Hardware Improvements

In an effort to improve hardware performance, Napa Valley will be taken down today, at  11:00 am EST (17:00 CET).   At the moment we anticipate the servers to be back online at 2:00pm EST (20:00 CET). After the improvements have been implemented, we would appreciate any feedback regarding lag issues on this shard sent to barmstrong@ea.com.  In these emails the following information would be greatly helpful: Geographic location Location in game when you experience the most lag What  activity you were doing ( if applies) Time you see the most lag Thank you for your patience as we work […]


Hardware Improvements

Update 2:30pm EST: Baja and Great Lakes are back online. In an effort to improve hardware performance, Baja and Great Lakes will be taken down today, at 10:45 am EST (16:45 CET).   At the moment we anticipate the servers to be back online at 1:00pm EST (19:00 CET). After the improvements have been implemented, we would appreciate any feedback regarding lag issues on these two shards sent to barmstrong@ea.com.  In these emails the following information would be greatly helpful: Geographic location Location in game when you experience the most lag What  activity you were doing ( if applies) Time […]


Publish 80 Update

Greetings everyone, Just wanted to drop everyone an update on the current lag issues you are seeing. We are working hard on this issue and will keep you updated on our progress.  I just wanted to let everyone know we appreciate your patience and we appreciate any constructive feedback you can give us regarding the lag you are experiencing. Last night a new client was released.  This client fixed the crash players were experiencing at the Exodus Encounter.  We are putting out a server publish tomorrow with the following fixes during the next maintenance cycle: Fixed the issues with pets […]


Updated Publish 81 on TC1

Changes to Publish 81 have been patched to TC1. Click on more for the updated publish notes. Please Note:  An alternate client is needed to test the changes. Currently testing Publish 81.0.0 on Test Center *Weapon special move changes requires alternate game client found in patch directory:  client_tc.exe or UOSA_TC.exe .  This client is needed to test the following changes. Weapon Revamp All weapons have now been normalized based on weapon speed and handedness.   Mace: Gargish Tessen & Tessen, Base damage 10-13 / Weapon Speed 2 seconds Wild Staff, Base damage 10-13 / Weapon Speed 2.25 seconds Quarter Staff, […]


Ask & Answer No. 15

We have another Ask and Answer for you and this one is full of great ideas that will help us to make Ultima Online even better. So go to your favorite fan site and submit those questions and ideas. We may even feature yours next week! Ultima Online Bibliothek Why is such a huge amount karma granted when choosing the “nice” option to fight Exodus? Participating two or three times in the fight easily capped my karma. Zero to 20k took years, 20k to 32k was done in minutes. That really cheapens the continuous dedication of being “kind”. (Pcuvush) Kyronix: […]


Updated Publish 81 Notes

We would like to start by thanking everyone who has submitted feedback on the proposed publish 81 changes.  Below are a few changes you will see on TC1 as early as next week. Providing more choices of play styles while not invalidating any current play styles is the goal of these changes. We look forward to your additional comments. Here are a few changes that we will be making from your feedback:   Armor Stamina Loss Update: Player’s stamina loss will now be based on the type of armor as well as the amount of armor that is equipped*. Each […]


Publish 81 on TC1

Greetings everyone, I wanted to take a few moments to address the Publish 81 Weapon and Armor changes on TC1.  Please understand this was put on TC1 over a month ahead of a normal publish because the changes are so extensive that we wanted your feedback.  We appreciate your constructive feedback as to why you like or dislike the changes to Armor and Weapons. We have no intentions of releasing these changes to production as they are.  Right now we are compiling your feedback that is on Stratics and from the feedback emails.  We expect to make several changes before […]


Ask & Answer No. 14

In this week’s Ask & Answer we received many questions requesting changes and our developers give a glimpse of what is being planned. UO Auctions Question: Have the dev team considered adding further to the high seas content? it seems most gave up a life at sea when they realized the resources it takes to run a ship. but piracy/bounty hunting are fantastic parts of the game. do you think that perhaps a hand in system for titles might bring attention back? perhaps items gained from merchant/pirate vessels could be handed in at Serpents Hold/Buccaneers Den for the Pirate/ the […]


Publish 81.0 Comes to TC1

Publish 81.0.0 has been patched to TC1. Please Note:  An alternate client is needed to test the changes. Currently testing Publish 81.0.0 on Test Center *Weapon special move changes requires alternate game client found in patch directory:  client_tc.exe or UOSA_TC.exe .  This client is needed to test the following changes. Weapon Revamp All weapons have now been normalized based on weapon speed and handedness. Mace: Gargish Tessen & Tessen, Base damage 10-13 / Weapon Speed 2 seconds Wild Staff, Base damage 10-13 / Weapon Speed 2.25 seconds Quarter Staff, Base damage 11-14 / Weapon Speed 2.25 seconds Glass Staff, Base damage […]


Ask & Answer No. 13

The new Ask and Answers has arrived! The holidays and a business trip had caused a delay in our answers. We now return to our regularly scheduled Ask and Answer posts with a very creative set of questions and answers. UO Stratics Moonstone Jewelery – Can a dev please make another statement on this drop? Specifically where does it actually come from now? Is it Fezzik the Chef or a cannibal mage or a chest in Fezzik’s area? all ove the previous? Has the drop % been altered because of the increase in difficulty of the target now? Thank you. […]