First TC1 Release – 3/16/2017
2nd TC1 Release – 3/17/2017
3rd TC1 Release – 3/23/2017
- Adjusted the training scheme for pets. There is now a Guaranteed Gain system as well as a greater chance to gain at lower levels of progress.
- Pet training will provide feedback messages to give an indication of how much training experience is being gained ranging from slightly, fairly to greatly.
- Reduced pet training stamina cap from 300 to 150.
- Added Bushido & Ninja AIs to pet training options.
- Pets can no longer cast summon spells with Mysticism AI.
- Added Necromancy & Magery AIs to pet training options.
- Added real time progress bars for pet training.
- There is now a confirmation gump when adding magical abilities that will remove existing magical abilities.
- Pet training will now update the pet slot for the pet the first time they are upgraded.
- Added additional validation to prevent AoE abilities from targeting friendlies. This includes,
- Essence of Wind
- Increased the cost of upgrading base damage per second.
- All pet damage is now reduced by 50% when targeting players.
- There is now a power hour for pet training that will initiate once per day beginning when pets first gain in training progress for that day. This will increase the amount of training progress pets normally receive from a target.
- The Najasaurus will now accept meat as a preferred food.
- The Baby Tiger is now eligible for pet training.
- Pets are now more responsive when issued commands such as “Kill” and “Follow.”
- Resolved issue where creatures that utilized buff effects would have erroneous slot requirements.
- Updated pet training progress percentages to be more precise.
- There is now a warning gump when training a pet would increase the number of control slots it takes.
- The Imprisoned Dog from Travesty can no longer be trained.
- Pets will no longer gain in derived stats (HP, Mana, Stamina) with increases in Strength, Intelligence, and Dexterity if they already above 125.
- Increased the training cost of HP regen.
- Consume damage now functions properly.
- Skree AI has been updated.
- The animal lore gump does not properly display the correct slot caps for creatures that cannot be trained.
- Additional information needs to be provided for associated skill upgrade costs when adding abilities.
- Dragon Wolves are not currently spawning.
All features should be considered in testing and are subject to change
New methods of Animal Training are now available. Visit in-game Town Criers for more information!
- Pets can now be trained beyond their current control slot requirements up to new maximums.
- Train pets in endless combinations of special abilities, special moves, area effects and magic schools.
- Customize skill caps and attributes to create new pet variants.
- All pet training is final and cannot be reverted.
- Pet Slot Update
- Existing pets will retain their current control slot requirement.
- Newly tamed pets and pets that undergo the Animal Training process will have their control slot requirement updated.
- Control slot requirements for pets have been reworked to take variation within the species into account. It is now possible that creatures can have varying control slot requirements based on their overall power.
- Special Moves, Special Abilities, Magics, and Area Effects now require mana for pets to use.
- Various AI tweaks when those AIs are applied to pets.
- Animal Lore Update
- Updated Animal Lore Gump to display all available skills, magic, special abilities, and new information related to Animal Training.
- New Tameable Creatures
- Shadow Wyrm
- Dragon Wolf
- Serpentine Dragon
- Dread Spider
- Tsuki Wolf
- …and more to come!