Artisan Festival

The Artisan Festival was a crafting event that allowed crafters to take advantage of the Bulk Order update of publish 95 (December 2016) to turn in Bulk Order Deeds for virtue & vice themed holiday rewards. The Artisan Festival returns for another year, 2017 with new rewards, reverse city order and revised submission thresholds. 2018 sees the welcome return of this event, the dates this year are December 4 2018 to January 4 2019 Tuesday, December 1, 2020 12:01:00 AM GMT-05:00 to Tuesday, January 5, 2021 11:59:00 PM GMT-05:00. Wednesday, December 1, 2021 and Wednesday, January 5, 2022 Thursday, December […]


Combat Changes in Testing

Greetings all, We want to start off by saying that we appreciate all your patience and feedback as we work through the combat updates on Test Center. This process has been different than our normal testing cycle and we appreciate all who have participated. These changes will not be deployed World Wide for quite some time and are subject to change. We have used this process to gauge player suggestions and iterate quickly on those ideas. Some ideas have been well received while others have not. We would like to let you where we currently stand in the process. Removing the […]


Combat & Doom Artifacts Update to Test Center

Greetings All, We have updated TC1 based on the latest player feedback as of today 12/14/2016. These changes are currently active on TC1.  These will not be deployed World Wide for quite some time and are subject to change. We wanted to give everyone interested a time to provide feedback, so head on over to TC1 and check them out! Here are a few of the updates: Weapon swing speed is now capped at 40% of base swing speed or 1.25 seconds, whichever is higher. Focus Spec no longer modifies the SDI cap Doom Upgrade artifacts available You can read all […]


Combat Update to Test Center

Greetings All, We have updated TC1 based on the latest player feedback as of today 12/13/2016. These changes are currently active on TC1.  These will not be deployed World Wide for quite some time and are subject to change. We wanted to give everyone interested a time to provide feedback, so head on over to TC1 and check them out! Here are a few of the updates: Increased the SDI cap for non-focus spec templates. Focus Spec rework. Splintering weapon proc no longer triggers when performing Disarm. Supernova potions now activate after a one second delay at the use location. You […]


Combat Changes Update on TC1

Greetings All, We have updated TC1 based on the latest player feedback as of today 12/8/2016. These changes are currently active on TC1.  These will not be deployed World Wide for quite some time and are subject to change.  We wanted to give everyone interested a time to provide feedback, so head on over to TC1 and check them out!  You can read all about the changes here.  Don’t forget to send us your feedback here. See you in Britannia, UO Team


Testing Combat Changes on TC1

Greetings All, Based on player feedback we have some combat changes ready for testing on TC1.  These changes are currently active on TC1.  These will not be deployed World Wide for quite some time and are subject to change.  We wanted to give everyone interested a time to provide feedback, so head on over to TC1 and check them out!  You can read all about the changes here.  Don’t forget to send us your feedback here. See you in Britannia, UO Team


Update to TC1

Greetings Everyone, By approximately 3:00pm ET 11/9/2016 we will be pushing an update of Publish 95 to TC1. Check out the full patch notes here and send us any feedback you have here.  As always we will continue to update based on feedback through TC1 and Origin, Izumo, and Baja. Make sure you patch up to see the latest content on TC1. See you in Britannia, UO Team


08) 22nd September

Publish – September 22, 1999 The following was released as the September 22nd Publish on September 22, 1999. Smelting Armor and weapons can be smelted back into ingots. Items you wish to smelt must be in your back-pack. Smelting will be tied to the mining skill. The higher your skill in mining, the more ingots you will get back. The more wear and tear on an item, the less ingots it will return. Items purchased from an NPC will yield only one ingot when smelted. Smelted magic items will yield regular ingots. Smelting special metals will yield ingots of that […]


07) 25th August

UO Live Access Patch The following was released as the UO Live Access Patch on August 25, 1999. Interface Changes and Options Client Arrow There is now an arrow that can be used to point players to a specific location. General Interface changes Current target highlighting – All targeted players/creatures are now highlighted with a graphic that represents: Current Damage The target’s reputation (by hue) The Status Bar is hued by reputation Double-clicking a status bar now behaves as if the player had double-clicked the target. Targeting a status bar behaves as if the character had been targeted. “Always show […]


06) 25th May

Publish – May 25, 1999 The following was released as the May 25th Publish on May 25, 1999. Skills Tinkering Tinkering will have a new menu with tabbed pages. We are testing out this menu style with this skill before adopting its use for all skills. “Make Last Item” is now an option on the tinkering menu. Choosing this will simply try to make the last tinker item you made. Tinker-crafted tools will now have durability based on the skill of the tinker who made the tool. In other words, a hammer made by a tinker with only 5 skill […]