05) 14th April

Publish – April 14, 1999 The following was released as the April 14th Update on April 14, 1999. Skills and Magic Anatomy and Evaluate Intelligence will no longer work on Town Criers. You will once again be able to fish up magic fish and boots from shore. The targeting range for all spells that target people or creatures is now 10 tiles. The area of effect for all spells that target locations is now 15 tiles. A problem with the interaction of paralyze and reactive armor was fixed. Items Once an item has been placed in the trade window, you […]


04) 28th March

Publish – March 28, 1999 The following was released as the March 28th Publish on March 28, 1999. Blue PK Changes We are slowly phasing in changes to the reputation system to reduce antisocial behavior. In this update, we have some changes that will push blue PKs to being red. A new long-term counter will be added that tracks murder counts. This counter will go up when you are reported for murder, like the current murder count. This counter will decay at the rate of 1 every 40 hours (the current counter goes down 1 every 8 hours). While this […]


03) 24th February

Publish – February 24, 1999 The following was released as the February 24th Publish on February 24, 1999. Skills Stealth This new skill allows you to take steps while hidden. You have to be hiding when you start to use the skill. The more armor you are wearing, the harder it is to use Stealth. If you run, you become unhidden. Any of the actions which normally unhides you still will. The amount of steps you can take depends on how high your skill is. You use this skill off of the skills window. You cannot learn or use this […]


02) 2nd February

Publish – February 2, 1999 The following was released as the February 2nd Publish on February 2, 1999. Mining Eight new varieties of minerals can now be found. Each variety offers a unique color. The different colors can only be found by miners of specific skill levels–only Grandmasters or near Grandmasters can find the rarest mineral, valorite. Once a vein is located, it will always be at that location from then on. (It behooves miners to conceal this location!) We have seen the feedback from those concerned that these locations will become ambush points. If this develops into a problem, […]


01) 19th January

Publish – January 19, 1999 The following was released as the January 19th Publish on January 19, 1999. Hiding Changes Simply tabbing out of combat will not make it possible to hide. Instead, it will be dependent on line-of-sight to your attackers, and distance from them. The lower your Hiding skill, the farther away you need to get. The delay in using hiding again was removed if you failed hiding because you were in combat. Treasure Maps A new type of quest will be added involving treasure maps found on certain monsters. Certain monsters will carry treasure maps. There are […]


15) 24th October

Publish – 24 October 1998 The Second Age expansion introduced many new gameplay features, creatures, monsters, and areas to Ultima Online. Lost Lands The Lost Lands are a continental landmass added to the playable area of the game that featured two cities, Papua and Delucia, and one dungeon, Terathan Keep. In Ultima lore, these lands were discovered or activated as the result of geological activity caused by the casting of the “Armageddon” spell by the Followers of Armageddon (or Zog Cabal). There are 11 entrances the Lost Lands, all of which can be accessed by either boat, foot/mount, or teleportation. […]


05) 12th February

Ultima Online Patch Notes for 02/12/1998 Note that some items from the Test Center were not published with this update. The use of the TAB key in combat has become configurable. The UO.CFG option HoldTabForCombat=(yes|on|no|off) lets you choose which way it will operate. If the option is set to yes or on, then holding down the TAB key will keep you in combat mode, and releasing the key will return you to peace mode. If the option is off, then the TAB key will work exactly like a combat mode macro toggle: hit it once to enter combat mode, hit […]


Ultima Store

Good Afternoon everyone, Since Publish 94 has been published to all shards now the Ultima Store has been turned back on along with Character Transfer and the Promotional system. Thank you for your patience and we hope you enjoy Publish 94. UO Team