The Murder System

Guide to understanding the Murder System Attacking an innocent (Blue) character in Felucca, or other area having the Felucca ruleset, is considered an attempted murder. If the victim dies before the criminal flag timer ends, the attacker is guilty of murder, regardless of whether he actually administered the killing blow. This includes damage inflicted by pets or summons. A murdered character can elect to report his murderer(s), reporting can take place some considerable time after the actual attack. If you are reported in five or more successive murders you will highlight red to other players and come under the restrictions […]


Named Creatures in Mondain’s Legacy Dungeons

Bedlam | Blighted Grove | Labyrinth | Palace of Paroxysmus | Painted Caves | Sanctuary | Twisted Weald | Prism of Light |The Citadel Deep in the dungeons discovered in the time of Mondain’s Legacy are special creatures judged sufficiently powerful of their type to be given names. These creatures are hard to overcome, but have the ability to confer special rewards on their conquerer. Their loot can contain keys to access the peerless monsters or special set items. Those that aren’t key holders may hold a paragon-style treasure chest, also minor artifacts may be deposited in your back pack. […]


Linzrom The Guard Captain

Ritual Quest Chain These quests follow on from those given by Prugyilonus the Advisor to the Queen Linzrom can be found in the Throne Room of the Ter Mur royal palace, on the left hand side of the room. He gives 2 quests, the first involves no danger, but the second is exceedingly dangerous. This author needed to seek the assistance of allies in order to complete it. Your reward at the end of the 2nd quest will be the book, Chronicles of the Gargoyle Queen Vol III Hair of the Dryad Queen – His Message “Hail, adventurer.” I have heard of your […]


Heritage Quest – Elf to Human

This counterpart to the quest allowing human characters to become elves allows for the reverse transition, however this quest is considerably more difficult, requiring a much higher level of combat ability To begin this journey visit Nedrick the Iron Worker, you will find him in Serpent’s Hold on the bridge between the bank location and the main part of the town. Like Darius, he begins to talk to you as you approach, be sure to listen to all he has to say. Patricus the Trader – Heave Ho! Patricus is located Near the Majestic Boat shipwright in Vesper, Trammel. Patricus’ […]


BMV Ararat Peerless Encounter

Deep in the hold of the Ararat hides a Shadowlord, trapped there by Captain Johne. Fighting this individual is not easy, gathering the keys can be done solo, fighting the shadowlord cannot. You are advised to include in your inventory a small piece of blackrock. The seabed around the wreck is home to diabolical seaweed and water elementals. Hidden in the sand surrounding the wreck are the crab-like paralithode. These can be subjugated and then tamed to provide a temporary pet, a boon to tamers who’s pets are unable to follow them into the depths. Paralithodes cannot leave their underwater […]


BMV Ararat – Exploring the Deep

The BMV Ararat is a wreck sunken on the bottom of Gravewater Lake in Malas. The wreck can only be accessed by those wearing four special pieces of equipment. This equipment can only be obtained by undertaking the ‘Exploring the Deep’ quest chain. The quest begins in the Sons of the Sea near Trinsic dock where 3 scrolls found on top of the barrels set the scene. These scrolls make it clear that you need to speak to Hepler Paulson, who stands just outside the building. He tells you: Greetings! My have my pockets become burdened with gold! Not that […]


Egwexem and Naxatilor’s Quests

These quests allow entry to the Stygian Abyss but will not be offered to characters that have completed Garamon’s quest. Egwexem is found on the steps at the entrance to Royal City, not far from the town moongate.   Make your way to the far south end of the land and find Naxatilor the Seer in one of the buildings in the Holy City. There is no need to mark the writ as a quest item, double clicking him will open the quest dialogue and recognise the item. You could, at this point, return to Egwexem for your reward, but […]


Stealing from Monsters

Publish 57, December 2008 introduced the ability to steal various items from monsters: A given monster can be stolen from once in its lifetime There is no backpack to snoop, use random steal and target the monster. Gold, bandages, gems, potions, scrolls Thieves with GM skills or higher have a chance at stealing rare items Seed of Life, Mana Draught, Gem of Salvation, Balm of Strength, Balm of Wisdom, Balm of Swiftness, Balm of protection, Stone Skin Lotion and Life Shield Lotion. Drop rate on stealables: GM Stealing: 2% 100.1 to 110 Stealing: 5% 110.1 to 119.9 Stealing: 8% 120.0 […]


The Virtues

From the principles of truth, love and courage are born the eight virtues, an important and enduring aspect of the Ultima universe. The Three Principles Truth Its home lies in the Lycaeum in Moonglow, the city of mages. The book of truth stands for the Principle of Truth Love Has its home in the lush Forest of Yew at the Empath Abbey The candle of Love represents that principle Courage Courage claims Serpents Hold as its home, hidden inside the deep walls of the keep The bell of Courage rings for those brave warriors there Together those 3 principles combine […]


Treasure Maps

Map Carrying Monsters | Decode Skill Needed | Finding the Chest | Lockpick Requirements |Inaccessible Locations | Chest Content & Guardians | Completed Maps A major update in publish 105, Spring 2019, reduced the number of map levels from 7 to 5 In addition, treasure chests have now been themed based on the following profession inspired packages: Artisan Assassin Mage Ranger Warrior This results in a map that will read like this “A Tattered Treasures Map Leading to a Mage’s Hoard” There are also three qualities of chest, rusty, the familiar normal metal or gold. Chest Quality is determined at […]