Publish 52 5th May

Publish 52 UO Team 05 May 2008 00:00:00 EST All shards were updated with Publish 52 on May 5, 2008: Factions In order to promote accessibility and invigorate Factions, we’ve made several changes and fixed some bugs. Additionally, Factions will play an important role in the Warriors of Destiny plot arc. Faction size limit and load balancer removed: individual factions can grow to any size. Previously capped at 200. Multiple characters from the same account may join the same faction An account cannot have characters in different factions on the same shard Removed 30 day character age requirement “Young” players cannot […]


Publish 51 26th March

Publish 51 UO Team 26 Mar 2008 00:00:00 EST Publish 51 went live on all shards on March 26, 2008: Fixed a NPC Grammar Error Greater Dragons now drop scales and leather when skinned Properties on the ML recipe bows should now stack correctly with runic, exceptional and material bonuses Fixed an additional bug that caused properties to be dropped on some ML weapons Body sculptors and hairdressers should no longer wander too far away Recipe bows that previously had a 0% exceptional chance now have a 5% exceptional chance (In order to allow for an exceptional chance greater than 0 […]


Publish 50 14th February

Publish 50 UO Team 14 Feb 2008 00:00:00 EST Changed all Blacksmithing and Tailoring runic intensities. Runics will now better match up to higher end loot. Maximum intensities are now 100% for all tailoring and blacksmithy runics, minimums are as follows: Blacksmithing: Dull Copper: was 10, now 40 Shadow: was 20, now 45 Copper: was 25, now 50 Bronze: was 30, now 55 Gold: was 35, now 60 Agapite: was 40, now 65 Verite: was 45, now 70 Valorite: was 50, now 85 Tailoring: Spined: was 20, now 40 Horned: was 30, now 45 Barbed: was 40, now 50 Increased chance […]


Publish 48 26th November

Publish 48 UO Team 26 Nov 2007 00:00:00 EST Added the Salvage Bag: The Salvage Bag is the core of the enhanced recycling system. Players store items in the bag like any other container, but when a recycle command occurs, they target the bag to handle all the items at once.  Layout: a blue leather bag labeled “A Salvage Bag” Available on Provisioners for a nominal (~1000gp) fee Details: Use the context menu on the bag to select “Salvage Ingots”, “Salvage Cloth”, or “Salvage All” All items of the appropriate type in the bag (metal for smelting, cloth for scissoring) are […]


Publish 37 27th October

Publish 37 Additions, Changes, and Fixes UO Team 27 Oct 2005 00:00:00 EST Publish 37, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 37. General: Reverted the hunger system back to the way it worked prior to Mondain’s Legacy Party looting will now be off by default Elves no longer lose their 20 points of mana gained from their racial ability when they cross a server line Players who have not upgraded to Mondain’s Legacy now have the […]


Publish 32 14th April

Publish 32 Updates and Bug Fixes UO Team 14 Apr 2005 00:00:00 EST Publish 32, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 32. New Features Two new Necromancer alchemy potions with two intensities each (regular and greater) Conflagration – Creates a field of flame with damage based on potion the strength of the potion. Damage is based partially on the user’s alchemy skill. Confusion Blast – Confuses all monsters in an area. The size of the area […]


Publish 21 26th November

Publish 21 Updates & Bug Fixes UO Team 26 Nov 2003 00:00:00 EST Publish 21, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 21. This document was updated on November 24, 25, and 26, CST. Entries that have been added or updated are noted in blue. Housing, Player-Vendors, Player-Barkeeps If you attempt to trade a house to someone who already owns a house, the trade gump-window appears immediately. There is no longer a delay until the other person […]


Publish 20.5 15th October

Anniversary Gifts UO Team 15 Oct 2003 00:00:00 EST An “Anniversary Gift Publish” was released to all shards worldwide. This publish includes the following gifts for all characters that are at least 30 days old: A decorative cake: The cake will have a label that reads “Happy 6th Anniversary.” A fireworks wand: Double-click this wand to launch a non-damaging sparkle effect! A specially hued and labeled bell: The hue is based on your Reputation, and the label reads “Happy 6th Anniversary from [a random UO Live Team member’s name].” This publish also addressed several player-vendor issues and a BOD system […]


Publish 20.2 1st October

Vendor Improvements UO Team 01 Oct 2003 00:00:00 EST There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish three primary goals: (Red-colored listings indicate updates from October 1, 2003. This document therefore supercedes any previous documention on the vendor improvements.) Improve vendor functionality and allow players better control over their vendors. Maintain the number of vended objects in the world at sustainable levels. This Update Center documentation briefly describes certain changes that we feel will help accomplish these goals, including some changes that affect housing as much as […]


Publish 19 (part 3) Bug Fixes 31st July

Publish 19: Bugfixes UO Team 31 Jul 2003 00:00:00 EST The following is a list of bugs fixed in Publish 19. (Updated July 7, 2003 to remove a bugfix involving making pitchforks craftable. There was an issue found with other weapons being made craftable when they shouldn’t be, so this bugfix was removed for now until a more final solution can be reached in a future publish.) (Updated July 18, 2003 to remove a notation about mounting pets while they are being attacked – players will still have a chance to mount pets while in combat, and this is as […]