BMV Ararat – Exploring the Deep

The BMV Ararat is a wreck sunken on the bottom of Gravewater Lake in Malas. The wreck can only be accessed by those wearing four special pieces of equipment. This equipment can only be obtained by undertaking the ‘Exploring the Deep’ quest chain. The quest begins in the Sons of the Sea near Trinsic dock where 3 scrolls found on top of the barrels set the scene. These scrolls make it clear that you need to speak to Hepler Paulson, who stands just outside the building. He tells you: Greetings! My have my pockets become burdened with gold! Not that […]


Agents Settings in the Enhanced Client

Organiser Agent | Undress Agent | Restock Agent |Buy Agent | Sell Agent |Scavenger Agent | Remove Items Accessed from the user settings menu the Agents Setting offers a variety of ways to organise your play. The picture below shows the drop down list of available agents. It is also possible to create a macro to open this menu by using the ‘command’ action from the ‘other’ menu in the actions list. In the command box add this line, exactly as it appears below: script MainMenuWindow.OnToggleAgentsSettings() Agent – Organiser This agent can be used to transfer selected items to a […]


Drachenfels: Exploratory Mission | Entdeckungsmission

This is an official (RP) House of Flunkeydom (HoF) mission. We will explore the new Valley of Eodon. Everbody is welcome! | Das ist eine offizielle (RP) Haus der Dienerschafts (HoF) Mission. Wir werden das neue Tal von Eodon auskundschaften. Alle sind willkommen! Time: 8:30pm CEST | Zeit: 20:30 Uhr CEST. Counselor’s Hall, Britain, Trammel. More Information about HoF: | Mehr Informationen zu HoF: http://drachenfels.uoem.net/?page_id=2106


Creating Macros

Macros allow for a sequence of events to be triggered by one ‘hotkey’ stroke. The number and type of possible macros is far too numerous to list, this page gives the basics of how to create a macro and illustrates with a single example for each client. Classic Client Macros The list of possible actions that can be put into a macro is found by opening the paperdoll and clicking on the ‘options’ button at the right hand side. This will open the options menu, macro options are accessed through the bottom left tab. Some macros are already in the […]


Garamon’s Quest (Abyss Entry)

There are two entry quests for the Stygian Abyss, Garamon’s Quest beginning in Underworld or Naxatilor’s Quest beginning in Ter Mur. You may only undertake one of these, if you undertake Naxatilor’s Quest you will be unable to do Garamon’s Quest and vice versa. The entrance to Underworld is found on a beach in the far north of Fire Island overshadowed by a recently formed volcano.   As you walk down the corridor from the entrance you find someone standing at the end, this is Garamon, he addresses you as you approach Here now begins your quest. As you proceed […]


Egwexem and Naxatilor’s Quests

These quests allow entry to the Stygian Abyss but will not be offered to characters that have completed Garamon’s quest. Egwexem is found on the steps at the entrance to Royal City, not far from the town moongate.   Make your way to the far south end of the land and find Naxatilor the Seer in one of the buildings in the Holy City. There is no need to mark the writ as a quest item, double clicking him will open the quest dialogue and recognise the item. You could, at this point, return to Egwexem for your reward, but […]


Resurrection in Underworld and The Stygian Abyss

Dying in these areas can be a little problematical, resurrection points are few and far between. Underworld: Just inside the entrance of Underworld from Fire Island Volcano is a memorial stone. This functions as an ankh allowing you to lock karma, resurrect and tithe gold. Beyond this entrance you may find this map of Underworld useful At the Northern edge of Underworld, beyond the gray goblins, is the Font of Fortune. This too offers succor to the fallen adventurer, though only at 10 minute intervals, don’t die a second time! It does not, however, offer the chance to tithe or […]


Wrong

level 1 | level 2| Prison of Nightmares|Stealables Level 1 Entering the dungeon, take a breath while you can, then march forward to meet a new breed of Lizardman, Squatters and Defenders.  There may also be a stray executioner. Turning left, the west branch of cells are populated by Hungry Ogres and Cave Trolls, with the large rear room being the domain of executioners and an archmage. At the far end of the cell block can be found a “mysterious tunnel” Returning to the main corridor you can choose to pass through the sparkles to level 2 or explore the […]


Fire

  Fire is a dungeon with two entrances. The first is close to the town of Serpent’s Hold, just a few paces from the town dock. The second is in the much less hospitable desert and lava region of the Lost Lands, north of the town of Papua and close to the ‘Desert’ Champion Location in Felucca. The Felucca incarnation of this dungeon is a valid location for stealing from monsters but is not an anti virtue dungeon. The Abyss Champion Spawn occupies the maze-like area furthest from the dungeon entrances in the Felucca facet. Level One The entrance to […]


Deceit

Located in the mountains of snowy Dagger Isle, Deceit is one of the anti-virtue dungeons, as such hunting there can give virtue artifact drops. The Felucca incarnation of this dungeon is also a valid location for stealing from monsters. The Unholy Terror Champion Spawn on level three and the Feluccan entrance to the Primeval Lich Champion Spawn Region on level four are also found in this Dungeon when on the Felucca facet as are teleporters to the Vermin Horde champion area in Despise and the Abyss champion area in Fire dungeon. Despise is the anti-virtue opposed to Compassion, listen carefully […]