The Herald

UO Herald - Lore

A Concert of Wisps


As we continue the story of Forsaken Foes we invite you to sit back and enjoy, A Concert of Wisps.

By EM Malachi

“Xzptz! Zzk! Gxz!”

Jaana stepped into the clearing and paused in awe at the hundreds of wisps. The forest buzzed with spark life. A few wisps flew orbits around her and blinked their agitation. The druid removed a small wooden object from her bag. Several rangers had told her that the wisps were converging in the woods north of Britain. Jaana blew a few trills on the wisp whistle and put it on the ground.

A wisp flew into the whistle and started testing various sounds to make words. With its own magic, the wisp could communicate in other ways, but the whistle was safer for the human listener. There were stories of mages driven insane by arcane knowledge explained in fifty dimensions simultaneously. Also, the wisp seemed to appreciate the courtesy.


“What’s wrong? I have never seen so many pieces of you in one place.”


“The part of you here is no longer connected to the part beyond?” Jaana spread her arms, motioning toward the distant stars.


“Do you know the cause?”

“YES. THREE STRUCTURES.” Around Jaana, the light of every wisp blinked three times.

“Can you tell me more?”


“That won’t be necessary. Do you know what these structures do?”


“Which one is affecting your connection?”

“EACH AND ALL.” The concert of wisps started flashing in disharmony.

“Can you tell me more about the sphere?”


Jaana frowned in worry, but continued with her questions, “You came here for a reason. What is your plan?”

“JAANA OF YEW OR EQUIVALENT HELPFUL BEING.” The concert went quiet, waiting for her answer.

“Of course I will help. Can I assume one of the structures is nearby? Can you show me the way?”

A few wisps bobbed closer to her and started moving south. Jaana followed. Their progress brought them closer to Britain, eventually leading to the lake around Castle Blackthorn. The wisps swarmed close to a large stone culvert. “HERE. MANIFESTATIONS CANNOT FOLLOW.”

Jaana peered into the outfall that connected to the Britain sewer system and pulled a torch from her pack. “I’ll do what I can.”


Elizabeth tossed a blade into the eye of one necromancer as she stabbed through the casting hands into the heart of another. “Abraham, again, not that I mind, but why are we killing these people?”

Her twin cranked back the string of his crossbow. “With their knowledge of Jack’s past as leverage, these necromancers thought threatening Batlin was a wise course of action.”

“Does it matter? It’s not as though they can hurt him. Remember when that noble we blackmailed tried to poison Batlin, and the voice protected him?”

Abraham let loose an arrow into a serpent familiar trying to bite his leg. “They could hurt the work. There’s also the principle: you should never threaten someone when killing you is the cheaper and more efficient option.”

“Excellent points, dear brother. You always did understand the nuances of our work.” Elizabeth recovered a throwing knife from a corpse. “I think a few of the smarter ones fled. I’ll go after them. Can you handle the cleanup here?”

Abraham picked up a scroll titled “Bedlam-born” and tossed it into the fire. “Everything will be taken care of. Trust your brother.”

Jolly Roger TC Release 2



We are pleased to announce the second Test Center release of Jolly Roger will be available today after 4pm ET!  Jolly Roger is the final in our High Seas themed content updates for the year and we are excited to bring you a host of updates in this latest release including,

  • Mannequin Upgrade
  • Shrine Battles

This is only a small part of what’s to come in Jolly Roger and we look forward to hearing your constructive feedback as we work through the public testing process.  Please be sure to check out the publish notes for the full list of updates, and participate on the UO Forum in the latest discussions.

This release includes a mandatory client patch, please make sure you patch up before accessing any shard.

See you in Britannia,

UO Team


UO Herald - Contest

Pub 107 Keep Contest Important Dates


Please take note of the following important dates for the Publish 106 Keep Contest

  • Contest Start    Tuesday, October 22, 2019 1:53:35 PM GMT-04:00 DST
  • Round One Voting    Tuesday, November 5, 2019 1:00:15 PM GMT-05:00
  • Round Two Voting    Tuesday, November 12, 2019 1:00:15 PM GMT-05:00
  • Contest End    Friday, November 15, 2019 1:00:15 PM GMT-05:00

Jolly Roger TC Release 1



We are pleased to announce the first Test Center release of Jolly Roger will be available today after 4pm ET!  Jolly Roger is the final in our High Seas themed content updates for the year and we are excited to bring you a host of updates to favorites including,

  • Artisan Festival Reward Updates
  • Holiday Gifts
  • Krampus Reward Updates
  • New Ultima Store Item – Stable Set

This is only a small part of what’s to come in Jolly Roger and we look forward to hearing your constructive feedback as we work through the public testing process.  Please be sure to check out the publish notes for the full list of updates, and participate on the UO Forum in the latest discussions.

Please be sure to patch up to the latest client before checking out any of the new content on TC1!

We will also be wiping TC1 in preparation for the upcomming Keep Design contest, keep an eye on for important dates.

See you in Britannia,

UO Team


UO Herald - Special Announcement

Maintanence Announcement

Greetings everyone,

Tomorrow morning at approx 7 am ET we will be preforming maintenance on several of our warehouses.  This means that for approx an hour the log in servers , the character transfer warehouse, the In game store, and the housing warehouse will be down.

We appreciate your understanding in this matter.

UO Team




UO Herald - Lore

The Mortal Game


As we continue the story of Forsaken Foes, we invite you to sit back and enjoy The Mortal Game.

By EM Malachi

The Mortal Game

It bothered the king that the pieces did not match. His side was made from obsidian, beautifully sculpted into the expected shapes. The crafter had taken more liberty with red’s side, giving extra details to each of the bloodwood pieces. The knights were decorated with curved swords, and the bishops had gargoyle features. The towers were topped with sharp points that reminded Blackthorn of wolf claws. The board and pieces had been a gift from Lord Batlin when the king suggested they play this game.

The king steepled his fingers and examined the board. His opponent was aggressive; Blackthorn had already lost much dealing with Batlin’s knights. Still, the king had retaken initiative when he sent his own knights into the enemy ranks. As long as there were no other surprises…


 The gourd-festooned sloop slammed into the larger merchant galleon, and zombies with pumpkin heads scrambled to board the other ship.

 The zombie crew started killing its counterpart and dragged the bodies back to their ship. A living sailor lopped the head off one of the abominations, but the animate flesh kept moving until the rotting hands were around the sailor’s throat.


Batlin smiled as his claw-topped rook captured a pawn in black’s ranks and put Blackthorn’s king in check. Blackthorn’s own rook was trapped and would soon be captured, and many of his defenders were scattered or busy on other parts of the board. “Let me know if you wish to resign.”

Blackthorn shook his head and moved a bishop to defend the king. The diagonal movement of bishops reminded him of mages, always moving at strange angles to everything else.


The mage had taken extra care with his binding circle, even using expensive silver-dust chalk. Daemonology was frowned on even here in Moonglow, so he had taken these precautions.

 The mage began the ritual to summon and control a demon. Halfway into the delicate casting, his connection to the magic in the room broke. The failed spell started a fire, and the creature escaped the binding circle. As demonic claws tore into the mage, he was still puzzling out what had happened.


Batlin knocked over his own king with a finger. “An excellent game. Perhaps we will play again.”

Blackthorn studied the final board. “I’m sure we will.”

“May I ask a question?”

“Of course.”

“From your reputation, I expected a more lively game or at least a nearly empty endgame. It seemed at times you were more focused on preventing the capture of your pawns than protecting your king.”

“I have a certain affection for pawns. After all, we are all just pawns in this life.”

Batlin gave a nod. “That we are.”


 In the ethereal void, the Time Lord strained against his chains as hundreds of spirits tore apart the shrine around him, directed by a voice in the darkness.

UO Herald - Lore

October Shadows


As we continue the story of Forsaken Foes, we invite you to sit back and enjoy October Shadows

By EM Malachi

October Shadows

The hallway held a macabre mockery of various holidays. An indoor garden of gourds and nightshade grew pumpkins already carved with sinister glowing runes. Brightly colored eggs filled with bees twitched in a basket guarded by a rabid rabbit. A mounted reindeer skull decorated with pine garland tried to bite the ranger as he walked past. Shamino tightened his grip on his sword and stepped around the various horrors.

When his initial search for the Serpent Amulet had come to a dead end, Shamino tracked a powerful source of necromancy here. He believed it was responsible for upsetting the spirits across Britannia.

At the end of the hall, a man wearing a pumpkin on his head sat on a throne of glass candy canes. “Welcome, Shamino. You may call me Jack.”

Shamino asked, “Have we met before?”

“The twins told me about you. Twins… so lucky to have someone who understands you and who can donate blood should the need arise. You don’t have a twin, do you?”

Shamino shook his head and raised his sword.

“A pity. I would have liked a matched set. I suppose conversations about kith and kin shall have to wait.”

“What are you planning?”

“The twins helped me hear my inner voice. That voice has told me so much.” Jack poured a pouch of grave dust into his hand.

Shamino swung his sword down on the necromancer. Jack disappeared and the strike shattered the glass throne. Jack appeared on the other side of Shamino. His skeletal fingers sank into the ranger’s flesh. Shamino had never felt anything so painful. He tried to raise his sword again, but felt nothing. Shamino looked down and saw his body crumpled on the ground.

Jack laughed at the disembodied ranger. “What shall I sew your soul into? My screaming ship could use more crew.”

Shamino knew he had one chance to avoid becoming another of Jack’s abominations. He focused on escape, sacrificing a fragment of his soul to wrench free from the deranged necromancer’s grip. Shamino desperately fled into the grey between life and death. He saw a great glowing beacon, and willed his spirit toward it. Getting closer, the light kept pulling on his mana and memories, and Shamino fought, grasping at whatever he could hold.

The ranger’s spirit clung to the side of the Well of Souls, waiting to be found.

UO Herald - Special Announcement

Europa Shard Stability



We are aware the Europa shard has been experiencing instability.  We are investigating the issue and appreciate your patience while we work towards a resolution.

-UO Team