will not be able to damage any of the creatures from the champ spawn, nor will you accumulate points towards Halloween Artifact drops.

There were many entries for the Castle/Keep contest, and this has only served to underscore the creativity of our amazing community.  These new designs will be prefabricated, so you will not be able to alter them once they are placed.  The house will cost per tile such as the old prefab houses do.  This is the first of many contests to come, and we fully expected this to be a fluid process as we refine best practices for future publishes.  Based on feedback we will be adjusting the process for Publish 102.  We are going to set up two rounds of voting to help cull the number of entries so the community can more easily assist in choosing their favorite designs.  We will also be refining the teleporting process to cut down on waiting times and speed up your ability to visit each entry.  As we outlined from the beginning, entries that do not meet our aesthetic and functional requirements will not be taken into consideration.  We know this can be a completely subjective requirement and will do our best to try and outline some tips for future contents, as this is something we are continually evaluating as we push the limits of the community’s creativity.  We want to thank everyone who participated in the inaugural run of the contest and look forward to the contest for Publish 102!

For this publish we are going to add 3 of the top player voted designs and 3 designs chosen by the UO Dev Team.  The selections for Publish 101 are as follows:

#1 – Canary – Keep
#2 – Dot Warner  – Castle
#5 – Don Quan – Castle
#20 – Queen Elsa – Castle
#22 – MissEcho – Castle
#37 – Analaya – Castle

Congratulations to all the winners of the first contest.  We look forward to seeing the next creative batch of designs!

Please note, that when converting existing homes to the new designs, you will not see a preview of the design you have chosen.  You will be presented with a confirmation gump and a system message specifying which design you are trying to convert to, so be sure to double check your selection!

There is a mandatory client patch associated with this release.  Make sure you patch up your client before trying to access all shards.

Character transfer is disabled from Origin, Baja, and Izumo until Publish 101 has been deployed world wide.

See you in Britannia,

UO Team

Publish 101 TC Release 4 Update



We are planning the latest release of Publish 101 to TC1 by 2pm ET today.  You can read about the latest changes here.  We also look forward to your feedback which you can share on the forums.

We also want to say a special thank you to all those who participated in the public play session!  Players were in and out of TC1 for over 12 hours as they looked skyward in search of constellations, dusted off old crafters to work with Caddellite materials, and braved the horrors of Khaldun in hopes of defeating Khal Ankur.  Thanks to your thoughtful testing and feedback we have identified a number of issues and improvements to make Publish 101 even better.  Thanks again!

We will be hosting impromptu play and feedback sessions through the weekend, so you still have time to hope on and check things out!  Stop by and say hello!

See you in Britannia,

UO Team